EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

robert199524 wrote: 30 Jul 2020, 22:37 Im wondering you one real nuke can destroy a lot range not like this in game but tell me how to mod my own nuke send me the video and i do with my self and sorry if i cause you any problem or disturbing
There are a few topics regarding Nuke's modifications.
For example:
viewtopic.php?p=20055#p20055
viewtopic.php?p=25497#p25497

More in: search.php?keywords=super+icbm
If you need more detailed help with specific questions, I would recommend to create a new topic in this subforum: viewforum.php?f=54 in order to keep the current topic clean and just UP1.5 focused.

However, if you use the "Normal" version of UP1.5, you will need to backup your changes, because they get automatically overwritten after every minor update.
Also, I don't think it will be possible to increase the visual explosion effect. It then requires changing much more files, which are less understandable.
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Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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yangc
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by yangc »

So far it's perfect! No bugs.
ZwilkZ
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by ZwilkZ »

Please tell - did this patch is changed this awful size ratio form vanilla game? That was only thing that was bad in this beatiful game...
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Hi. I'm not sure, but you're asking about screen resolutions? Then yes, UP.1.5 supports all possible resolutions. You can check core features here: https://www.ee2.eu/patch/#features
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ZwilkZ
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by ZwilkZ »

Dr.MonaLisa wrote: 23 Aug 2020, 17:58 Hi. I'm not sure, but you're asking about screen resolutions? Then yes, UP.1.5 supports all possible resolutions. You can check core features here: https://www.ee2.eu/patch/#features
No i was talking about unit to building size ratio.
Units were always bigger than buildings...
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

No, those things are not changed with UP1.5. Changes like this wouldn't be liked by most of players, especially Multiplayer community.
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157038 has been released!

Update Type: Monthly Update. Changes list: https://www.ee2.eu/patch/changes/#157038

- Game Recordings / Playbacks: added a workaround for displaying correct nicknames of players who send messages in the game chat (their color will still be incorrect). Before this update, when watching recordings, messages appeared as sent from the active player, who was currently choosen from the "View As Player" droplist.
- Starting Resources option changes:
* Restored the "High" resources level which was replaced by the "Deathmatch" in the first version of UP1.5.
* "Super Deathmatch (1.5)" is now present as a new option.
* Added a new "Low + Tech Points (1.5)" option. It's the same as "Low", additionally with 8 technology points. It's useful e.g. in Multiplayer r-r games where in epoch 1, the 'Fluted Projectile Points' technology is required to grant the attack ability to outposts. Although the construction of an university is still required, it helps defend from the overpowered unique units (Spahi, Hwarang, Royal Elephants, etc.) when enemy rushes and every second counts. Thanks for the feature request to player "Tbez".
- "TranslateTextsSourceFile" improvement: Added the full UP1.5 texts database translation for the German language. Thanks to player "FoxTunez".
- Players will not longer hear and see "You are under attack!" message triggered by the air raid siren from enemy's Warehouses and Radars.
- Modified Military Leader's "Diversion" power (epochs 11+):
* The phantom formation units are no longer invincibile (can't take any damage). Instead, they now have quadrupled maximum health.
* It's to fix a glitch where phantom units could be converted by the "Proselytize" power from the "Great Pyramid of Tenochtitlan" (Meso-American wonder available since epoch 6), which gives 50% chance that nearby units (close to an unit successfully converted by priests) will also be instantaneously converted. Although priests are unable to convert the phantom units directly, this glitch allowed players to take control over the invincibile units. Those converted units did not disappear when Leader's Diversion power expired, and allowed players to endlessly stay in game by having an unbeatable unit. This glitch was hard to reproduce, but could negatively affect rated Multiplayer games.
- Included the new EE2 / EE2: AOS map: "Loew World Map", created by "Loewenherz". Details: viewtopic.php?p=25661#p25661
- "Dark Launcher Theme": Fixed an incorrect time text in the Windows 8/10 Toast Notification, which pop-ups on a new Support Chat message arrival.
- Spell checking on the Support Chat: Recently used nicknames will not longer be marked as misspellings.

Minor update 157039 has been released!

Update Type: Hotfix Update. Changes list: https://www.ee2.eu/patch/changes/#157039

- Fixed a bug where game cheats didn't work after the last Minor Update (157038). The bug was caused by the new workaround for displaying correct nicknames in playbacks. Thanks for the report to player "Peter". You can watch the development process of this workaround on YouTube:

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157040 has been released!

