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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Posted: 10 Nov 2020, 16:04
by Dr.MonaLisa
Minor update 158001 has been released!

Update Type: Hotfix Update. Changes list: https://www.ee2.eu/patch/changes/#158001

- Addressed an issue where users could send requests to the KeepAlive server every 4 seconds. At some point, UP15_GameHelper.dll was unable to release a mutex, so UP1.5 Launcher was continuously re-sending all the updated data to the Server. It now has been replaced by the boost::interprocess::named_mutex functions which work without issues.
- Addressed an issue where UP1.5 Launcher KeepAlive thread was not cleaning (freeing) the post form, and adding updated data (from the new DLL) endlessly. On the Server side it was giving an error "PHP Warning: Unknown: Input variables exceeded 1000", and players status could not be updated, so the last change: "Players who resign a multiplayer game and become observers will now have the same Observers Features" was not working for players who spent over 3 hours (maybe less) in game.
- Replaced the deprecated CURL function "curl_httppost" with "curl_mime", everywhere in the Launcher. It improves reliability of all requests.
- Addressed an issue in "Empire Earth II Playback (.e2s) to ChatLog Converter", where a list of players in game could have missing entries. Thanks for the report and providing a problematic .e2s file to player "IndieRock00".
- Addressed an issue where the game icon could be flashing endlessly, even after restoring the game window. It was caused by a different flashing speed on the "Host is waiting to launch..." event. If a new message from the player was sent after this event while the game window was still minimized, the blinking effect of the previous event could not be cleared. To fix this issue, the same flashing effect has been restored for all events of this type.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Posted: 22 Nov 2020, 23:27
by Dr.MonaLisa
Minor update 158002 has been released!

Update Type: Hotfix & Feature Update. Changes: https://www.ee2.eu/patch/changes/#158002

- Increased the maximum number of audio instances from 30 to 50. It helps resolve an issue, where during big battles some sounds could not be played.
- Fixed an issue, where sounds of flares, audio taunts or chat messages could not be played, when the maximum number of audio instances was reached. For these sounds, we now use the 12 extra, reserved audio instances (using the similar method as Voice Over played in the Tutorial missions).
- Fixed an issue where nicknames of messages senders stored in playback files (since ver. 157038) contained a team name instead of the player name, when "Cooperative Teams" were enabled. We now use a workaround which copies a player's nickname on Multiplayer Lobby login.
- New feature: It's now possible to set the time of day in scenarios:
* To use it, please simply add one of the following suffixes at the end of your scenario filename: "_ToD_Dawn.scn", "_ToD_Afternoon.scn", "_ToD_Sunset.scn", "_ToD_Night.scn", "_ToD_Cycle2.scn", "_ToD_Cycle5.scn", "_ToD_Cycle10.scn", "_ToD_Cycle15.scn".
* This method does not work when you click "Test Mission" in the Map Editor. It's because it uses a file named "testMission.scn" and UP1.5 is unable to determine time settings from it. However, it works flawlessly when loading a scenario from the Menu.
* Thanks to player "Sat42" for contribution in finishing this feature.
- Fixed a bug where CTRL+F7 and CTRL+F8 hotkeys had an inverted behaviour (Faster/Slower instead of Slower/Faster Playback Fast-Forward Speed).
- Fixed a bug where the Launcher could warn about the incorrect .exe location for the empireearth2:// and empireearth2aos:// protocols after update 158000. It was caused by the registration of .e2s file format for "Empire Earth II Playback (.e2s) to ChatLog Converter", and incorrectly working fallback function between EE2.exe and EE2X.exe. Thanks for the report to player "KennetRP".

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Posted: 23 Nov 2020, 00:20
by Sat42
Dr.MonaLisa wrote: 22 Nov 2020, 23:27 Minor update 158002 has been released!

Update Type: Hotfix & Feature Update. Changes: https://www.ee2.eu/patch/changes/#158001

[some other cool stuff]
- New feature: It's now possible to set the time of day in scenarios:
* To use it, please simply add one of the following suffixes at the end of your scenario filename: "_ToD_Dawn.scn", "_ToD_Afternoon.scn", "_ToD_Sunset.scn", "_ToD_Night.scn", "_ToD_Cycle2.scn", "_ToD_Cycle5.scn", "_ToD_Cycle10.scn", "_ToD_Cycle15.scn".
[...]

