[ASK] How to resolve tree spawn problem for ^ 511*511 Maps

Modding, Map Editor, IES Scripting and Other Questions
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Yukinono
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Joined: 01 Feb 2017, 03:19

[ASK] How to resolve tree spawn problem for ^ 511*511 Maps

Post by Yukinono »

I`m curently working on (W/H) 1000* 500 maps.

But the tree (as resource) wont spawn after 511 border. could it fixed?

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Dr.MonaLisa
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Re: [ASK] How to resolve tree spawn problem for ^ 511*511 Maps

Post by Dr.MonaLisa »

Hi. Unfortunately this bug can't be fixed, because EE2 wasn't designed to support maps bigger than ~500x500 :(
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Dr.MonaLisa
Ministry of Game Affairs
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Yukinono
Posts: 3
Joined: 01 Feb 2017, 03:19

Re: [ASK] How to resolve tree spawn problem for ^ 511*511 Maps

Post by Yukinono »

ohhh.. how poorr.. but it`s okay by now.. when i play with AI i cheat first then give some wood to ai player who got teritory outside 511*511 .. the cheat "taxes" to make my resource normal again... BTW thank`s for the reply.. i thought this forum is old.. ^_^
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Dr.MonaLisa
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Re: [ASK] How to resolve tree spawn problem for ^ 511*511 Maps

Post by Dr.MonaLisa »

You can also remove starting positions from territories without wood, so when game start players won't be placed there.

And no problem, I'm checking this forum everyday so I can help if anyone needs it.
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Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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