Loew's Ambient Pack for EE2 1.5 (Final)

ImageImageTalking about Modding for EE2 and EE2 AOS. New maps, patches, programs and Multiplayer scenarios.
User avatar
Loewenherz
Posts: 162
Joined: 23 Sep 2017, 17:26

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Loewenherz » 24 Feb 2019, 10:07

Test it later. Thanks for you work.
Attachments
work.zip
(655.2 KiB) Downloaded 16 times
Last edited by Loewenherz on 24 Feb 2019, 15:30, edited 1 time in total.
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160


User avatar
Dr.MonaLisa
High Representative
Posts: 7527
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa » 24 Feb 2019, 10:12

No problem. Also, please remember to attach dbcheats.utf8 file later when you set new forest painting names. Thanks.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

User avatar
Gonzalo
Posts: 151
Joined: 24 Aug 2018, 08:56

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Gonzalo » 24 Feb 2019, 12:30

New forest types apparently are not allowed due to every climate has light, heavy and medium forestation ONLY :(

Added after 1 hour 6 minutes 19 seconds:
I thought the problem was in the tree names, but still new forests crash the game

User avatar
Dr.MonaLisa
High Representative
Posts: 7527
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa » 24 Feb 2019, 13:41

Gonzalo wrote:
24 Feb 2019, 13:36
I thought the problem was in the tree names, but still new forests crash the game
c90b0f6faa95.jpg
c90b0f6faa95.jpg (28.69 KiB) Viewed 258 times
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

User avatar
Gonzalo
Posts: 151
Joined: 24 Aug 2018, 08:56

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Gonzalo » 24 Feb 2019, 15:51

you MOCKING me??? LOL

User avatar
Dr.MonaLisa
High Representative
Posts: 7527
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa » 24 Feb 2019, 15:53

Hi.
I have created a simple (for now) DDF verification Tool: https://patch.ee2.eu/patch15/tools/Dete ... tTypes.php
It should help to detect too long UnitType and UnitModel names. It also detects UnitTypes and UnitModels illegal names. Dots ( . ) are not allowed in UnitTypes. It can cause serious stability issues.
When you have some time, please also check "loew_ambient_pack_15_2.ddf" and "loew_ambient_pack_15_2_editmode.ddf", there are still long filenames left.
And do not worry, it can be done later. Don't need to hurry.

If you want I can start fixing those issues myself, but I am scared to not damage something.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

User avatar
Loewenherz
Posts: 162
Joined: 23 Sep 2017, 17:26

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Loewenherz » 24 Feb 2019, 16:11

Dr.MonaLisa wrote:
24 Feb 2019, 15:53
If you want I can start fixing those issues myself, but I am scared to not damage something.

I think the master of EE2 can not damage something. Is good if you make it to end. For me a great help, than i have not more so many time and it is not more many.
WorkEE2.zip
(652.98 KiB) Downloaded 22 times
Last edited by Loewenherz on 24 Feb 2019, 18:47, edited 1 time in total.
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160

User avatar
Dr.MonaLisa
High Representative
Posts: 7527
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa » 24 Feb 2019, 16:19

Do you know if dbforests file differs for EE2 and for AOS?
Could you also upload dbcheats.utf8 file in the pack to see what forest painting names you set?
Also, would it be a problem to check all DDF files with my online tool, for too long names and dots in titles? I think it's not much things to do left, but if you made it yourself it would be much easier. I'm really scared to modify those files, as I am not familiar with their structure. If I renamed some tree which was used in dbforests I wouldn't notice it as good as you. Maybe take a short break, and then apply final fixes? We can delay the update release until March or something. We really don't need to hurry.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

User avatar
Loewenherz
Posts: 162
Joined: 23 Sep 2017, 17:26

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Loewenherz » 24 Feb 2019, 23:02

So, here is now the final Database. Have add the trees now as brush for editor.
ambientpackDB.zip
(666.82 KiB) Downloaded 23 times
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160

User avatar
Dr.MonaLisa
High Representative
Posts: 7527
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa » 24 Feb 2019, 23:03

Sehr Sehr gut
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

Post Reply

Return to “EE2 files, modding, maps, testing, etc.”