Modding question using NifSkope

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qwerty24
Posts: 16
Joined: 08 Dec 2013, 11:23

Modding question using NifSkope

Post by qwerty24 » 12 Dec 2013, 22:17

Hello everyone. I'm a beginner ee2 modder and i tried to insert a new unit (a tank) into the game. Everything was perfect apart from the fact that the new tank was not able to rotate the turret\muzzle when it attacked the enemy: the tank was like a unique piece.

My tank was edited using NifSkope program in this way: i took a standard tank and i replaced the original meshes with my meshed without touch the NiNodes structure.
I don't know how the NiNodes works, but i suppose i have to edit something else about that, maybe i must create a link between the turret mesh and the corresponding NiNode (tag_muzzle_1 i think) but i don't know how to do this.

Can some experts help me?


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Dr.MonaLisa
Posts: 6920
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Modding question using NifSkope

Post by Leader » 13 Dec 2013, 03:17

Hey. I've never done it before, but did you read:
"Instructions on how to add a new 3D model in Empire Earth 2" by RGV1?:
http://ee.heavengames.com/cgi-bin/forum ... ,37425,,10
http://ee.heavengames.com/downloads/sho ... ileid=2835

Maybe there is some information that help you.

qwerty24
Posts: 16
Joined: 08 Dec 2013, 11:23

Re: Modding question using NifSkope

Post by qwerty24 » 13 Dec 2013, 10:48

Leader wrote:Hey. I've never done it before, but did you read:
"Instructions on how to add a new 3D model in Empire Earth 2" by RGV1?:
http://ee.heavengames.com/cgi-bin/forum ... ,37425,,10
http://ee.heavengames.com/downloads/sho ... ileid=2835

Maybe there is some information that help you.
Thank you friend, but i had still read those tutorials. Image  Unfortunately this tutorial is about insert a building and not a unit......is similar but NiNodes are not mentioned in particular.

qwerty24
Posts: 16
Joined: 08 Dec 2013, 11:23

Re: Modding question using NifSkope

Post by qwerty24 » 13 Dec 2013, 17:31

Ok, i resolved the problem by myself fortunately.

Thank you anyway.

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Dr.MonaLisa
Posts: 6920
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: Modding question using NifSkope

Post by Leader » 14 Dec 2013, 00:08

Could you write how you solved the problem, please? (It will help people with the same problem in the future).

Thanks

qwerty24
Posts: 16
Joined: 08 Dec 2013, 11:23

Re: Modding question using NifSkope

Post by qwerty24 » 14 Dec 2013, 11:40

Sure! I found it was not a NifSkope problem, so it wasn't a matter of NiNodes or something else....
I resolved the situation opening the .ddf in which there were the unit strings and i inserted "turretControllerName = TankTurret" into the end of the "Attack" string. After i inserted "Muzzle_FiringShell" into the end of the "ChildNames" string.

And now the turret moves right\left following the target. Image 

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