EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

casr20 wrote: 25 Apr 2020, 08:07 Image
https://ibb.co/0VgL7VC
When I start the UP I got this :)
is't that risky?
Please read the following articles to learn what "Windows Defender SmartScreen" is:

https://www.pcworld.com/article/3197443 ... ws-10.html
https://www.howtogeek.com/75356/how-to- ... windows-8/

Basically, SmartScreen blocks ALL "unknown" programs from starting, because they're unrecognized.

Unofficial Patch 1.5 is actively developed, and Minor Updates are released at least 1 time per month.
You can read the changes log here: https://www.ee2.eu/patch/changes/

This means, that the installer file and other executables in the patch change very often. Due that our community is rather small, the cloud-based protection (SmartScreen) always warns users that the program is "unknown", "not popular".

Besides that, sometimes anti-virus programs are throwing false positives, usually for the same reason (not too many active users).
Recently, Windows Defender Antivirus was detecting the Launcher files as malicious. After my submission, Microsoft has analyzed the file, confirmed that it's safe and removed from their detection definitions. You can read this post on twitter for more information:
https://twitter.com/EE2News/status/1237697354918174720

However, if you still don't trust in this project, you're not forced to use it. You should google and read reviews about Unofficial Patch 1.5 on other websites / forums to get opinion from other users if it's safe or not.
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157035 has been released!

Update Type: Compatibility Update. Changes list: https://www.ee2.eu/patch/changes/#157035

- New feature - Added a new option to UP1.5 Settings: "Remove 100 FPS limit (BETA)":
* Reduces the antiHiccupMinFrameTime (whatever it means) from 0.01 to 0.001.
* Fixes an issue, where the game could not use more than 100 FPS, even when V-Sync was disabled.
* Fixes a bug present on Windows 10 ver. 2004 (build 19041) and newer, where it's impossible to use more than ~64 FPS on NVIDIA GPUs.
* Improves the compatibility with the high refresh rate monitors and G-Sync / FreeSync.
* Please note that in order to apply this fix, UP1.5 Launcher modifies the game process memory on start. Your anti-virus software might block the Launcher executable and trigger a false positive alert.
- Tanks reworked (changed values from Minor Updates 157025, 157028):
# Base Health is now 200% of the original health. Base Damage is now 150% of the original attack points.
# The Egyptian unique unit (EIFV) has a reduced health boost to 175% and damage boost to 125%, due to a very fast reload time, speed and high attack points increased by the civilization bonus.
* WARNING: This update will make game playbacks played in epochs 11+ incompatible (they will hang/stop) due to incorrect synchronization. Game saves should not be affected.
- Fixed a bug, where a change from Minor Update 156021 (January 2018): "Disabled game icon flashing when any player joins/leaves the Multiplayer Lobby, when the game process is minimized" wasn't working for languages with supported "TranslateTextsSourceFile" (Polish, Italian), described in Minor Update 157019 (September 2019).
- Minor tweaks / volume fixes in "Audio playback (taunts) for certain messages sent in the Multiplayer chats" feature.
- Fixed a bug in the "Exclusive Content Downloader", where clicking "No" in the question about overwritting an existing file still displayed a successful / unsuccessful message. Thanks for the report to player "Bogdan".

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157036 has been released!

Update Type: Monthly Update. Changes list: https://www.ee2.eu/patch/changes/#157036

