EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157025 has been released!

Update Type: Monthly Update. Changes list: https://www.ee2.eu/patch/changes/#157025

- Tundra climate improvements:
* Added summer textures for Tundra trees. Thanks for help to Loewenherz.
* Improved some of ground textures (under forest, river coasts).
- Tanks and HERCs reworked:
* History: Tanks and HERCs (robots) in EE2 were always weak, and never used in Muliplayer, because other units (even infantry) could easily kill them. In Unofficial Patch 1.5.2 (released around 2014 or earlier) their health and attack points have been doubled (200% of the base). People finally started using them, and Multiplayer games were much more various when it wasn't just about the heavy artillery battles. Now, when the Multiplayer community learnt to use tanks and HERCs it's necessary to reduce their boost. They were the first units to produce in medium / slow game pace, designed to kill enemy's economy as fast as possible. It was very hard to defend from them when 1 shoot killed a citizen, that's why a rebalance was needed.
* Tanks:
# Base Health is now 175% of the original health (instead of 200%). Base Attack Points were restored to original values (no boost).
# The Egyptian unique unit (EIFV) has a reduced base health boost to 150%, due to a very fast reload time, speed and high base attack points.
* HERCs:
# Base Health is now 125% of the original health (instead of 200%). Base Attack Points are now 125% of the original (instead of 200%).
* WARNING: This update will make game playbacks played in epochs 11+ incompatible (they will hang/stop) due to incorrect synchronization. Game saves should not be affected.
- Limited the maximum number of Hospitals from unlimited to 1 per territory (it's because they give extra population points, which could be abused).
- Updated DirectX 9 (DX8 to DX9 converter) to improve reliability.
- Fixed an issue where a special EE2 folder icon could not work correctly. It can be disabled with a custom configuration command: "DisallowFolderIconChange=1" in UP1.5 Settings.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains


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Dr.MonaLisa
High Representative
Posts: 7640
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157026 has been released!

Update Type: Feature Update, Optional. Changes list: https://www.ee2.eu/patch/changes/#157026

- New feature: Support for Tobii Eye Tracker devices:
* The UP1.5 Launcher simulates arrow key presses to scroll the camera on borders/corners depending on the gaze point.
* It's an unique method, programmed by Dr.MonaLisa especially for Empire Earth 2. It has been tested and configured to be helpful during game, and not annoying.
* The default configuration for this feature is live-updated (downloaded from EE2.eu, every time the UP1.5 Launcher is started).
* For information and the manual configuration instruction (in case you want to tweak values), please visit this website: https://www.ee2.eu/blog/018-eye-tracker
- Improved the Christmas expansion: UP1.5 Launcher will select Tundra as the last used climate (instead of Temperate).

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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Dr.MonaLisa
High Representative
Posts: 7640
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157027 has been released!

Update Type: Hotfix Update. Changes list: https://www.ee2.eu/patch/changes/#157027

- Fixed an issue, where on Multiplayer, few seconds after a successful host migration (caused by the Host Quit) a player could get disconnected for a reason: "CD Key is already in use".
- Improved the change from Minor Update 156008 (Blocked the "Quit" and "Quit to Desktop" buttons in Multiplayer Games, to minimize the risk of issues that may be caused by the Host Quit. The buttons will act like the "Resign" button as long as the player is not already an Observer). In case when "Out of Sync" or "Host quit" message is detected, the required number of attempts in order to unlock the button is reduced to 1. It's because some players were killing the game process by the Task Manager, instead of trying 3-4 times as it was explained on the changes list.
- Improved the "Support for Tobii Eye Tracker devices":
* Added much more areas with individually selected sizes, timeouts & blocks when gaze is not intentional.
* Removed most of previously added custom configuration settings and added a new configuration method. For details, please read: https://www.ee2.eu/blog/018-eye-tracker

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

User avatar
Dr.MonaLisa
High Representative
Posts: 7640
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157028 has been released!

Update Type: Monthly Update. Changes list: https://www.ee2.eu/patch/changes/#157028

- Fixed an annoying bug (present since ver. 1.0) where ICBMs (or other ballistic missiles) were killed by the area damage from other units (even those without Anti-Missile ability). This fix doesn't change the behaviour of UP1.5 Anti-Missiles which are capable to shoot down serveral ICBMs at once. This is an expected behaviour, created especially to prevent abuses where players fire all ICBMs at one target.
- Fixed an issue on EE2: AOS (expansion pack) where Native Tribes were not placed when the new Tundra climate was choosen. Tundra now uses the same set of Native Tribes as Temperate climate.
- Added a new nuclear explosion sound of Super ICBMs.
- Added a new alert sound for Radar in epoch 15.
- Slightly increased area damage radius of Super ICBMs, TBMs and SSBNs.
- Tanks reworked (changed values from Minor Update 157025):
# Base Health is now 200% of the original health. Base Attack Points were restored to original values (no boost).
# The Egyptian unique unit (EIFV) has a reduced base health boost to 175%, due to a very fast reload time, speed and high base attack points.
* WARNING: This update will make game playbacks played in epochs 11+ incompatible (they will hang/stop) due to incorrect synchronization. Game saves should not be affected.
- The UP1.5 Launcher will now copy the Multiplayer Lobby login credentials between the EE2 and AOS settings files, in case when login data exists only in 1 of them. It will reduce the time needed for switching between the normal EE2 and the expansion pack for new users. The passwords stored in settings files are encoded. This feature can be disabled with a custom configuration command: "AllowMPLoginCredentialsCopyBetweenEE2AndAOS=0" in UP1.5 Settings.
- Fixed an issue where UP1.5 Launcher showed the "Tobii Eye Tracker" Toast Notification on Windows 10, even when the eye tracker device was not connected to the computer. It was not an intentional bug to "promote" it, just: https://ee2.eu/assets/img/TobiiBugNotIntentional.PNG
- MULTIPLAYER: The game client will not longer send the "PING" commands to the Server every 5 minutes. Instead, it will send them only if didn't receive any PING requests from the Server for longer than 5 minutes. It's to minimize the risk of "Your connection to EE2.eu has been lost" errors in case of temporary Internet connection breakdown on an user end. The Multiplayer Chat Server is sending TCP retransmission packets for longer than 5 minutes. EE2 (or rather Windows) interrupts the connection if it's unable to deliver the packet for just 20 seconds. When it doesn't receive any data from the Server, it doesn't need to reply (and potentially disconnect). When PING commands are not being sent at the fixed period of time it gives more chance to restore the connection. Unfortunately, the game doesn't support TCP reconnections without re-logging. I have been trying to implement this feature, but it's very complicated and not worth spending more time (although spent over 2 weeks trying it).

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

User avatar
Dr.MonaLisa
High Representative
Posts: 7640
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 157029 has been released!

Update Type: Hotfix Update. Changes list: https://www.ee2.eu/patch/changes/#157029

- Fixed a bug after Minor Update 157028, where ICBMs, TBMs, etc. could be selected after they were launched. Players could for example delete them in air. An attempt to move them resulted in a "fixed" Unhandled Exception message on game chat.
- Removed the missile launch sound effect from Missile Siloses and Nuclear Missile Submarines (added earlier in UP1.5) due to an unfixable bug where the sound loops in case when a cycle production is running, and there are not enough resources to start a production of the next missile.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

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