Loew's Ambient Pack for EE2 1.5 (Final)

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Gonzalo
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Gonzalo » 23 Feb 2019, 18:05

Thanks


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Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Loewenherz » 23 Feb 2019, 18:10

Gonzalo wrote:
23 Feb 2019, 17:38
I can't find such file, at least in "terrain" folder...(((

Added after 8 minutes 38 seconds:
Perhaps the problem is that I haven't under texture for my custom forests...

Added after 1 minute 43 seconds:
I mean, the mod is OK, really awesome. Just asking for help to add these trees into my forests...
Is not the best still. In a forum that does not have to be. Do not request so many please next time. ;)

----------------------------

So, have the solation. The Game have a Problem to parse a ddf with many unit entrys for a Forest Brush. Here is the simple fix.
For_Forest_ddf.zip
(59.43 KiB) Downloaded 4 times
Last edited by Loewenherz on 23 Feb 2019, 18:18, edited 1 time in total.
List of tutorials, useful threads and utilities (look here before posting): Here

The annoying memory for Mona: viewtopic.php?f=54&t=5089 :mrgreen:

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Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa » 23 Feb 2019, 18:17

Do we use Forest Brushers in the Ambient Pack for 1.5?
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Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Loewenherz » 23 Feb 2019, 18:18

Dr.MonaLisa wrote:
23 Feb 2019, 18:17
Do we use Forest Brushers in the Ambient Pack for 1.5?
No, do we not. Is simple a fix for Gonzalo. ;)
List of tutorials, useful threads and utilities (look here before posting): Here

The annoying memory for Mona: viewtopic.php?f=54&t=5089 :mrgreen:

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Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa » 23 Feb 2019, 18:20

But you could add it maybe, as new options? Or that would be too hard/buggy?
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Dr.MonaLisa
Ministry of Game Affairs
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Tojo
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Tojo » 23 Feb 2019, 18:24

When are you guys planing to release it in 1.5?

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Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Loewenherz » 23 Feb 2019, 18:25

Seems to be seperatly hardcodet. I can give not the new brushes a own name. And then you musst make a own dbfores5.ddf file. You understand. ^^
Tojo wrote:
23 Feb 2019, 18:24
When are you guys planing to release it in 1.5?
Ask Mona. :) He plan a new "minor" update.
List of tutorials, useful threads and utilities (look here before posting): Here

The annoying memory for Mona: viewtopic.php?f=54&t=5089 :mrgreen:

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Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa » 23 Feb 2019, 18:44

Oh dbforests.ddf would require file structure change... I can try to do it if you want.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Loewenherz » 23 Feb 2019, 19:16

After fast tests, now work that with the name. So it is now the file structur.

Image
List of tutorials, useful threads and utilities (look here before posting): Here

The annoying memory for Mona: viewtopic.php?f=54&t=5089 :mrgreen:

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Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa » 24 Feb 2019, 07:27

Hi. I prepared the new files structure (dbforests.ddf changed to dbforest5.ddf):
Deleted

I also removed the utf8 file from AOS db155.zip, as it's not required. Please tell me if it works fine and only edit on this structure as it contains 1.5.7.006 db155.zip.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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