Update Type: Monthly Update. Changes list: https://www.ee2.eu/patch/changes/#157040

- Fixed an issue where game could freeze for long minutes after clicking on the "View Recording" button (depending on how many .e2s files were present in the Documents folder). A function that loads and verifies all files one-by-one has been disabled. This fix was possible thanks to an older update 156002 (January 2017) with backward-compatible playback files (no grayed out items on the list problem).
- Fixed a frequent reason of the lost synchronization (Out of Sync) in Game Recordings / Playbacks:
* The Autosave function is being temporarily disabled while watching playbacks, to prevent conflict with game saves pre-defined in the .e2s file.
* It also fixes the double 'Autosaving' messages. Reference address: 0059E9E8 (EE2), 005C68F8 (AOS).
- Added an in-game debug message when the watched Game Recording / Playback goes Out of Sync: "The game recording you're currently watching has lost synchronization and will not longer play correctly (e.g. units might not move). This could be caused by using a different game mod, or watching a file recorded on an older version of Unofficial Patch 1.5". Reference address: 005A50B1 (EE2), 005CE121 (AOS).
- New feature: Maximization Helper has an option named: "Playbacks Fast-Forward Speed":
* Modifies the speed of the watched game recordings after clicking on the Fast-Forward button >>|.
* Changing the status of this option has an immediate effect (no game restart is required), however it's required to re-click the Fast-Forward button if fast-forwarding is currently active.
* Available speeds: 0.25 (slow), 0.5 (slow), 0.75 (slow), 1.5, 2.0, 2.5, 3.0 (default), 3.5, 4.0, 4.5, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 12.5, 15.0, 20.0.
- Fixed an issue where Multiplayer game Observers could use nicknames of different players (without their colors) when used the "Switch the active player to player" hotkeys: CTRL + ALT + SHIFT + (W, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0). It was caused by the new workaround for displaying correct nicknames in game playbacks, added in update 157038. Observers are able to "switch players" in unrated games, to view their amount of resources, fog of war, explored technologies, etc. This is a Server-controlled feature that might be disabled at any time for all or selected (abusive) players.
- Fixed a bug where pressing the "Idle Citizen" button (left-bottom part of the screen) was also selecting Gardeners and City Builders. When no idle units were available it showed "There are no idle Gardeners (1.5) available" message (instead of "idle Citizens"). A similar fix was added to the (, COMMA) hotkey in Minor Update 157005 (February 2019). Thanks to my mom for detecting this bug, while playing the tutorial missions with me.
- Added new hotkeys (they can be remapped in Settings -> Hotkeys):
* CTRL+W = HERC Hades: Activate Anti-Missile System.
* CTRL+Q = HERC Hera: Cast Shield.
- Added 18 new Halloween themed audio taunts for Multiplayer chats.
- Option "Show information about unused EE2 files in the Documents folder" can now additionally be configured with the custom configuration commands in UP1.5 Settings. The alerts trigger when the number of files is greater than specified: "CustomFilesNumberCheckingPlaybacks=399", "CustomFilesNumberCheckingSaveMP=399", "CustomFilesNumberCheckingSaveSP=399".

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157041 has been released!

Update Type: Monthly Update. Changes list: https://www.ee2.eu/patch/changes/#157041

- "Playbacks Fast-Forward Speed" improvements:
* Added new hotkeys to control the speed: CTRL+F7 (slower) and CTRL+F8 (faster). They can be disabled by the custom configuration command: "AllowPlaybacksFastForwardHotkeys=0" in UP1.5 Settings.
* Added new available speeds: 22.5, 25.0, 27.5, 30.0, 45.0, 60.0 (but they're not recommended to use, very crashy).
- Added more Halloween and Christmas themed audio taunts for Multiplayer chats (88 in total).
- Using the "Switch the active player to player" hotkey will not longer store the nickname of the different player in the chat messages history, in the playback file. There was a fix for this issue in update 157040, but only worked during the active game, now it should be fine when watching game recordings.
- On the Multiplayer Lobby, the information tooltip (player's version, country, ratings, etc.) now supports the new line characters. It helped reduce requests size multiple times, because we don't longer need to use a workaround with many spaces at the end of each line.
- Security improvements related to the muting system on Multiplayer.
- Improved the "Support for Tobii Eye Tracker devices":
* Added support for the new "Tobii Eye Tracker 5" device.
* Updated Tobii Interaction Library to ver. 1.0.2.1.
- Libraries updates in the UP1.5 Launcher:
* Updated Libcurl to ver. 7.72.0.
* Updated Boost libraries to ver. 1.74.0.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Update 158000 (aka Unofficial Patch 1.5.8) has been released!

