EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158001 has been released!

Update Type: Hotfix Update. Changes list: https://www.ee2.eu/patch/changes/#158001

- Addressed an issue where users could send requests to the KeepAlive server every 4 seconds. At some point, UP15_GameHelper.dll was unable to release a mutex, so UP1.5 Launcher was continuously re-sending all the updated data to the Server. It now has been replaced by the boost::interprocess::named_mutex functions which work without issues.
- Addressed an issue where UP1.5 Launcher KeepAlive thread was not cleaning (freeing) the post form, and adding updated data (from the new DLL) endlessly. On the Server side it was giving an error "PHP Warning: Unknown: Input variables exceeded 1000", and players status could not be updated, so the last change: "Players who resign a multiplayer game and become observers will now have the same Observers Features" was not working for players who spent over 3 hours (maybe less) in game.
- Replaced the deprecated CURL function "curl_httppost" with "curl_mime", everywhere in the Launcher. It improves reliability of all requests.
- Addressed an issue in "Empire Earth II Playback (.e2s) to ChatLog Converter", where a list of players in game could have missing entries. Thanks for the report and providing a problematic .e2s file to player "IndieRock00".
- Addressed an issue where the game icon could be flashing endlessly, even after restoring the game window. It was caused by a different flashing speed on the "Host is waiting to launch..." event. If a new message from the player was sent after this event while the game window was still minimized, the blinking effect of the previous event could not be cleared. To fix this issue, the same flashing effect has been restored for all events of this type.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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Dr.MonaLisa
High Representative
Posts: 7916
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158002 has been released!

Update Type: Hotfix & Feature Update. Changes: https://www.ee2.eu/patch/changes/#158001

- Increased the maximum number of audio instances from 30 to 50. It helps resolve an issue, where during big battles some sounds could not be played.
- Fixed an issue, where sounds of flares, audio taunts or chat messages could not be played, when the maximum number of audio instances was reached. For these sounds, we now use the 12 extra, reserved audio instances (using the similar method as Voice Over played in the Tutorial missions).
- Fixed an issue where nicknames of messages senders stored in playback files (since ver. 157038) contained a team name instead of the player name, when "Cooperative Teams" were enabled. We now use a workaround which copies a player's nickname on Multiplayer Lobby login.
- New feature: It's now possible to set the time of day in scenarios:
* To use it, please simply add one of the following suffixes at the end of your scenario filename: "_ToD_Dawn.scn", "_ToD_Afternoon.scn", "_ToD_Sunset.scn", "_ToD_Night.scn", "_ToD_Cycle2.scn", "_ToD_Cycle5.scn", "_ToD_Cycle10.scn", "_ToD_Cycle15.scn".
* This method does not work when you click "Test Mission" in the Map Editor. It's because it uses a file named "testMission.scn" and UP1.5 is unable to determine time settings from it. However, it works flawlessly when loading a scenario from the Menu.
* Thanks to player "Sat42" for contribution in finishing this feature.
- Fixed a bug where CTRL+F7 and CTRL+F8 hotkeys had an inverted behaviour (Faster/Slower instead of Slower/Faster Playback Fast-Forward Speed).
- Fixed a bug where the Launcher could warn about the incorrect .exe location for the empireearth2:// and empireearth2aos:// protocols after update 158000. It was caused by the registration of .e2s file format for "Empire Earth II Playback (.e2s) to ChatLog Converter", and incorrectly working fallback function between EE2.exe and EE2X.exe. Thanks for the report to player "KennetRP".

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Sat42
Posts: 100
Joined: 03 Dec 2018, 18:01

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Sat42 »

Dr.MonaLisa wrote: 22 Nov 2020, 23:27 Minor update 158002 has been released!

Update Type: Hotfix & Feature Update. Changes: https://www.ee2.eu/patch/changes/#158001

[some other cool stuff]
- New feature: It's now possible to set the time of day in scenarios:
* To use it, please simply add one of the following suffixes at the end of your scenario filename: "_ToD_Dawn.scn", "_ToD_Afternoon.scn", "_ToD_Sunset.scn", "_ToD_Night.scn", "_ToD_Cycle2.scn", "_ToD_Cycle5.scn", "_ToD_Cycle10.scn", "_ToD_Cycle15.scn".
[...]

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
This is a good day everybody! :D
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Dr.MonaLisa
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Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Yes it is.

I also created a tutorial topic about this feature, TUTORIAL: Map Editor - How to set the Time of Day in Scenarios: viewtopic.php?f=54&t=5418
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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