Loew's Ambient Pack for EE2 1.5 (BETA)

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Gonzalo
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Re: Loew's Ambient Pack for EE2 1.5

Post by Gonzalo »

Dr.MonaLisa wrote: 29 Dec 2018, 23:09
Gonzalo wrote: 29 Dec 2018, 21:50 Hello, big mod, I rate it at 8.0, but the second adapting to EE2X makes my game crash. Anyway, beautiful and nice models. Perhaps I missed something in installing this mod. Any help would be appreciated, thank you Loew!!
Don't bother yourself with the manual installation if you have problems. It will be available in Unofficial Patch 1.5 soon.
Thanl you and thanks Loewenherz!!

TheGrouchDE
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Re: Loew's Ambient Pack for EE2 1.5

Post by TheGrouchDE »

I'm currently testing the features of the Ambient Pack.

I found a dead birk tree in the animals section of the object placement tool. You should move it to the appropriate section inside the object placement tool.

Greetings
Greetings, the one and only evil mastermind and your friendly dictator next door, TheGrouchDE.
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Gonzalo
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Re: Loew's Ambient Pack for EE2 1.5

Post by Gonzalo »

Dear Loewenherz, I have fixed my issue with your models and congratulations for your great nice mod. Only that materials are too dark in EE2X. I will try to fix, thank you for making so useful and interesting mod!!
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Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5

Post by Dr.MonaLisa »

Gonzalo wrote: 30 Dec 2018, 13:21 Dear Loewenherz, I have fixed my issue with your models and congratulations for your great nice mod. Only that materials are too dark in EE2X. I will try to fix, thank you for making so useful and interesting mod!!
We just discussed about it on the previous page. He is currently working on EE2: AOS fixes.
TheGrouchDE wrote: 30 Dec 2018, 11:08 I'm currently testing the features of the Ambient Pack.

I found a dead birk tree in the animals section of the object placement tool. You should move it to the appropriate section inside the object placement tool.

Greetings
Thank you for your tests. When the mod will be nearly finished I might ask you (of course when possible) to check a few more things (mostly if text entries are correct).
Best regards,
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Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5

Post by Loewenherz »

In my test, i see that the tree lighting system for ee2 and aos is to different, so i think, its better i make a own model for aos and ee2. So what in EE2 is nice, is mostly ugly in Aos and vice versa. But the Aos Tree darkness bug is for this trees fixable. ;)

@Gonzalo: The working on the fixing for Aos Trees is horrible, so wait better Gonzalo. If i use my system, i oft muss correcting the nodes and the Tree animations, and that is a shity work, and i musst have many luck for that... :roll:
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
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Dr.MonaLisa
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Re: Loew's Ambient Pack for EE2 1.5

Post by Dr.MonaLisa »

Why do you think it's nice in EE2? Some extra effects are visible?
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Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5

Post by Loewenherz »

EE2_ScreenShot11.jpg
EE2_ScreenShot11.jpg (436.4 KiB) Viewed 1710 times
See, Mona. That are Trees, that i have fix for EE2X......
I mean with "nice", without this bug here.

But yes, that are a extra effect. :mrgreen:


So, here is now the first Workversion from my EE2X Tree fix:
EE2X_arid_Tree_fixed.zip
(810.6 KiB) Downloaded 135 times
TreeTropFixedEE2X.zip
(355.04 KiB) Downloaded 141 times
Last edited by Loewenherz on 31 Dec 2018, 19:51, edited 1 time in total.
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
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Gonzalo
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Re: Loew's Ambient Pack for EE2 1.5

Post by Gonzalo »

Good job on arid trees at EE2X Loew!! Go on...
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Gonzalo
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Re: Loew's Ambient Pack for EE2 1.5

Post by Gonzalo »

Helllo, is forestation brushes number hardcoded?? Please help, I can't figure out how to add arid forest3 with canary palm of your mod arrrgh
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Loewenherz
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Re: Loew's Ambient Pack for EE2 1.5

Post by Loewenherz »

For me works fine.

Code: Select all

ForestBrush TestBrush1 {
	trees = [
		{tree = amb_gras12L weight = 5}
		{tree = amb_gras12L weight = 5}
		{tree = amb_lavender weight = 4}
		{tree = amb_lavender weight = 1}
	]
}	
	
	ClimateForest Temperate {
	brushes = [Temperate1 Temperate2 Temperate3 TotallyRandom TestBrush1]
}
List of tutorials, useful threads and utilities (look here before posting): Here

Add Pics to Map: viewtopic.php?f=54&p=25184#p25184

Loews Work: viewtopic.php?f=54&t=5160
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