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We all know, that EE2 looks a bit generic. The most maps are empty and more expedient. So i have discuss with mona over that and i came up with the idea to create new ambient assets for EE2 1.5. Mona has given me green light, that this later can be relased in UP. 1.5. So the the objective for me was to create new fresh graphically variations ambients for maps and scenarios.
Empire Earth 2 is modding frendly. I have testet many variantions for new ambient units and now im finish with the tech things. Now i must solely add a lot of new 3D meshes for the new units. But let us disscuss over my ideas for the new ambient units.
1. The new ambient units system.
I have created a new unity type. This new ambient units can rotate to 360 angle, move to every point on the map like a mobile unit and have 5 sizes. As rpg unit there is a air type, but on the ground. So can the unit place on mountains, sea and land. Very pratical, i think.
Code: Select all
// New unit type for free placing and rotating in EE2 map editor.
UnitType FreePlaceableAmbient
{
ownerType = WorldOnly
properties {
// SizeX = 1
// SizeY = 1
FootprintType = kFootprintType_Rectangle
moveType = Air
rps = AirNonCombat
}
abilities [
// Move {speed = 0.0001;}
]
fullMapOverlay { sprite = spr_fullmap_building }
attributes = [NotSelectable]
nonAttributes = [Attackable] // This magic little number REMOVES attributes which may have been present in a parent, etc
}
How you can see, the units is placeable on every terrain.
All in all, the unit can rotate and move easy to a specific position. Later, i will make a path or build blocking Unit, to block specific positions, for example for cliffs and rocks. Wee dont will see, how a unit move trough a rock.
2. The scope of the project.
For the first i constraining me on EE3 models. I have integrate other free model from internet, but i will concentrate me on EE3. The best is a polish and ready pack. Than we can discuss over other stuff.
3. Critic
You have Ideas or a good 3d model, what you want to see in EE2? What for a graphic ambient must have EE2 in scenarios or on maps? Tell it me here in the forum. I look forward on your post.
4. Pictars!!!