EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158001 has been released!

Update Type: Hotfix Update. Changes list: https://www.ee2.eu/patch/changes/#158001

- Addressed an issue where users could send requests to the KeepAlive server every 4 seconds. At some point, UP15_GameHelper.dll was unable to release a mutex, so UP1.5 Launcher was continuously re-sending all the updated data to the Server. It now has been replaced by the boost::interprocess::named_mutex functions which work without issues.
- Addressed an issue where UP1.5 Launcher KeepAlive thread was not cleaning (freeing) the post form, and adding updated data (from the new DLL) endlessly. On the Server side it was giving an error "PHP Warning: Unknown: Input variables exceeded 1000", and players status could not be updated, so the last change: "Players who resign a multiplayer game and become observers will now have the same Observers Features" was not working for players who spent over 3 hours (maybe less) in game.
- Replaced the deprecated CURL function "curl_httppost" with "curl_mime", everywhere in the Launcher. It improves reliability of all requests.
- Addressed an issue in "Empire Earth II Playback (.e2s) to ChatLog Converter", where a list of players in game could have missing entries. Thanks for the report and providing a problematic .e2s file to player "IndieRock00".
- Addressed an issue where the game icon could be flashing endlessly, even after restoring the game window. It was caused by a different flashing speed on the "Host is waiting to launch..." event. If a new message from the player was sent after this event while the game window was still minimized, the blinking effect of the previous event could not be cleared. To fix this issue, the same flashing effect has been restored for all events of this type.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158002 has been released!

Update Type: Hotfix & Feature Update. Changes: https://www.ee2.eu/patch/changes/#158002

- Increased the maximum number of audio instances from 30 to 50. It helps resolve an issue, where during big battles some sounds could not be played.
- Fixed an issue, where sounds of flares, audio taunts or chat messages could not be played, when the maximum number of audio instances was reached. For these sounds, we now use the 12 extra, reserved audio instances (using the similar method as Voice Over played in the Tutorial missions).
- Fixed an issue where nicknames of messages senders stored in playback files (since ver. 157038) contained a team name instead of the player name, when "Cooperative Teams" were enabled. We now use a workaround which copies a player's nickname on Multiplayer Lobby login.
- New feature: It's now possible to set the time of day in scenarios:
* To use it, please simply add one of the following suffixes at the end of your scenario filename: "_ToD_Dawn.scn", "_ToD_Afternoon.scn", "_ToD_Sunset.scn", "_ToD_Night.scn", "_ToD_Cycle2.scn", "_ToD_Cycle5.scn", "_ToD_Cycle10.scn", "_ToD_Cycle15.scn".
* This method does not work when you click "Test Mission" in the Map Editor. It's because it uses a file named "testMission.scn" and UP1.5 is unable to determine time settings from it. However, it works flawlessly when loading a scenario from the Menu.
* Thanks to player "Sat42" for contribution in finishing this feature.
- Fixed a bug where CTRL+F7 and CTRL+F8 hotkeys had an inverted behaviour (Faster/Slower instead of Slower/Faster Playback Fast-Forward Speed).
- Fixed a bug where the Launcher could warn about the incorrect .exe location for the empireearth2:// and empireearth2aos:// protocols after update 158000. It was caused by the registration of .e2s file format for "Empire Earth II Playback (.e2s) to ChatLog Converter", and incorrectly working fallback function between EE2.exe and EE2X.exe. Thanks for the report to player "KennetRP".

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
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Dr.MonaLisa
Ministry of Game Affairs
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Sat42
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Sat42 »

Dr.MonaLisa wrote: 22 Nov 2020, 23:27 Minor update 158002 has been released!

Update Type: Hotfix & Feature Update. Changes: https://www.ee2.eu/patch/changes/#158001

[some other cool stuff]
- New feature: It's now possible to set the time of day in scenarios:
* To use it, please simply add one of the following suffixes at the end of your scenario filename: "_ToD_Dawn.scn", "_ToD_Afternoon.scn", "_ToD_Sunset.scn", "_ToD_Night.scn", "_ToD_Cycle2.scn", "_ToD_Cycle5.scn", "_ToD_Cycle10.scn", "_ToD_Cycle15.scn".
[...]

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
This is a good day everybody! :D
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Yes it is.

I also created a tutorial topic about this feature, TUTORIAL: Map Editor - How to set the Time of Day in Scenarios: viewtopic.php?f=54&t=5418
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158003 has been released!

