EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

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Dr.MonaLisa
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Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158009 has been released!

Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#158009

- Improved the "Support for Tobii Eye Tracker devices". Added a detection if the game UI is currently hidden (CTRL+ALT+H hotkey) in order to use new gaze zones. It gives an amazing experience, for example when observing Multiplayer games. Details: https://www.ee2.eu/blog/018-eye-tracker
- Added a new option to UP1.5 Settings: "Install EE2.eu Certificate". It installs the self-signed certificate: "EE2.eu - Dr. Mona Lisa" from file "Unofficial Patch Files\EE2.eu_Certificate.crt" as a Trusted Root Certification Authority. This helps verify the signature of executables provided by EE2.eu (e.g. Launcher, DLL files, Installer, Language Changer) and displays "EE2.eu - Dr. Mona Lisa" as the publisher name in UAC warnings. An EV Code Signing certificate from an official Certificate Authority would cost around $400 (USD) per year. Thanks to the self-signing method, the software provided by EE2.eu remains free, but secure! Unchecking this option will remove the certificate if it's already installed.
- Added a few UP1.5 sounds to Game Settings -> Audio -> Test Sound Volume box.

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains

User avatar
Dr.MonaLisa
High Representative
Posts: 8037
Joined: 17 Jun 2010, 11:21
Location: Poland

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Minor update 158010 has been released!

Update Type: Hotfix Update, Optional. Changes: https://www.ee2.eu/patch/changes/#158010

- Fixed a game crash that could occur after changing game screens (e.g. after clicking on the "Done" button in the Stats screen). Thanks for the report to player "IndieRock00".
- Updated the default UP1.5 Configuration file (UnofficialVersionConfig.txt).

If you have got UP1.5.5+, you can update by clicking: empireearth2://FunctionMinorVersionInstall
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Sat42
Posts: 102
Joined: 03 Dec 2018, 18:01

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Sat42 »

Hi Mona!
Been a little while! I was reading the notes for the last updates, and was wondering about that Middle Eastern power for Epochs 1-5 bug which has been corrected: is that bug present in EEII 1.2 and EEII:AoS 1.0 ? Is it present in the 1.5 Developers version? MP only or SP also?

Thanks!
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Dr.MonaLisa
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Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Dr.MonaLisa »

Hi Sat! Glad to see your post. I'm getting sick of the silence. Nobody asks about the changes (probably most of people ignore them) and I have no opportunity to explain those things :D

Yes, this bug is present on:
EE2 and EE2: AOS since ver 1.0.
EE2 and EE2: AOS ver 1.5 Developers (including the newest version).

It is only fixed in the normal ver. of UP1.5 (158008+).

A thing worth to mention is an earlier fixed EE2: AOS bug: https://www.ee2.eu/patch/changes/#155010
— Fixed the African Regional Power in epochs 6-10: It will not longer kill all projectiles;
This bug also still exists in 1.5 Developers version.

Many other game mods (including EE4 mod, Realistic mod) modify "dbareaeffects_regional.ddf" and "dbareaeffects_regional_ee2x.ddf" files, that's why these fixes couldn't be added to Developers version of 1.5.

The solution is simple, but might cause problems (modifications from other mods might stop working).

1. Paste the following file to folder "zips":
dbareaeffects_regional.ddf
(9.55 KiB) Downloaded 2 times
2. Paste the following file to folder "zips_ee2x":
dbareaeffects_regional_ee2x.ddf
(2.13 KiB) Downloaded 2 times
The game will read these in priority (instead of the ones inside .zip). This is a dirty solution (shouldn't be used this way for different files), but it was tested to work correctly with these files, so it's safe to use. It's not recommended to unpack any other untested files from .zip archives, so please don't base on this idea. In UP1.5 it had to be done this way for the multi-language support.

If you want to apply fixes to other game mods, you'd need to edit the files mentioned above in their original locations in zips/db.zip and zips_ee2x/EE2X_db.zip.

The things that changed are:

dbareaeffects_regional.ddf:

Code: Select all

DbAreaEffectInfo RegionPowerMidEast_1
{
	name = text_rarea_supeffort_name
	desc = text_rarea_supeffort_desc
	effects = [
		EffectBuildRepairRate {
			range = Global
			player = Self // UP1.5 Fix by Dr.MonaLisa (24.02.2021). It was missing so the bonus was given TO ALL PLAYERS IN GAME!
			mask = BuildingsAndConstructionSites
			scale = 2.0 // 2x faster build/repair rate
		}
  		EffectVisualGlow {
  			range = Global
  			player = Self
  			mask = Citizens
  			
  			GlowType = Good
  			OwnerOnly = true
  			
  			Icon = icon_regionpower_supeffort_s
			Tooltip = tt_power_supreme
			VTooltip = vtt_power_unitinfo_supreme
  		}
	]
}
dbareaeffects_regional_ee2x.ddf:

Code: Select all

//UP1.5.5: changed mask from "Anything" to "MobileUnits", as it was killing even projectitles.
DbAreaEffectInfo RegionPowerAfrican_6
{
	name = text_rarea_bvoudon_name
	desc = text_rarea_bvoudon_desc
	effects = [
		EffectCauseDamageOverTime {
			range = SelfClaimedTerritory
			player = Enemies
			Mask = MobileUnits

			DamageAmount = 2		// How much damage to do per second.

			NoDamageSource = true	// There should be no source unit when applying damage.
		}

		EffectVisualGlow {
			range = SelfClaimedTerritory
			player = Enemies
			Mask = MobileUnits
			GlowType = Bad
			OwnerOnly = false
			Icon = spr_game_unitinfo_icon_badv
			Tooltip = text_rarea_bvoudon_name
			VTooltip = vtt_rarea_bvoudon_unitinfo
		}
	]
}
I hope it helps.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
Sat42
Posts: 102
Joined: 03 Dec 2018, 18:01

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Post by Sat42 »

Thank you very much for the thorough reply Mona! Heh, we're very lucky you're there to pay attention to these things!
I will be using your fix for my copies of both retail games and the Developers version of 1.5

It's incredible to think such bugs were present all these years! Especially the Middle Eastern 1-5 power bug is insane and you'd think the devs would have noticed by the time they worked on the expansion.
Glad we can have BALANCE today :)
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