Is number "14" missing intentionally, or it's a mistake and should change 15 to 14?
Re: Loew's Ambient Pack for EE2 1.5 (Final)
Posted: 25 Feb 2019, 09:29
by Loewenherz
Was a mistake. Must be 14.
Re: Loew's Ambient Pack for EE2 1.5 (Final)
Posted: 25 Feb 2019, 09:36
by Dr.MonaLisa
OK, thanks for the answer. I actually re-made brushes a little.
One more question. When painting Tropical forests game gets very laggy. Do you know what could cause it? Maybe 1 model is not optimized well?
Re: Loew's Ambient Pack for EE2 1.5 (Final)
Posted: 25 Feb 2019, 09:44
by Loewenherz
Dont know why and have not the right PC to test it. But i have not see laggs on my "good" Pc.
Test what for a Brush is it. Cant actually help you.
Re: Loew's Ambient Pack for EE2 1.5 (Final)
Posted: 25 Feb 2019, 09:51
by Dr.MonaLisa
OK, I detected the first problematic tree: "TREE_trop_palm_fountain1". It causes the huge lag. Should we just remove it from brushes, or you want to try to fix it later?
Re: Loew's Ambient Pack for EE2 1.5 (Final)
Posted: 25 Feb 2019, 09:59
by Loewenherz
You can very simple optimate the nif via Nifscope.
Re: Loew's Ambient Pack for EE2 1.5 (Final)
Posted: 25 Feb 2019, 11:56
by Dr.MonaLisa
There was/is a bug in: loew_ambient_pack_15_2_editmode.ddf
For EE2 version AOS models were used. I couldn't see any of new units on Disabled 1.5 Units version, and detected that this causes this problem:
"Edit" mode seems to not work correctly. I have no idea why or how it was supposed to be.
I'm not sure if something with "moveType = Air" should use abilities [Move {speed = 0.0001;}], instead of aircraft move thing. It seems to be very buggy now. Please take a look at it when you have some time.