EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

ImageImageTalking about Modding for EE2 and EE2 AOS. New maps, patches, programs and Multiplayer scenarios.
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Dr.MonaLisa » 05 Sep 2015, 22:03

Minor update 154005 has been released!
Most important changes:
- Fixed Launcher problems when EE2 installation path had different than Latin's alphabet characters.
- Improved the "Disable the new UP1.5 units and buildings" option, available in the UP1.5 Settings:
* The option is now named: "Disable the new UP1.5 units, buildings, models and sounds",
* All textures and models are used like in the official version of game,
* Almost all new sounds are disabled, including city ambient sounds, units selection sounds and air raid sirens.

If you have got UP1.5.4, you can update by clicking: (Click)
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains


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lukwerty
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by lukwerty » 06 Sep 2015, 01:09

wow thanks gosh! It really will help me out now. Thanks a lot Mona.

But seriously, I was playing on the campaign mode when you updated it haha. Damn, gonna start it all over again haha. Anyway its ok thanks.

SkepticalHippo
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by SkepticalHippo » 08 Sep 2015, 21:07

Hey there, Dr. MonaLisa

Quick question: Is it possible to have the naval aircraft carriers heal the planes garrisoned in them? I've noticed the flying aircraft carrier can heal planes, but not the naval one

Thanks!

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Dr.MonaLisa » 08 Sep 2015, 21:24

SkepticalHippo wrote:Hey there, Dr. MonaLisa

Quick question: Is it possible to have the naval aircraft carriers heal the planes garrisoned in them? I've noticed the flying aircraft carrier can heal planes, but not the naval one

Thanks!
Hi Image
The Naval Aircraft carrier can not heal planes. The UP1.5 doesn't change the orginal game ballance, that's why I won't modify it, however you can add healing effect yourself.
1. Open file: zips/db.zip/db/Units/aircraft_carrier.ddf with notepad.
2. Change:

Code: Select all

GarrisonAircraft {
         numOfSlots = 4;
         garrisonType = AirportOrAircraftCarrier;
         GarrisonFlagModelName = "GarrisonShip"
      }
to:

Code: Select all

GarrisonAircraft {
         numOfSlots = 4;
         garrisonType = AirportOrAircraftCarrier;
                     healPoints = 5;
         GarrisonFlagModelName = "GarrisonShip"
      }
You can set any number instead of "5". It's how many HP are restored every second.

For EE2: AOS, edit in file: zips_ee2x/db_ee2x.zip instead.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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kpc1914
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by kpc1914 » 12 Sep 2015, 22:15

So how do I edit the RPS if I wanted to? The rows and columns look confusing.  Image

https://forum.ee2.eu/oldpics/f2119317416rpssce11.png

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Dr.MonaLisa » 12 Sep 2015, 22:22

Hey kpc1914. I found something:

Code: Select all

// 0th entry is reserved for unused
// each column is an integer which describes the
// of the row's rps type against this particular
// column.  0 means no attack is possible, 100 is
// the default, and other numbers can be used as
// modifiers from the default (50 is half the
// default damage, 200 is twice the default, etc.)
I personally just edited the "Transport" RPS, because it was useless, and now it's used by the new defense towers (nests).
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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kpc1914
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by kpc1914 » 13 Sep 2015, 00:31

Wow thanks leader. That's a lot simpler explanation. Its hard trying to find any info on EE2 even though its a great game and your patch makes it feel like how it is suppose to be. Image

I tried editing the game pace with help from an older post.

http://forum.ee2.eu/t1732-skirmish-game-peace

I edited the minimum and maximum integers, but no effect on the game. Any suggestions? Image

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Dr.MonaLisa » 13 Sep 2015, 14:05

kpc1914 wrote: I edited the minimum and maximum integers, but no effect on the game. Any suggestions?  Image
Hard to say Image Did you read all posts from that topic? Remember that for EE2: AOS you have to edit file in the zips_ee2x folder instead.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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kpc1914
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by kpc1914 » 14 Sep 2015, 06:49

Ahh. I wasn't editing ALL the integers. Sorry! There was more than 1 row to edit. Thanks leader.

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Post by Dr.MonaLisa » 14 Sep 2015, 06:51

You're welcome. I'm happy that you solved it Image
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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