Loew's Ambient Pack for EE2 1.5 (BETA)

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Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5

Post by Dr.MonaLisa » 31 Dec 2018, 18:10

Can tree bush modes be added separately, to not affect existing bushes? If yes, that would be also nice to have.
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Dr.MonaLisa
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Gonzalo
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Re: Loew's Ambient Pack for EE2 1.5

Post by Gonzalo » 31 Dec 2018, 18:49

Thank you very much Loew I fixed the problem just the canary palm lacked displayNameScenEdit!!!

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Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5

Post by Dr.MonaLisa » 31 Dec 2018, 19:01

That's why I said all text entries are important, including plural form.
Basically all 3 text entries for 1 object should be available in the .ddf file:
- name
- pname
- scenedit name

This would help to prevent 100% of crashes which may occur later at random, unexpected times, even if we can't detect them in the map editor.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5

Post by Loewenherz » 31 Dec 2018, 20:44

Have added grass as basic tool for forests. Thanks to gonzalo. His questions have give me this idea.

2018-12-31-18-36-00-EE2_ScreenShot11.jpg
2018-12-31-18-36-00-EE2_ScreenShot11.jpg (434.72 KiB) Viewed 269 times
List of tutorials, useful threads and utilities (look here before posting): Here

The annoying memory for Mona: viewtopic.php?f=54&t=5089 :mrgreen:

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Gonzalo
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Re: Loew's Ambient Pack for EE2 1.5

Post by Gonzalo » 31 Dec 2018, 22:09

Loewenherz wrote:
31 Dec 2018, 20:44
Have added grass as basic tool for forests. Thanks to gonzalo. His questions have give me this idea.
always welcome, Loew I love your mod ;)

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Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5

Post by Loewenherz » 01 Jan 2019, 14:05

Thanks, i give my best.
List of tutorials, useful threads and utilities (look here before posting): Here

The annoying memory for Mona: viewtopic.php?f=54&t=5089 :mrgreen:

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Gonzalo
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Re: Loew's Ambient Pack for EE2 1.5

Post by Gonzalo » 03 Jan 2019, 09:34

When for the temperate trees??

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Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5

Post by Dr.MonaLisa » 03 Jan 2019, 16:06

Stop asking for the ETA. It's disrespectful. Will be shared when it's ready.
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Ministry of Game Affairs
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Gonzalo
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Re: Loew's Ambient Pack for EE2 1.5

Post by Gonzalo » 03 Jan 2019, 23:35

OK sorry.

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Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5

Post by Loewenherz » 04 Jan 2019, 08:49

The Ambient Pack have a good scope. This also means, that i must put a lot of time and this is my leisure.
But it has no top priority in my life. It will be finished, if i have more motivation and time as now. This applies to all projects of mine here, so and now i must learn for school and later maybe for university. ;)

The fixed Temperate Trees will come... :mrgreen:, dont wory.
List of tutorials, useful threads and utilities (look here before posting): Here

The annoying memory for Mona: viewtopic.php?f=54&t=5089 :mrgreen:

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