Update Type: Core Release. Changes list: https://www.ee2.eu/patch/changes/#158000

- Included changes from all minor updates 157000-157041.
- New version identification due to structural changes: "EE2 1.5.8", "AOS 1.5.8", "EE2 1.5.8-non1.5units", "AOS 1.5.8-non1.5units", "EE2 1.5.8 + Mod", "AOS 1.5.8 + Mod".
- Created a new DLL file: "UP15_GameHelper.dll":
* In modern versions of Unofficial Patch 1.5 some of the assembled game fixes and features have been migrated to the DLL and the Launcher process in order to allow multithreading and general game process offload.
- Added timestamp to filenames of screenshots taken in game (EE2: Documents\Empire Earth II\screenshots, AOS: Documents\Empire Earth II The Art of Supremacy\screenshots). It helps avoid filenames conflict during synchronization between multiple computers.
- Reworked the "Audio playback (taunts) for certain messages":
* Added the taunts system to in-game chat (even in Singleplayer).
* Added two separate checkboxes to the Maximization Helper window, "Disable Audio Taunts in Chats": "Multiplayer", "Game".
* Added an autoplay of the "Host is waiting to launch..." taunts (when applicable).
* Added a sound effect, when settings change in the hosted game room (triggered by the red system message).
* The list of censored words (a beep sound effect) is now updated on the Launcher start.
* Added ignoring of the punctuation characters, e.g. taunt: "merrychristmas4" will also play when "Merry Christmas 4!" is typed.
* Added taunts inside the "quotation marks", e.g. audio will be played on message: I wish you a "Merry Christmas", Jenna.
* If the game window was minimized (iconic), the first missed taunt will still be played when the window becomes active again.
- Reworked the Game Taskbar Icon Flashing functions, when the game window is minimized (iconic):
* Added flashing on new messages in game chat (after game start, not only multiplayer chats).
* Disabled flashing when settings change in the hosted game room (triggered by the red system message).
* Increased the blinking speed on the "Host is waiting to launch..." event.
- Game flares:
* Fixed a bug where in Multiplayer, players could hear the sound of invisible flares (usually sent between allies in the opposite team).
* Fixed an issue where the sound of an old / expired flare could play with a delay if the game window was minimized (iconic).
- Players who resign from a multiplayer game and become observers will now have the same Observers Features (ability to see/send messages/flares, etc.) as the players who were observers since the game started. It takes around 5 seconds to update by the UP1.5 Launcher's KeepAlive thread.
- Fixed a bug where the M18 Hellcat tank (American unique unit, epochs 11-15) was rotating the turret / cannon like crazy while shooting. Thanks for the report to player "Bogdan".
- The volume of sounds played by the UP1.5 Launcher (for example on special hotkeys presses) is now the same as the sound volume set in game (Settings -> Audio -> Volume -> Sound). The minimum volume is 10%. It's dynamically updated when the game process is running.
- Added new buttons to the UP1.5 Launcher / Maximization Helper windows, which allow you to quickly open folders used by game (Installation Directory, Documents, AppData).
- Integrated a new version of "Empire Earth II Playback (.e2s) to ChatLog Converter" with the UP1.5 Launcher:
* Registered the .e2s file format. To convert files, please simply double-click on the playback file in "Documents\Empire Earth II\playback" or "Empire Earth II The Art of Supremacy\playback" folder.
* Based on the old version, updated for the last time on 29.06.2013: viewtopic.php?f=54&t=1652
* Supports nicknames in playbacks recorded on version 157038 and newer.
* After a successful conversion uploads the converted file to EE2.eu for easier sharing. If fails, opens the local .txt instead.
- Included uPnP functions directly to the UP1.5 Launcher:
* Removed the external program "upnpc-static.exe" from the "Unofficial Patch Files" directory.
* Improved the uPnP effectivity when the Launcher process is behind VPN.
- Improved the UP1.5 Checksums Generator methods (for the Installation Validation reports):
* Included CRC32, MD5, SHA-1, SHA-256 hash functions to the Launcher.
* Deleted external programs from "Unofficial Patch Files" directory: "crc32sum.exe", "md5sum.exe", "sha1sum.exe".
* Administrative permissions are no longer needed to generate checksums.
- DirectX 9 .DLL files are no longer present in the game installation folder. The installer and the launcher use the "DXSETUP.exe" to install them to "C:\Windows\SysWOW64" (64bit Windows) or "C:\Windows\System32" (32bit Windows) directories.
- Option "Enable Anti-Aliasing in DirectX 9" is now enabled by default (fresh UP1.5 installation only).
- Fixed an issue, where UP1.5 Launcher's hotkeys didn't work in new instances (for example when the user started EE2 and AOS at the same time). The Launcher doesn't longer register hotkeys, only listens to certain keypress events. It fixes many issues where the Launcher could block PrtSc, CTRL+F7, CTRL+F8, CTRL+F9 keys from being used in other programs.
- Fixed over 200 warnings in UP1.5 Launcher's source code, and replaced deprecated or unsafe functions (as for C++20).
- Fixed "MsSpellCheckingFacility.dll_unloaded" Launcher crash, caused by the termination of the Maximization Helper thread without releasing resources.
- Improved the Full and Minor Update Installers: The status of option "Play background music during installation" is saved and respected the next time the installer is started.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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