
// void TributeTerritory(int in_iPlayerFromID, int in_iTerritoryID)
// That are now my Land, and all Buildings of that. Hehehe.
TributeTerritory(1, "Mexico");
// void TributeUnits(int in_iPlayerFromID, const char *in_szGroupName)
// Hey buddy, give me your units.
TributeUnits(1, "GroupTribute");
* float in_fAngle
According to my experience, that parameter doesn't work, except in SetCameraHeading.