Edit Nuclear missile

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hac_uy@yahoo.com.vn
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Re: Edit Nuclear missile

Post by hac_uy@yahoo.com.vn »

how to increase the range / scope of the missile damage ???

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Dr.MonaLisa
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Re: Edit Nuclear missile

Post by Dr.MonaLisa »

Check files in zips_ee2x/ee2x_db.zip (or ee2x_db_155.zip).
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hac_uy@yahoo.com.vn
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Re: Edit Nuclear missile

Post by hac_uy@yahoo.com.vn »

Leader wrote:Check files in zips_ee2x/ee2x_db.zip (or ee2x_db_155.zip).
how edit file .ddf??? and which is non-destructive range, firing range
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Re: Edit Nuclear missile

Post by Dr.MonaLisa »

hac_uy@yahoo.com.vn wrote:
Leader wrote:Check files in zips_ee2x/ee2x_db.zip (or ee2x_db_155.zip).
how edit file .ddf???
Notepad or Notepad++.
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hac_uy@yahoo.com.vn
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Re: Edit Nuclear missile

Post by hac_uy@yahoo.com.vn »

Leader wrote:
hac_uy@yahoo.com.vn wrote:
Leader wrote:Check files in zips_ee2x/ee2x_db.zip (or ee2x_db_155.zip).
how edit file .ddf???
Notepad or Notepad++.
i find it
[nitType = NuclearBomber
upgradedAbilities = [
AircraftMove {speed = 5.75; angSpeed = 40; CruisingHeight = 14.0; ElevChangeRate = 1.0; OnGroundScale = 0.8}
Attack { damage = 0; range = 0; reloadTime = 666; angularRange = 60; applyDamageTime = 0; missileName = "AtomBomb"; ignoreBlocking = 1; attackOnTheMove = 1; ordnance = 1;
areaDamageRadius = 6; areaDamageFriendlyRatio = 0.5 }]
UnitType = NuclearBomber
upgradedAbilities = [
Attack { damage = 0; range = 0; reloadTime = 666; angularRange = 60; applyDamageTime = 0; missileName = "AtomBomb"; ignoreBlocking = 1; attackOnTheMove = 1; ordnance = 1;
areaDamageRadius = 4; areaDamageFriendlyRatio = 0.5 }
UIRenderingParams {
xOffset = 0.01
yOffset = -0.50
zOffset = 1.14
scale = 1.79
angle = 18.95
}

which is non-destructive range, firing range
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testttt

Post by Dr.MonaLisa »

Please make a new topic, and don't spam modding questions here.
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hac_uy@yahoo.com.vn
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Edit Nuclear missile

Post by hac_uy@yahoo.com.vn »

here
/------------------------------------------------------------------------------------------------
// MISSILE SILO
//------------------------------------------------------------------------------------------------
UnitType Missile_Silo
{
ownerType = PlayerOnly
parent = Building
icon = icon_unit_icbmsilo
properties {
SizeX = 2
SizeY = 2
FootprintSizeX = 3.5
FootprintSizeY = 3.5
OffsetX = 0.75
OffsetY = 0.75
rps = BuildingCombat
mass = 1
DisplayNameScenEdit = tx_utn_MissSilo_sname
VerboseTooltip = vtt_unit_MissileSilo
displayName = tx_utn_MissSilo_name
displayNamePlural = tx_utn_MissSilo_pname
HitPoints = 2000

// The missile defaults to not firing on its own.
stance = HoldFire
}
sounds {
sndSelection = ["silo_select" "silo_select2"]
}
abilities = [
Produce {
NoRallyFlag = 1;
ProduceOrdnance = 1;
}
Attack { range = 2000;
angularRange = 360;
reloadTime = 5; // we don't need a long reload time as we can only produce 1 at a time
applyDamageTime = 1.73;
damage = 10000;
missileName = "Ten Lua Hat Nhan";
ignoreBlocking = 1;
areaDamageRadius = 6;
areaDamageFriendlyRatio = 1.0
packTime = 2.0;
unpackTime = 2.0;
ordnance = 1; // we have at most 1 missile at any time
startWithNoOrdnance = 1 // and we start with no missile
weaponType = Nuke
}
LOS { range = 10 }
]
}



