Page 9 of 10
Re: Making a scenario using "Regicide" type of victory
Posted: 24 Feb 2019, 03:09
by Dr.MonaLisa
"script says so" victory condition.
It must be set by the script when player loses
Re: Making a scenario using "Regicide" type of victory
Posted: 24 Feb 2019, 11:39
by Bogdan
It is set
Re: Making a scenario using "Regicide" type of victory
Posted: 24 Feb 2019, 12:34
by Dr.MonaLisa
Then it doesn't work. Perhaps incorrect script.
Re: Making a scenario using "Regicide" type of victory
Posted: 03 Mar 2019, 13:49
by Bogdan
Hello again, I remember you've gave me an advice to use this in description
but I don't understand now how is this possible:
Code: Select all
brief = "Probably, my last scenario. This one is about changing history.\n\nI’ve always
Parse error: line 69:79: expecting " " ", found " I "
Is that really in some cases there's restrictions for characters number?
Re: Making a scenario using "Regicide" type of victory
Posted: 03 Mar 2019, 14:00
by Dr.MonaLisa
Does this string end with a quote character?
Re: Making a scenario using "Regicide" type of victory
Posted: 03 Mar 2019, 14:57
by Bogdan
Added after 38 minutes 12 seconds:Here's full script. I don't understand the reason of these errors
Re: Making a scenario using "Regicide" type of victory
Posted: 03 Mar 2019, 15:43
by Dr.MonaLisa
Can't check it now. Try to escape all " " " and " ' " characters with " \ ".
Re: Making a scenario using "Regicide" type of victory
Posted: 03 Mar 2019, 15:58
by Bogdan
Escaping ' symbols doesn't help either. Furthermore, my last script worked without that. Very strange
Re: Making a scenario using "Regicide" type of victory
Posted: 03 Mar 2019, 16:00
by Dr.MonaLisa
Maybe cut it in pieces and test where exactly problems start?
Re: Making a scenario using "Regicide" type of victory
Posted: 03 Mar 2019, 16:31
by Bogdan
It turns out that script doesn't work if you use
or
And this
does not help.
So I just got rid of these symbols