EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

robert199524 wrote: 30 Jul 2020, 22:37 Im wondering you one real nuke can destroy a lot range not like this in game but tell me how to mod my own nuke send me the video and i do with my self and sorry if i cause you any problem or disturbing
There are a few topics regarding Nuke's modifications.
For example:
viewtopic.php?p=20055#p20055
viewtopic.php?p=25497#p25497

More in: search.php?keywords=super+icbm
If you need more detailed help with specific questions, I would recommend to create a new topic in this subforum: viewforum.php?f=54 in order to keep the current topic clean and just UP1.5 focused.

However, if you use the "Normal" version of UP1.5, you will need to backup your changes, because they get automatically overwritten after every minor update.
Also, I don't think it will be possible to increase the visual explosion effect. It then requires changing much more files, which are less understandable.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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yangc
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by yangc »

So far it's perfect! No bugs.
ZwilkZ
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by ZwilkZ »

Please tell - did this patch is changed this awful size ratio form vanilla game? That was only thing that was bad in this beatiful game...
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Hi. I'm not sure, but you're asking about screen resolutions? Then yes, UP.1.5 supports all possible resolutions. You can check core features here: https://www.ee2.eu/patch/#features
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Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
ZwilkZ
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by ZwilkZ »

Dr.MonaLisa wrote: 23 Aug 2020, 17:58 Hi. I'm not sure, but you're asking about screen resolutions? Then yes, UP.1.5 supports all possible resolutions. You can check core features here: https://www.ee2.eu/patch/#features
No i was talking about unit to building size ratio.
Units were always bigger than buildings...
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

No, those things are not changed with UP1.5. Changes like this wouldn't be liked by most of players, especially Multiplayer community.
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Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157038 has been released!

Update Type: Monthly Update. Changes list: https://www.ee2.eu/patch/changes/#157038

- Game Recordings / Playbacks: added a workaround for displaying correct nicknames of players who send messages in the game chat (their color will still be incorrect). Before this update, when watching recordings, messages appeared as sent from the active player, who was currently choosen from the "View As Player" droplist.
- Starting Resources option changes:
* Restored the "High" resources level which was replaced by the "Deathmatch" in the first version of UP1.5.
* "Super Deathmatch (1.5)" is now present as a new option.
* Added a new "Low + Tech Points (1.5)" option. It's the same as "Low", additionally with 8 technology points. It's useful e.g. in Multiplayer r-r games where in epoch 1, the 'Fluted Projectile Points' technology is required to grant the attack ability to outposts. Although the construction of an university is still required, it helps defend from the overpowered unique units (Spahi, Hwarang, Royal Elephants, etc.) when enemy rushes and every second counts. Thanks for the feature request to player "Tbez".
- "TranslateTextsSourceFile" improvement: Added the full UP1.5 texts database translation for the German language. Thanks to player "FoxTunez".
- Players will not longer hear and see "You are under attack!" message triggered by the air raid siren from enemy's Warehouses and Radars.
- Modified Military Leader's "Diversion" power (epochs 11+):
* The phantom formation units are no longer invincibile (can't take any damage). Instead, they now have quadrupled maximum health.
* It's to fix a glitch where phantom units could be converted by the "Proselytize" power from the "Great Pyramid of Tenochtitlan" (Meso-American wonder available since epoch 6), which gives 50% chance that nearby units (close to an unit successfully converted by priests) will also be instantaneously converted. Although priests are unable to convert the phantom units directly, this glitch allowed players to take control over the invincibile units. Those converted units did not disappear when Leader's Diversion power expired, and allowed players to endlessly stay in game by having an unbeatable unit. This glitch was hard to reproduce, but could negatively affect rated Multiplayer games.
- Included the new EE2 / EE2: AOS map: "Loew World Map", created by "Loewenherz". Details: viewtopic.php?p=25661#p25661
- "Dark Launcher Theme": Fixed an incorrect time text in the Windows 8/10 Toast Notification, which pop-ups on a new Support Chat message arrival.
- Spell checking on the Support Chat: Recently used nicknames will not longer be marked as misspellings.

Minor update 157039 has been released!

Update Type: Hotfix Update. Changes list: https://www.ee2.eu/patch/changes/#157039

- Fixed a bug where game cheats didn't work after the last Minor Update (157038). The bug was caused by the new workaround for displaying correct nicknames in playbacks. Thanks for the report to player "Peter". You can watch the development process of this workaround on YouTube:

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157040 has been released!

