EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

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Dr.MonaLisa
High Representative
Posts: 7792
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

robert199524 wrote:
30 Jul 2020, 22:37
Im wondering you one real nuke can destroy a lot range not like this in game but tell me how to mod my own nuke send me the video and i do with my self and sorry if i cause you any problem or disturbing
There are a few topics regarding Nuke's modifications.
For example:
viewtopic.php?p=20055#p20055
viewtopic.php?p=25497#p25497

More in: search.php?keywords=super+icbm
If you need more detailed help with specific questions, I would recommend to create a new topic in this subforum: viewforum.php?f=54 in order to keep the current topic clean and just UP1.5 focused.

However, if you use the "Normal" version of UP1.5, you will need to backup your changes, because they get automatically overwritten after every minor update.
Also, I don't think it will be possible to increase the visual explosion effect. It then requires changing much more files, which are less understandable.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains


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yangc
Posts: 24
Joined: 08 Jul 2020, 15:52

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by yangc »

So far it's perfect! No bugs.

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