Loew's Ambient Pack for EE2 1.5 (Final)

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Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Loewenherz »

Test it later. Thanks for you work.
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work.zip
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Last edited by Loewenherz on 24 Feb 2019, 15:30, edited 1 time in total.
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Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa »

No problem. Also, please remember to attach dbcheats.utf8 file later when you set new forest painting names. Thanks.
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Gonzalo »

New forest types apparently are not allowed due to every climate has light, heavy and medium forestation ONLY :(

Added after 1 hour 6 minutes 19 seconds:
I thought the problem was in the tree names, but still new forests crash the game
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa »

Gonzalo wrote: 24 Feb 2019, 13:36I thought the problem was in the tree names, but still new forests crash the game
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Gonzalo »

you MOCKING me??? LOL
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa »

Hi.
I have created a simple (for now) DDF verification Tool: https://patch.ee2.eu/patch15/tools/Dete ... tTypes.php
It should help to detect too long UnitType and UnitModel names. It also detects UnitTypes and UnitModels illegal names. Dots ( . ) are not allowed in UnitTypes. It can cause serious stability issues.
When you have some time, please also check "loew_ambient_pack_15_2.ddf" and "loew_ambient_pack_15_2_editmode.ddf", there are still long filenames left.
And do not worry, it can be done later. Don't need to hurry.

If you want I can start fixing those issues myself, but I am scared to not damage something.
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Loewenherz »

Dr.MonaLisa wrote: 24 Feb 2019, 15:53 If you want I can start fixing those issues myself, but I am scared to not damage something.

I think the master of EE2 can not damage something. Is good if you make it to end. For me a great help, than i have not more so many time and it is not more many.
WorkEE2.zip
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Last edited by Loewenherz on 24 Feb 2019, 18:47, edited 1 time in total.
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa »

Do you know if dbforests file differs for EE2 and for AOS?
Could you also upload dbcheats.utf8 file in the pack to see what forest painting names you set?
Also, would it be a problem to check all DDF files with my online tool, for too long names and dots in titles? I think it's not much things to do left, but if you made it yourself it would be much easier. I'm really scared to modify those files, as I am not familiar with their structure. If I renamed some tree which was used in dbforests I wouldn't notice it as good as you. Maybe take a short break, and then apply final fixes? We can delay the update release until March or something. We really don't need to hurry.
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Loewenherz »

So, here is now the final Database. Have add the trees now as brush for editor.
ambientpackDB.zip
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Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
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Re: Loew's Ambient Pack for EE2 1.5 (Final)

Post by Dr.MonaLisa »

Sehr Sehr gut
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