EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
- Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)
Minor update 154005 has been released!
Most important changes:
- Fixed Launcher problems when EE2 installation path had different than Latin's alphabet characters.
- Improved the "Disable the new UP1.5 units and buildings" option, available in the UP1.5 Settings:
* The option is now named: "Disable the new UP1.5 units, buildings, models and sounds",
* All textures and models are used like in the official version of game,
* Almost all new sounds are disabled, including city ambient sounds, units selection sounds and air raid sirens.
If you have got UP1.5.4, you can update by clicking: (Click)empireearth2://FunctionMinorVersionInstall[/protocol]
Most important changes:
- Fixed Launcher problems when EE2 installation path had different than Latin's alphabet characters.
- Improved the "Disable the new UP1.5 units and buildings" option, available in the UP1.5 Settings:
* The option is now named: "Disable the new UP1.5 units, buildings, models and sounds",
* All textures and models are used like in the official version of game,
* Almost all new sounds are disabled, including city ambient sounds, units selection sounds and air raid sirens.
If you have got UP1.5.4, you can update by clicking: (Click)empireearth2://FunctionMinorVersionInstall[/protocol]
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)
wow thanks gosh! It really will help me out now. Thanks a lot Mona.
But seriously, I was playing on the campaign mode when you updated it haha. Damn, gonna start it all over again haha. Anyway its ok thanks.
But seriously, I was playing on the campaign mode when you updated it haha. Damn, gonna start it all over again haha. Anyway its ok thanks.
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)
Hey there, Dr. MonaLisa
Quick question: Is it possible to have the naval aircraft carriers heal the planes garrisoned in them? I've noticed the flying aircraft carrier can heal planes, but not the naval one
Thanks!
Quick question: Is it possible to have the naval aircraft carriers heal the planes garrisoned in them? I've noticed the flying aircraft carrier can heal planes, but not the naval one
Thanks!
- Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)
HiSkepticalHippo wrote:Hey there, Dr. MonaLisa
Quick question: Is it possible to have the naval aircraft carriers heal the planes garrisoned in them? I've noticed the flying aircraft carrier can heal planes, but not the naval one
Thanks!
The Naval Aircraft carrier can not heal planes. The UP1.5 doesn't change the orginal game ballance, that's why I won't modify it, however you can add healing effect yourself.
1. Open file: zips/db.zip/db/Units/aircraft_carrier.ddf with notepad.
2. Change:
Code: Select all
GarrisonAircraft {
numOfSlots = 4;
garrisonType = AirportOrAircraftCarrier;
GarrisonFlagModelName = "GarrisonShip"
}
Code: Select all
GarrisonAircraft {
numOfSlots = 4;
garrisonType = AirportOrAircraftCarrier;
healPoints = 5;
GarrisonFlagModelName = "GarrisonShip"
}
For EE2: AOS, edit in file: zips_ee2x/db_ee2x.zip instead.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)
So how do I edit the RPS if I wanted to? The rows and columns look confusing.
https://forum.ee2.eu/oldpics/f2119317416rpssce11.png
https://forum.ee2.eu/oldpics/f2119317416rpssce11.png
- Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)
Hey kpc1914. I found something:
I personally just edited the "Transport" RPS, because it was useless, and now it's used by the new defense towers (nests).
Code: Select all
// 0th entry is reserved for unused
// each column is an integer which describes the
// of the row's rps type against this particular
// column. 0 means no attack is possible, 100 is
// the default, and other numbers can be used as
// modifiers from the default (50 is half the
// default damage, 200 is twice the default, etc.)
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)
Wow thanks leader. That's a lot simpler explanation. Its hard trying to find any info on EE2 even though its a great game and your patch makes it feel like how it is suppose to be.
I tried editing the game pace with help from an older post.
http://forum.ee2.eu/t1732-skirmish-game-peace
I edited the minimum and maximum integers, but no effect on the game. Any suggestions?
I tried editing the game pace with help from an older post.
http://forum.ee2.eu/t1732-skirmish-game-peace
I edited the minimum and maximum integers, but no effect on the game. Any suggestions?
- Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)
Hard to say Did you read all posts from that topic? Remember that for EE2: AOS you have to edit file in the zips_ee2x folder instead.kpc1914 wrote: I edited the minimum and maximum integers, but no effect on the game. Any suggestions?
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)
Ahh. I wasn't editing ALL the integers. Sorry! There was more than 1 row to edit. Thanks leader.
- Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)
You're welcome. I'm happy that you solved it
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains