Re: New animal pirate (EE4) Problem with this unit
Posted: 11 Sep 2018, 16:14
You don't understand. The projectile crash might as well be depended by models/animations from UnitModel. I asked you to make a base tests to make sure what causes the problem. The projectile type you used is correct, and works for other units, so it can't be the problem itself.
But since you solved it, then it's not needed to waste more time for it.
But since you solved it, then it's not needed to waste more time for it.