- Fixed a bug (present since ver. 1.0) where on EE2: The Art of Supremacy, some units had no attack sound after Elite upgrade. Affected units: "Elite Objective Force Warrior" (epoch 15), "Elite Lancer" (epoch 8), "Elite Imperial Lancer" (epoch 10), "Elite Horse Archer" (epoch 6), "Elite Carabineer" (epoch 8), "Dragoon" (epoch 10), "Elite Mameluke" (epoch 6, Babylonian). Thanks for the report to player "kryso00".
- Added a new stone throw sound for the missing attack audio of Bola Throwers (Inca's unique unit, epochs 1-5).
- Fixed a game crash in the Map Editor "-->Terrain::CreateMap invalid parameters (Number1xNumber2 tiles).":
* It was appearing when attempted to generate maps greater than 500x500. The new limit is 5000x5000.
* For stability reasons and due to other existing bugs (for example with forest painting), it's still impossible to generate maps greater than 500x500, but we've posted a guide how to manually change this limit: viewtopic.php?f=54&t=5346
- By default, disabled the detection of "UseScrollCursor" registry key on laptops with Synaptics touchpad. The Launcher was asking users if the value should automatically be changed. The fix was mostly needed on old laptops (2013 and earlier) and the new Synaptics drivers don't show it anyway. It could make users confused. The detection can still be re-enabled by the custom configuration command: "AlwaysIgnoreSynapticsCursorWarnings=0" in UP1.5 Settings.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157037 has been released!

Update Type: Monthly Update. Changes list: https://www.ee2.eu/patch/changes/#157037

- Fixed an EE2: AOS game crash when priests converted the "Tundra Bear" (predator animal, added for the new Tundra climate). Priests can not longer convert it (just as all other world animals). Thanks for the report to player "ndcasmera".
- Improved the received player message sound effect on game chat (Multiplayer only), which was changed in Minor Update 157030.
- Added spell checking function to messages sent on the Support Chat:
* It uses the Windows spell checker feature, works on Windows 8 and newer. It requires English language to be installed.
* The UP1.5 Launcher selects the preferred English language in the following order: en-GB, en-US, en-CA, en-AU, any other (if available).
* If misspellings are detected it shows a message box with suggested autocorrection, when the "Send" button (or Enter key) is pressed.
- Added a new screen to UP1.5 Minor Update installer, where it's possible to select the "Quick" or "Advanced" Installtion mode. The new "Quick Installation" mode reduces the number of times needed to click on the "Next" button. It continues with the current version, game directory and other options that are automatically detected (or default).

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
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robert199524
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by robert199524 »

Hi dear modder of EE2

my request is make more for russia any tank they have artillery etc

and please if is possible add the bomb tsar bomba the thermonuclear soviet bomb

and please make more missile icbm mods like more powerful missile detonation area than 5 island to take down or large range impact nuclear

exsist tecnical nuke exsist thermonuclear bomb they are many nukes in the reality

make please my wish not only my wish but for all people user play who want to see this beutiful bombs etc

make the possible way to create a lot of missile new nuclear and more weapon etc please i dont like that v2 missile and is poor explosion i need more powerful missile etc and b2 bomber with thermonuclear bomb
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Hello robert199524.

Unofficial Patch 1.5 is not focused on the "modding" part anymore. We use "generic" names for the ballistic missiles, so the "Super ICBM" can be imagined as whatever you like.

From my part (as for Unofficial Patch 1.5), those changes are impossible. I would recommend you to contact some other mods developers, who are more focused on adding things, instead of development based on compatibility, new in-game options and multiplayer services.
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robert199524
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by robert199524 »

just make super icbm new with long range to destroy entire island etc
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by yangc »

Unofficial Patch 1.5 is a wonderful Mod.
It fixes almost all bugs in Win10.
I really feel most grateful to you and your team!
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

robert199524 wrote: 30 Jul 2020, 11:15 just make super icbm new with long range to destroy entire island etc
We have an active Multiplayer community that plays on UP.15. Your ideas obviously would ruin the balance of the game. If you want to have longer ranges or damage areas you will need to mod the game yourself to tweak those values. Please create a new topic in: viewforum.php?f=54 if you need help regarding this.

yangc wrote: 30 Jul 2020, 13:42 Unofficial Patch 1.5 is a wonderful Mod.
It fixes almost all bugs in Win10.
I really feel most grateful to you and your team!
I'm glad that you like it :) What are the remaining bugs on Windows 10?
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by robert199524 »

Im wondering you one real nuke can destroy a lot range not like this in game but tell me how to mod my own nuke send me the video and i do with my self and sorry if i cause you any problem or disturbing
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