//------------------------------------------------------------------------------------------------
// MISSILE SILO - VISUAL INFO
//------------------------------------------------------------------------------------------------

//------------------------------------------------
// EPOCH 15
//------------------------------------------------
UnitModel Missile_Silo
{
Parent = BaseBuilding
DefaultModel = bld_missilesilo15.NIF
ChildNames = [ ExplSelectorBuild_Small Muzzle_Silo LargeGlow ]
States = [
{ StateName = Idle AnimName = bld_missilesilo15_idle.KF }
{ StateName = Attack1 AnimName = bld_missilesilo15_attack.KF
TextKeys = [
{ Name = START_SOUND Data = fx_rocket_launchICBM KeyTime = 0 }
]
}
{ StateName = Pack AnimName = bld_missilesilo15_pack.KF }
{ StateName = Unpack AnimName = bld_missilesilo15_unpack.KF }
]
Where is the speed, range and scope of destruction, I want to edit it and i cant find ballistic missile silo(1.5)
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Re: Edit Nuclear missile

Post by Dr.MonaLisa »

i cant find ballistic missile silo(1.5)
It's in file: db_155.zip\db\Unit\unofficial_patch_155000_units.ddf
Unit type is: Mgm

You can see:
Attack { range = 250;
angularRange = 360;
reloadTime = 5; // we don't need a long reload time as we can only produce 1 at a time
applyDamageTime = 2.00;
damage = 20000;
missileName = "MGMNuke";
ignoreBlocking = 1;
areaDamageRadius = 10;
areaDamageFriendlyRatio = 0.5
packTime = 2.0;
unpackTime = 2.2;
ordnance = 1; // we have at most 1 missile at any time
startWithNoOrdnance = 1 // and we start with no missile
weaponType = Nuke
}
areaDamageRadius decides how big area should be damaged.

If you want to edit the nuclear explosion effects, edit file: zips\dbareaeffects_unittype.ddf

It's almost impossible to edit the nuclear explosion animation, but you can try editing file: db_155.zip\db\Visuals\visual_expl_ammo_nuke_15.ddf
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
hac_uy@yahoo.com.vn
Posts: 20
Joined: 15 Nov 2014, 11:24

Re: Edit Nuclear missile

Post by hac_uy@yahoo.com.vn »

Leader wrote:
i cant find ballistic missile silo(1.5)
It's in file: db_155.zip\db\Unit\unofficial_patch_155000_units.ddf
Unit type is: Mgm

You can see:
Attack { range = 250;
angularRange = 360;
reloadTime = 5; // we don't need a long reload time as we can only produce 1 at a time
applyDamageTime = 2.00;
damage = 20000;
missileName = "MGMNuke";
ignoreBlocking = 1;
areaDamageRadius = 10;
areaDamageFriendlyRatio = 0.5
packTime = 2.0;
unpackTime = 2.2;
ordnance = 1; // we have at most 1 missile at any time
startWithNoOrdnance = 1  // and we start with no missile
weaponType = Nuke
}
areaDamageRadius decides how big area should be damaged.

If you want to edit the nuclear explosion effects, edit file: zips\dbareaeffects_unittype.ddf

It's almost impossible to edit the nuclear explosion animation, but you can try editing file: db_155.zip\db\Visuals\visual_expl_ammo_nuke_15.ddf
so I can not edit the range of the missile silo and dmage and missile ( 1.5 ) ?
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Re: Edit Nuclear missile

Post by Dr.MonaLisa »

Which missile do you want to edit? The Super ICBM? If yes, then I gave you the code in my previous post. Just change "damage" and and "range" from 250 to anything you want.
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Dr.MonaLisa
Ministry of Game Affairs
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