Loew's Ambient Pack for EE2 1.5 (Final)

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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Gonzalo » 05 May 2019, 12:23

Thank you very much!!

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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Loewenherz » 19 May 2019, 10:56

While designing my first scenario I came to the realisation that by default there is no concept of "shallows" in Empire Earth 2 (unlike in Age of Empires 1/2, where land units can cross shallow water areas), and I already raised the issue here: viewtopic.php?f=54&t=5226

This is a shame since my scenario is set during prehistory, and I cannot have primitive tribes-people build bridges, ships etc.

My question is directed at you because you already added a water sheet (called "river") as an ambient in your pack, and I think more could be done with it: it is currently just a static texture on a sheet, BUT
- is it possible to make that water/river sheet have an animated (looping) texture?
- even better, would it be possible to get the animated water texture used by Empire Earth 2 for use with your river sheet ambient? moreover, if the surface reflection property could be added to that water sheet, the illusion would be perfect!

If the answers to these questions are positive, then it would open up exciting new map design possibilities, where land units could cross "rivers" on foot where the water is shallow, etc. It would be particularly welcome for scenarios taking place in ancient times.
Our new models did not support animations or reflections. Only static models can create via nifskope. Or there use the animations from the original EE2 units. The only idea are, to create a shallows river, to tricks a littel bit with color and ambient units.

Maybe look it better, if i make the texture transparent?
EE2_ScreenShot0.jpg (348.85 KiB) Viewed 8 times
That's all, thats possible.
EE2_ScreenShot0.jpg (274.85 KiB) Viewed 5 times
List of tutorials, useful threads and utilities (look here before posting): Here

The annoying memory for Mona: viewtopic.php?f=54&t=5089 :mrgreen:

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