EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158009 has been released!

Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#158009

- Improved the "Support for Tobii Eye Tracker devices". Added a detection if the game UI is currently hidden (CTRL+ALT+H hotkey) in order to use new gaze zones. It gives an amazing experience, for example when observing Multiplayer games. Details: https://www.ee2.eu/blog/018-eye-tracker
- Added a new option to UP1.5 Settings: "Install EE2.eu Certificate". It installs the self-signed certificate: "EE2.eu - Dr. Mona Lisa" from file "Unofficial Patch Files\EE2.eu_Certificate.crt" as a Trusted Root Certification Authority. This helps verify the signature of executables provided by EE2.eu (e.g. Launcher, DLL files, Installer, Language Changer) and displays "EE2.eu - Dr. Mona Lisa" as the publisher name in UAC warnings. An EV Code Signing certificate from an official Certificate Authority would cost around $400 (USD) per year. Thanks to the self-signing method, the software provided by EE2.eu remains free, but secure! Unchecking this option will remove the certificate if it's already installed.
- Added a few UP1.5 sounds to Game Settings -> Audio -> Test Sound Volume box.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158010 has been released!

Update Type: Hotfix Update, Optional. Changes: https://www.ee2.eu/patch/changes/#158010

- Fixed a game crash that could occur after changing game screens (e.g. after clicking on the "Done" button in the Stats screen). Thanks for the report to player "IndieRock00".
- Updated the default UP1.5 Configuration file (UnofficialVersionConfig.txt).

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Sat42 »

Hi Mona!
Been a little while! I was reading the notes for the last updates, and was wondering about that Middle Eastern power for Epochs 1-5 bug which has been corrected: is that bug present in EEII 1.2 and EEII:AoS 1.0 ? Is it present in the 1.5 Developers version? MP only or SP also?

Thanks!
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Hi Sat! Glad to see your post. I'm getting sick of the silence. Nobody asks about the changes (probably most of people ignore them) and I have no opportunity to explain those things :D

Yes, this bug is present on:
EE2 and EE2: AOS since ver 1.0.
EE2 and EE2: AOS ver 1.5 Developers (including the newest version).

It is only fixed in the normal ver. of UP1.5 (158008+).

A thing worth to mention is an earlier fixed EE2: AOS bug: https://www.ee2.eu/patch/changes/#155010
— Fixed the African Regional Power in epochs 6-10: It will not longer kill all projectiles;
This bug also still exists in 1.5 Developers version.

Many other game mods (including EE4 mod, Realistic mod) modify "dbareaeffects_regional.ddf" and "dbareaeffects_regional_ee2x.ddf" files, that's why these fixes couldn't be added to Developers version of 1.5.

The solution is simple, but might cause problems (modifications from other mods might stop working).

1. Paste the following file to folder "zips":
dbareaeffects_regional.ddf
(9.55 KiB) Downloaded 128 times
2. Paste the following file to folder "zips_ee2x":
dbareaeffects_regional_ee2x.ddf
(2.13 KiB) Downloaded 130 times
The game will read these in priority (instead of the ones inside .zip). This is a dirty solution (shouldn't be used this way for different files), but it was tested to work correctly with these files, so it's safe to use. It's not recommended to unpack any other untested files from .zip archives, so please don't base on this idea. In UP1.5 it had to be done this way for the multi-language support.

If you want to apply fixes to other game mods, you'd need to edit the files mentioned above in their original locations in zips/db.zip and zips_ee2x/EE2X_db.zip.

The things that changed are:

dbareaeffects_regional.ddf:

Code: Select all

DbAreaEffectInfo RegionPowerMidEast_1
{
	name = text_rarea_supeffort_name
	desc = text_rarea_supeffort_desc
	effects = [
		EffectBuildRepairRate {
			range = Global
			player = Self // UP1.5 Fix by Dr.MonaLisa (24.02.2021). It was missing so the bonus was given TO ALL PLAYERS IN GAME!
			mask = BuildingsAndConstructionSites
			scale = 2.0 // 2x faster build/repair rate
		}
  		EffectVisualGlow {
  			range = Global
  			player = Self
  			mask = Citizens
  			
  			GlowType = Good
  			OwnerOnly = true
  			
  			Icon = icon_regionpower_supeffort_s
			Tooltip = tt_power_supreme
			VTooltip = vtt_power_unitinfo_supreme
  		}
	]
}
dbareaeffects_regional_ee2x.ddf:

Code: Select all

//UP1.5.5: changed mask from "Anything" to "MobileUnits", as it was killing even projectitles.
DbAreaEffectInfo RegionPowerAfrican_6
{
	name = text_rarea_bvoudon_name
	desc = text_rarea_bvoudon_desc
	effects = [
		EffectCauseDamageOverTime {
			range = SelfClaimedTerritory
			player = Enemies
			Mask = MobileUnits

			DamageAmount = 2		// How much damage to do per second.

			NoDamageSource = true	// There should be no source unit when applying damage.
		}

		EffectVisualGlow {
			range = SelfClaimedTerritory
			player = Enemies
			Mask = MobileUnits
			GlowType = Bad
			OwnerOnly = false
			Icon = spr_game_unitinfo_icon_badv
			Tooltip = text_rarea_bvoudon_name
			VTooltip = vtt_rarea_bvoudon_unitinfo
		}
	]
}
I hope it helps.
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Sat42 »

Thank you very much for the thorough reply Mona! Heh, we're very lucky you're there to pay attention to these things!
I will be using your fix for my copies of both retail games and the Developers version of 1.5

It's incredible to think such bugs were present all these years! Especially the Middle Eastern 1-5 power bug is insane and you'd think the devs would have noticed by the time they worked on the expansion.
Glad we can have BALANCE today :)
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158011 has been released!

Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#158011

- "Middle Mouse Button Actions" improvements:
* Added a new option: "Flare Hotkey" to the Maximization Helper window.
* To activate, click the Middle Mouse Button and the Left or the Right Mouse Button at the same time.
* It simulates the flare hotkey press (ALT+Y, or ALT+SHIFT+T if you're currently observing a Multiplayer game).
- Reduced the font size and changed the text alignment to the right for the number of idle citizens in the citizen manager cursor. It fixes a bug where a number greater than 99 was not fully displaying on Full HD (and greater) screen resolutions, and a number greater than 9 was not fully displaying on 4K screen resolution.
- Unique units balance tweaks (changed values from Minor Updates 157025, 157028, 157035):
* The American unique unit (M18 Hellcat) has a reduced health boost to 175% and damage boost to 125% of their original values.
* The Mayan unique unit (Sunray) has a reduced health boost to 150% and damage boost to 125% of their original values.
- Fixed a rarely occurring bug, where in UP1.5 Settings, after clicking on "OK - Save Changes" button, the Launcher could show a prompt asking to reload "UnofficialVersionConfig.txt" file, because it has been modified by another program.
- Added more audio taunts. More information: https://www.ee2.eu/multiplayer/taunts/
- Experimentally fixed a bug where sometimes the keyboard did not work in-game after the auto-maximization (until the next ALT+TAB). This issue was generally fixed in update 158003, however we detected that the same problem still occurs rarely. The experimental fix disables the "ShowWindow" function and only uses the "SetForegroundWindow" function which should have the same effect. We're still not sure if that's the root cause of the problem, but it will be easier to test based on the amount of the problem reports from players.
- Added support for the new Windows 10 "Segoe UI Variable" fonts. UP1.5 Launcher will use the new fonts as a replacement of the current "Segoe UI", if they're available on the system (in the future releases of Windows 10, around year 2022).

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158012 has been released!

Update Type: Hotfix Update, Optional. Changes: https://www.ee2.eu/patch/changes/#158012

- Improved changes for the citizen manager cursor (changed in Minor Update 158011):
* Reverted the default font size, but kept the new alignment. Thanks for the problem report to player "Rando".
* If option "Automatic Font Size for Screen Resolutions" is enabled in UP1.5 Settings, and the screen resolution height is 1440 or greater, the Launcher will apply a memory-fix to use the smaller font (as in version 158011).
- Fixed an issue where "Flare Hotkey" in "Middle Mouse Button Actions" (added in Minor Update 158011) didn't work for players with German keyboard layout (QWERTZ).
- Increased the volume of the newly added "witch" taunts.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158013 has been released!

Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#158013

- Improved the "Random Seed" generation using UP15_GameHelper.dll:
* Fixed a bug where sometimes, the default random seed value was "1".
* Fixed a bug where the random seed value was set to "1" after using the "Load Settings" button (to load the .fav file).
* When manually typing "0" or "1", a random number will be generated in memory, however the random seed box will still show the typed value.
* Sometimes on multiplayer, the node players might see a different random seed value than the host player. This is not important as the correct seed is sent to all connected nodes on game start.
- Fixed a bug where Ambulance (1.5) could heal itself and the other ambulances.
- Increased the healing ratio of Sister (1.5), produced in the Hospital (1.5).
- Added the missing Cycle Production button to Hospital (1.5).
- Added 43 EE2-specific audio taunts, like "uranium please", "move your army", etc.
- Increased the volume of "yes_rules", "no_rules" and "host_waiting" audio taunts.
- Added more audio taunts, including "Hilarious Ugandan Interview" ones. More information: https://www.ee2.eu/multiplayer/taunts/

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Windows XP is unsupported by Unofficial Patch 1.5 since ver. 1.5.8.008 (March 2021). The last version that works with Windows XP can be downloaded here: https://ee2.eu/patch/#information
This was an unplanned drop of support, forced by Visual Studio 2019 Platform Toolset.
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Sat42 »

Hey Mona!

Hope all's well on your end :)
I went back to reading some more of the bug fixes brought by 1.5 updates, and since I care for such details I wanted to ask you if the following:
Minor update 157028, 6 Jan 2020

- Fixed an annoying bug (present since ver. 1.0) where ICBMs (or other ballistic missiles) were killed by the area damage from other units (even those without Anti-Missile ability).

7 Jan 2020:

- Fixed a bug after Minor Update 157028, where ICBMs, TBMs, etc. could be selected after they were launched. Players could for example delete them in air.


Minor update 157036, 8 June 2020

- Fixed a bug (present since ver. 1.0) where on EE2: The Art of Supremacy, some units had no attack sound after Elite upgrade. Affected units: "Elite Objective Force Warrior" (epoch 15), "Elite Lancer" (epoch 8), "Elite Imperial Lancer" (epoch 10), "Elite Horse Archer" (epoch 6), "Elite Carabineer" (epoch 8), "Dragoon" (epoch 10), "Elite Mameluke" (epoch 6, Babylonian). Thanks for the report to player "kryso00".
- Added a new stone throw sound for the missing attack audio of Bola Throwers (Inca's unique unit, epochs 1-5).
also applies for the 1.5 Developers version?
I expect yes for the bug fixes, but I suppose the last item - adding a new stone throw sound for the missing attack audio of Bola Throwers - is exclusive to Normal 1.5?

Cheers!
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