Re: Empire Earth 2 Map making - MP - .ies Scripting
Posted: 23 Nov 2017, 14:53
Hello calsch03.
I added some empty text databases to Unofficial Patch 1.5, so you can put any text to those entries.
How to do this (step by step):
1. Quit the game if it's running.
2. Delete file "zips\dbtext_cheats.utf8"
3. Go to folder: "Unofficial Patch Files\EXEGeneratorData" and open file "TextsSource.txt" (I recommend using Notepad++)
4. Find:
As you can see, there is a lot of empty text entries, which you can use. I recommend editing from the biggest number to the smallest.
5. IMPORTANT: Make the backup of edited "TextsSource.txt" file. This file is always overwritten after installing a Minor Update. It means that after every update you have to delete "zips\dbtext_cheats.utf8" and put back the edited text source entries. After installing the update - don't overwrite the file! Only copy the part of edited texts (from the backup file) and replace existing "tx_futuretext" entries.
I hope it helps. When you finish your scenario, please feel free to paste edited text entries in this topic, and I'll add them to a Minor Update, so every player who plays your scenario will have them available.
I added some empty text databases to Unofficial Patch 1.5, so you can put any text to those entries.
How to do this (step by step):
1. Quit the game if it's running.
2. Delete file "zips\dbtext_cheats.utf8"
3. Go to folder: "Unofficial Patch Files\EXEGeneratorData" and open file "TextsSource.txt" (I recommend using Notepad++)
4. Find:
Code: Select all
tx_futuretext21,"""Dr. Mona Lisa"""
tx_futuretext22,"""Monacopter2013"""
tx_futuretext23,"""Benedict XVI"""
tx_futuretext24,""""""
tx_futuretext25,""""""
tx_futuretext26,""""""
tx_futuretext27,""""""
tx_futuretext28,""""""
tx_futuretext29,""""""
tx_futuretext30,""""""
tx_futuretext31,""""""
tx_futuretext32,""""""
tx_futuretext33,""""""
tx_futuretext34,""""""
tx_futuretext35,""""""
tx_futuretext36,""""""
tx_futuretext37,""""""
tx_futuretext38,""""""
tx_futuretext39,""""""
tx_futuretext40,""""""
tx_futuretext41,""""""
tx_futuretext42,""""""
tx_futuretext43,""""""
tx_futuretext44,""""""
tx_futuretext45,""""""
tx_futuretext46,""""""
tx_futuretext47,""""""
tx_futuretext48,""""""
tx_futuretext49,""""""
tx_futuretext50,""""""
tx_futuretext51,""""""
tx_futuretext52,""""""
tx_futuretext53,""""""
tx_futuretext54,""""""
tx_futuretext55,""""""
tx_futuretext56,""""""
tx_futuretext57,""""""
tx_futuretext58,""""""
tx_futuretext59,""""""
tx_futuretext60,""""""
tx_futuretext61,""""""
tx_futuretext62,""""""
tx_futuretext63,""""""
tx_futuretext64,""""""
tx_futuretext65,""""""
tx_futuretext66,""""""
tx_futuretext67,""""""
tx_futuretext68,""""""
tx_futuretext69,""""""
tx_futuretext70,""""""
tx_futuretext71,""""""
tx_futuretext72,""""""
tx_futuretext73,""""""
tx_futuretext74,""""""
tx_futuretext75,""""""
tx_futuretext76,""""""
tx_futuretext77,""""""
tx_futuretext78,""""""
tx_futuretext79,""""""
tx_futuretext80,""""""
tx_futuretext81,""""""
tx_futuretext82,""""""
tx_futuretext83,""""""
tx_futuretext84,""""""
tx_futuretext85,""""""
tx_futuretext86,""""""
tx_futuretext87,""""""
tx_futuretext88,""""""
tx_futuretext89,""""""
tx_futuretext90,""""""
tx_futuretext91,""""""
tx_futuretext92,""""""
tx_futuretext93,""""""
tx_futuretext94,""""""
tx_futuretext95,""""""
tx_futuretext96,""""""
tx_futuretext97,""""""
tx_futuretext98,""""""
tx_futuretext99,""""""
5. IMPORTANT: Make the backup of edited "TextsSource.txt" file. This file is always overwritten after installing a Minor Update. It means that after every update you have to delete "zips\dbtext_cheats.utf8" and put back the edited text source entries. After installing the update - don't overwrite the file! Only copy the part of edited texts (from the backup file) and replace existing "tx_futuretext" entries.
I hope it helps. When you finish your scenario, please feel free to paste edited text entries in this topic, and I'll add them to a Minor Update, so every player who plays your scenario will have them available.