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
This is a good day everybody! :D

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Posted: 23 Nov 2020, 00:24
by Dr.MonaLisa
Yes it is.

I also created a tutorial topic about this feature, TUTORIAL: Map Editor - How to set the Time of Day in Scenarios: viewtopic.php?f=54&t=5418

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Posted: 05 Dec 2020, 14:01
by Dr.MonaLisa
Minor update 158003 has been released!

Update Type: Monthly Update, Optional. Changes: https://www.ee2.eu/patch/changes/#158003

- New feature: Discord Rich Presence (Game status in Discord user’s profile):
* Works in both: "Empire Earth II" and "Empire Earth II: The Art of Supremacy".
* Shows if the user is currently in Launcher, Support Chat, Game Menu, Multiplayer Lobby, or if is watching a playback, or if is playing/observing a Singleplayer or Multiplayer match.
* Shows the Multiplayer nickname, what game the user is currently in, free slots, rating type, game type, epochs, map type and climate.
* It's connected with the EE2.eu KeepAlive thread (so the Multiplayer status is updated based on the response from Server). It gives a possibility to improve it "live" (without installing extra updates).
* It can be disabled by the custom configuration command: "DisallowDiscordRichPresence=1" in UP1.5 Settings.
* To join the Official EE2.eu Discord Server, please visit: https://www.ee2.eu/discord/
- Option "Remove 100 FPS limit" is no longer BETA. It has been renamed to: "Remove 100 (or 64) FPS limit", so users who experience this problem can find it faster.
- Improved the Auto-Maximization:
* It will no longer wait for the Launcher splash image to disappear before the first attempt.
* After the first successful maximization, it will no longer try to maximize the window again.
* Fixed a bug where sometimes the keyboard did not work in-game after the auto-maximization (until the next ALT+TAB). Thanks for the report to player "IndieRock00".
- Fixed the Launcher crash (related to the new "curl_mime" method, added in update 158001) that could result in error "14J-3: Unable to detect the UP1.5 Launcher's path." in UP15_GameHelper.dll. Thanks for the reports to players "IndieRock00" and "KennetRP".
- Fixed the Launcher crash that could occur after fast opening and closing the Support Chat, while the News window pre-loading thread was still not finished. It mostly affected players using the slow Internet connection.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Posted: 21 Dec 2020, 01:05
by Dr.MonaLisa
Minor update 158004 has been released!

Update Type: Hotfix Update, Optional. Changes: https://www.ee2.eu/patch/changes/#158004

- Improved the Christmas expansion: Tweaked the Christmas Tree colors and fixed a bug where colors of ornaments could become black after opening and closing the Full Screen Map (TAB key). This bug persisted until the game was restarted and didn't occur on all graphics cards.
- Fixed an issue with hotkeys / keyboard after maximizing the game. It could occur after the game was launched while minimized (e.g. on Multiplayer, minimized on the loading screen, and maximized when the screen with a city center was already displayed). The game would then think that the AltGr key was all the time pressed and it could be manually fixed by pressing the CTRL+ALT keys (or using ALT+TAB twice). UP15_GameHelper.dll now uses a new workaround to detect if the game was just maximized, and simulates the CTRL+ALT keys press to fix this problem for you.
- Changed the "Free Camera Mode" hotkey from CTRL+F to CTRL+ALT+G. This hotkey was often accidentally pressed by players.
- Added an additional CTRL+F hotkey for "View Recording -> Toggle Fast-Forward". It fixes an issue where the Launcher had to unpress (and press again when needed) the CTRL key for the new "Playbacks Fast-Forward Speed" feature in order to simulate the F key press (default "Toggle Fast-Forward" hotkey) and force game to reload speed settings.
- Added more improvements to UP1.5 Launcher, related to the new "curl_mime" method, added in update 158001.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall