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Re: New animal pirate (EE4) Problem with this unit

Posted: 08 Sep 2018, 19:53
by Gonzalo
I WANT this unit

Re: New animal pirate (EE4) Problem with this unit

Posted: 08 Sep 2018, 20:05
by Dr.MonaLisa
It's about the fucking tests if something else doesn't cause crashes.

Re: New animal pirate (EE4) Problem with this unit

Posted: 08 Sep 2018, 20:51
by Gonzalo
Some other animal?? Maybe :)

Added after 21 minutes 56 seconds:
Perhaps it would be enough to achieve a resource remove by this unit instead of damage

Added after 6 minutes 45 seconds:
removal

Added after 12 minutes 11 seconds:
areaeffect?? :O

Re: New animal pirate (EE4) Problem with this unit

Posted: 08 Sep 2018, 21:40
by Dr.MonaLisa
What are you asking now, and what you recently tested?

Re: New animal pirate (EE4) Problem with this unit

Posted: 09 Sep 2018, 11:33
by Gonzalo
My unit seems not to be able to damage citizen. I am testing why whether as rps = Animal or as rps = Human it crashes the game when damage is applied....

Re: New animal pirate (EE4) Problem with this unit

Posted: 09 Sep 2018, 15:34
by Dr.MonaLisa
"rps = Human" is an incorrect name.

Re: New animal pirate (EE4) Problem with this unit

Posted: 09 Sep 2018, 20:09
by Gonzalo
oops...parent = Human sorry

Re: New animal pirate (EE4) Problem with this unit

Posted: 10 Sep 2018, 22:13
by Gonzalo
Leader wrote: 08 Sep 2018, 11:52 As first verify what is the reason - UnitType or UnitModel. Simply temporary rename Pirate UnitModel to something else, and copy Bandit UnitModel in that place (keep naming). If it still crashes then UnitType is the problem, otherwise something in UnitModel.
The problem is not in the model, it looks ok in the game and I think one can use same model on several units. The problem is in the unittype...

Re: New animal pirate (EE4) Problem with this unit

Posted: 10 Sep 2018, 22:15
by Dr.MonaLisa
And did you check it?

Re: New animal pirate (EE4) Problem with this unit

Posted: 11 Sep 2018, 14:12
by Gonzalo
I DO have my pirate
The problem was the projectile...