Update Type: Monthly Update, Optional. Changes: https://www.ee2.eu/patch/changes/#158003

- New feature: Discord Rich Presence (Game status in Discord user’s profile):
* Works in both: "Empire Earth II" and "Empire Earth II: The Art of Supremacy".
* Shows if the user is currently in Launcher, Support Chat, Game Menu, Multiplayer Lobby, or if is watching a playback, or if is playing/observing a Singleplayer or Multiplayer match.
* Shows the Multiplayer nickname, what game the user is currently in, free slots, rating type, game type, epochs, map type and climate.
* It's connected with the EE2.eu KeepAlive thread (so the Multiplayer status is updated based on the response from Server). It gives a possibility to improve it "live" (without installing extra updates).
* It can be disabled by the custom configuration command: "DisallowDiscordRichPresence=1" in UP1.5 Settings.
* To join the Official EE2.eu Discord Server, please visit: https://www.ee2.eu/discord/
- Option "Remove 100 FPS limit" is no longer BETA. It has been renamed to: "Remove 100 (or 64) FPS limit", so users who experience this problem can find it faster.
- Improved the Auto-Maximization:
* It will no longer wait for the Launcher splash image to disappear before the first attempt.
* After the first successful maximization, it will no longer try to maximize the window again.
* Fixed a bug where sometimes the keyboard did not work in-game after the auto-maximization (until the next ALT+TAB). Thanks for the report to player "IndieRock00".
- Fixed the Launcher crash (related to the new "curl_mime" method, added in update 158001) that could result in error "14J-3: Unable to detect the UP1.5 Launcher's path." in UP15_GameHelper.dll. Thanks for the reports to players "IndieRock00" and "KennetRP".
- Fixed the Launcher crash that could occur after fast opening and closing the Support Chat, while the News window pre-loading thread was still not finished. It mostly affected players using the slow Internet connection.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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Dr.MonaLisa
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Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158004 has been released!

Update Type: Hotfix Update, Optional. Changes: https://www.ee2.eu/patch/changes/#158004

- Improved the Christmas expansion: Tweaked the Christmas Tree colors and fixed a bug where colors of ornaments could become black after opening and closing the Full Screen Map (TAB key). This bug persisted until the game was restarted and didn't occur on all graphics cards.
- Fixed an issue with hotkeys / keyboard after maximizing the game. It could occur after the game was launched while minimized (e.g. on Multiplayer, minimized on the loading screen, and maximized when the screen with a city center was already displayed). The game would then think that the AltGr key was all the time pressed and it could be manually fixed by pressing the CTRL+ALT keys (or using ALT+TAB twice). UP15_GameHelper.dll now uses a new workaround to detect if the game was just maximized, and simulates the CTRL+ALT keys press to fix this problem for you.
- Changed the "Free Camera Mode" hotkey from CTRL+F to CTRL+ALT+G. This hotkey was often accidentally pressed by players.
- Added an additional CTRL+F hotkey for "View Recording -> Toggle Fast-Forward". It fixes an issue where the Launcher had to unpress (and press again when needed) the CTRL key for the new "Playbacks Fast-Forward Speed" feature in order to simulate the F key press (default "Toggle Fast-Forward" hotkey) and force game to reload speed settings.
- Added more improvements to UP1.5 Launcher, related to the new "curl_mime" method, added in update 158001.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158005 has been released!

Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#158005

- Included the new EE2 / EE2: AOS maps created by Loewenherz: "Loew World Map" (updated version, for 10 players), "Gulf Crisis" (for 6 players), "Congo" (for 4 players), "Highland" (for 2 players). These new maps are a reconstruction of EE3 maps. Details: https://ee2.eu/t5304
- Integrated 6 Bogdan's scenarios: "Save Byzantium", "Korean War 1950", "The Inhabited Island", "The Inhabited Island: Bad Guys", "Cold War 1965", "North African Campaign" with the EE2 "Single Player" -> "Play Campaign" menu. Thanks to Loewenherz for preparing and improving files. Details: https://ee2.eu/t5323
- Added 112 new audio taunts, for example "cry", "gg", "help", "unfair", "duck", "ferret", and many more.
- Updated the "under building" texture on Tundra climate for the snowy seasons in order to match a glitch present on all other climates, where it's possible to see enemy's buildings shape / size. Some of multiplayer users complained about this difference.
- Reduced the base health points of Tundra Bear from 150 to 50 for a better balance and lower annoyance.
- Fixed an issue where UP1.5 Launcher Keep Alive thread was unable to display Toast Notifications after update 157041 (global variable redefinition in a local function).
- Added a new style of the donation message after game.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158006 has been released!

