Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)
Posted: 10 Nov 2020, 16:04
Minor update 158001 has been released!
Update Type: Hotfix Update. Changes list: https://www.ee2.eu/patch/changes/#158001
- Addressed an issue where users could send requests to the KeepAlive server every 4 seconds. At some point, UP15_GameHelper.dll was unable to release a mutex, so UP1.5 Launcher was continuously re-sending all the updated data to the Server. It now has been replaced by the boost::interprocess::named_mutex functions which work without issues.
- Addressed an issue where UP1.5 Launcher KeepAlive thread was not cleaning (freeing) the post form, and adding updated data (from the new DLL) endlessly. On the Server side it was giving an error "PHP Warning: Unknown: Input variables exceeded 1000", and players status could not be updated, so the last change: "Players who resign a multiplayer game and become observers will now have the same Observers Features" was not working for players who spent over 3 hours (maybe less) in game.
- Replaced the deprecated CURL function "curl_httppost" with "curl_mime", everywhere in the Launcher. It improves reliability of all requests.
- Addressed an issue in "Empire Earth II Playback (.e2s) to ChatLog Converter", where a list of players in game could have missing entries. Thanks for the report and providing a problematic .e2s file to player "IndieRock00".
- Addressed an issue where the game icon could be flashing endlessly, even after restoring the game window. It was caused by a different flashing speed on the "Host is waiting to launch..." event. If a new message from the player was sent after this event while the game window was still minimized, the blinking effect of the previous event could not be cleared. To fix this issue, the same flashing effect has been restored for all events of this type.
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Update Type: Hotfix Update. Changes list: https://www.ee2.eu/patch/changes/#158001
- Addressed an issue where users could send requests to the KeepAlive server every 4 seconds. At some point, UP15_GameHelper.dll was unable to release a mutex, so UP1.5 Launcher was continuously re-sending all the updated data to the Server. It now has been replaced by the boost::interprocess::named_mutex functions which work without issues.
- Addressed an issue where UP1.5 Launcher KeepAlive thread was not cleaning (freeing) the post form, and adding updated data (from the new DLL) endlessly. On the Server side it was giving an error "PHP Warning: Unknown: Input variables exceeded 1000", and players status could not be updated, so the last change: "Players who resign a multiplayer game and become observers will now have the same Observers Features" was not working for players who spent over 3 hours (maybe less) in game.
- Replaced the deprecated CURL function "curl_httppost" with "curl_mime", everywhere in the Launcher. It improves reliability of all requests.
- Addressed an issue in "Empire Earth II Playback (.e2s) to ChatLog Converter", where a list of players in game could have missing entries. Thanks for the report and providing a problematic .e2s file to player "IndieRock00".
- Addressed an issue where the game icon could be flashing endlessly, even after restoring the game window. It was caused by a different flashing speed on the "Host is waiting to launch..." event. If a new message from the player was sent after this event while the game window was still minimized, the blinking effect of the previous event could not be cleared. To fix this issue, the same flashing effect has been restored for all events of this type.
If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall