Very intense game - it was like a hand-to-hand bayonet fight, so close were the fighters.
Greno4ka ran out food because (this is what I would do):
(a) did not watch numbers and idle citizens
(b) did not plant enough farms beforehand in time having enough wood
(c) did not built market and did not spend almost 2000 gold
Попался тут один с хитрой жопой - начал башни строить, инженер наверное. Ну, не ожидал... Пришлось взять...
А у нас хуй с винтом на хитрую жопу. Пришлось во второй игре засунуть ему туда подальше...
Покряхтел-покряхтел инженеришко -- и в взял...
First game lost because of tower rush. Second game dealt with towers differently, punished same strategy badly.
There are "no_rules" in war and love. Play hard and fast!
Interesting game as always. Enjoyed the weather effects and particularly the mist that gives good cover for ambush attacks. Epoch 1 gameplay is more interactive in the sense that you have much less units and resources to play with and you have to care more about preserving them and taking good engagements.
Re: Post and Watch Games
Posted: 31 Mar 2021, 15:20
by IndieRock00
Extremely boring game. The first 15 minutes absolutely nothing interesting happens. Then the game is resolved in a couple of very quick fights, where the loser's army is assimilated giving an overwhelming advantage.
Re: Post and Watch Games
Posted: 31 Mar 2021, 15:49
by Tedere
Haters gonna hate
Re: Post and Watch Games
Posted: 30 Apr 2021, 19:24
by Bogdan
Hi there! I want to share here my scenarios' "walkthrough". This is how I, as their creator, "see" them. These are a little old versions (prior to integration in game), so somewhere gameplay may vary. Anyway, I hope you enjoy watching them!