Update Type: Reliability & Feature Update. Changes: https://www.ee2.eu/patch/changes/#158006

- Fixed a bug (present since ver 1.0), where a multiplayer game could drastically slow down:
* It usually occurred when a player (who was in a slot between other players) left the hosted game room before the game started. Multiplayer users bypassed this bug by asking players to re-join, but it wasn't always working due that the EE2ENet thread has its own slots, unrelated to the slots which we see in the game room.
* It could occasionally occur when any player quit the active game.
* The fix skips checking the number of remaining players, in a function which calculates the maximum ping (because it used to ignore the other active EE2ENet slots), and verifies if the slot is correct using a different method.
- New feature: Maximization Helper has an option named: "Unlock Game Speed Change hotkeys in scenarios":
* Unlocks the game speed change hotkeys (by default - and +) in games where option "Lock Game Speed" was checked, or Campaign Missions / Custom Scenarios where game speed is locked by default, with no possibility to unlock.
* To prevent abuses, this option is grayed out when you're in a Multiplayer game.
* Changing the status of this option has an immediate effect (no game restart is required).
- Updated the alert bell sound, in non-modern epochs to a less annoying, single beat bell (when enemy's air units are in the range of the warehouse).
- Updated Bogdan's "Korean War 1950" scenario to fix discussed issues. Thanks for help to Loewenherz.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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Dr.MonaLisa
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Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158007 has been released!

Update Type: Reliability & Feature Update. Changes: https://www.ee2.eu/patch/changes/#158007

- Improved the fix from update 158006, which resolves the multiplayer game slowdown issues:
* Additionally fixed the same problem, which could occur after the host migration.
* Added debug messages on the game chat, when the problem is detected and fixes activated (only visible by the host player).
* Detailed information about this issue and fix explanation: https://ee2.eu/t5441
- Multiplayer Lobby improvements:
* Changed the automatic list of hosted games refresh time from 10 seconds to 5 seconds.
* Fixed an issue where clicking on the "Refresh List of Games" button was not changing the color of grayed-out games back to black when new slots became available.
- Fixed an issue where using the "Clear Cache" button in UP1.5 Settings was always returning an error after update 158000.
- Once again, updated Bogdan's "Korean War 1950". Thanks for help to Loewenherz.
- The Minor Update installer will no longer ask to remove the "hotkeys_remap.csv" file (if exists).

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
User avatar
Dr.MonaLisa
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Posts: 8081
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158008 has been released!

Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#158008

- Fixed a graphics bug where Net Fire Launchers (heavy artillery in epoch 15) was changing colors (blinking to the dark one). The bug was actually caused by a different unit: Paladin Point Defense (mobile anti aircraft in epoch 15) which used the same texture as Net Fire Launchers for the wheels. It was visible on Net Fire Launchers whenever Paladin trucks were moving (reference video: https://youtu.be/TaMkxtyMor8?t=1186 ). The .nif file has been updated to use a copy of the texture.
- Fixed a bug in the "Supreme Effort" (Middle Eastern special power in epochs 1-5, "Your citizens' construction speed is increased by 100%"). The power bonus was given to ALL PLAYERS IN GAME, even those using civilizations from different regions. When multiple players clicked the same special power button, the construction speed was scaling even more!
- The debug messages regarding the detected multiplayer game slowdown (fixes from the last updates) are now displayed to all players (not only the host), together with the current host player name.
- Addressed an issue in "Empire Earth II Playback (.e2s) to ChatLog Converter" (AOS playbacks), where a list of players in game could contain junk data (incomprehensible information about player's Custom Civilization).
- Fixed a problem where on multiplayer lobby, copying a text (CTRL+C) selected by the double left mouse button click, could leave message color and formatting information. The UP1.5 Launcher is now detecting for the CTRL+C press (only when the game window is currently foreground and an user is logged-in the Multiplayer Lobby) and is tweaking the copied text in the system clipboard in order to workaround this issue. A short sound effect is played, when the clipboard text is fixed.
- Added more audio taunts (Greta Thunberg) and updated existing ones. More information at: https://www.ee2.eu/multiplayer/taunts/
- Updated Bogdan's "Save Byzantium" and "Korean War 1950" scenarios on his request.
- UP1.5 executables (Launcher, DLL files, Installers) are now code-signed by the EE2.eu self-signed certificate.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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