Update Type: Monthly Update. Changes list: https://www.ee2.eu/patch/changes/#157040

- Fixed an issue where game could freeze for long minutes after clicking on the "View Recording" button (depending on how many .e2s files were present in the Documents folder). A function that loads and verifies all files one-by-one has been disabled. This fix was possible thanks to an older update 156002 (January 2017) with backward-compatible playback files (no grayed out items on the list problem).
- Fixed a frequent reason of the lost synchronization (Out of Sync) in Game Recordings / Playbacks:
* The Autosave function is being temporarily disabled while watching playbacks, to prevent conflict with game saves pre-defined in the .e2s file.
* It also fixes the double 'Autosaving' messages. Reference address: 0059E9E8 (EE2), 005C68F8 (AOS).
- Added an in-game debug message when the watched Game Recording / Playback goes Out of Sync: "The game recording you're currently watching has lost synchronization and will not longer play correctly (e.g. units might not move). This could be caused by using a different game mod, or watching a file recorded on an older version of Unofficial Patch 1.5". Reference address: 005A50B1 (EE2), 005CE121 (AOS).
- New feature: Maximization Helper has an option named: "Playbacks Fast-Forward Speed":
* Modifies the speed of the watched game recordings after clicking on the Fast-Forward button >>|.
* Changing the status of this option has an immediate effect (no game restart is required), however it's required to re-click the Fast-Forward button if fast-forwarding is currently active.
* Available speeds: 0.25 (slow), 0.5 (slow), 0.75 (slow), 1.5, 2.0, 2.5, 3.0 (default), 3.5, 4.0, 4.5, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 12.5, 15.0, 20.0.
- Fixed an issue where Multiplayer game Observers could use nicknames of different players (without their colors) when used the "Switch the active player to player" hotkeys: CTRL + ALT + SHIFT + (W, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0). It was caused by the new workaround for displaying correct nicknames in game playbacks, added in update 157038. Observers are able to "switch players" in unrated games, to view their amount of resources, fog of war, explored technologies, etc. This is a Server-controlled feature that might be disabled at any time for all or selected (abusive) players.
- Fixed a bug where pressing the "Idle Citizen" button (left-bottom part of the screen) was also selecting Gardeners and City Builders. When no idle units were available it showed "There are no idle Gardeners (1.5) available" message (instead of "idle Citizens"). A similar fix was added to the (, COMMA) hotkey in Minor Update 157005 (February 2019). Thanks to my mom for detecting this bug, while playing the tutorial missions with me.
- Added new hotkeys (they can be remapped in Settings -> Hotkeys):
* CTRL+W = HERC Hades: Activate Anti-Missile System.
* CTRL+Q = HERC Hera: Cast Shield.
- Added 18 new Halloween themed audio taunts for Multiplayer chats.
- Option "Show information about unused EE2 files in the Documents folder" can now additionally be configured with the custom configuration commands in UP1.5 Settings. The alerts trigger when the number of files is greater than specified: "CustomFilesNumberCheckingPlaybacks=399", "CustomFilesNumberCheckingSaveMP=399", "CustomFilesNumberCheckingSaveSP=399".

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
User avatar
Dr.MonaLisa
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Posts: 7836
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157041 has been released!

Update Type: Monthly Update. Changes list: https://www.ee2.eu/patch/changes/#157041

- "Playbacks Fast-Forward Speed" improvements:
* Added new hotkeys to control the speed: CTRL+F7 (slower) and CTRL+F8 (faster). They can be disabled by the custom configuration command: "AllowPlaybacksFastForwardHotkeys=0" in UP1.5 Settings.
* Added new available speeds: 22.5, 25.0, 27.5, 30.0, 45.0, 60.0 (but they're not recommended to use, very crashy).
- Added more Halloween and Christmas themed audio taunts for Multiplayer chats (88 in total).
- Using the "Switch the active player to player" hotkey will not longer store the nickname of the different player in the chat messages history, in the playback file. There was a fix for this issue in update 157040, but only worked during the active game, now it should be fine when watching game recordings.
- On the Multiplayer Lobby, the information tooltip (player's version, country, ratings, etc.) now supports the new line characters. It helped reduce requests size multiple times, because we don't longer need to use a workaround with many spaces at the end of each line.
- Security improvements related to the muting system on Multiplayer.
- Improved the "Support for Tobii Eye Tracker devices":
* Added support for the new "Tobii Eye Tracker 5" device.
* Updated Tobii Interaction Library to ver. 1.0.2.1.
- Libraries updates in the UP1.5 Launcher:
* Updated Libcurl to ver. 7.72.0.
* Updated Boost libraries to ver. 1.74.0.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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