Crash on forest paint pane after installing developers patch

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Gonzalo
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Crash on forest paint pane after installing developers patch

Post by Gonzalo »

Hi, I developed as you may know tundra and mediterranean climate for EE4, with three brushes of either of the new climates for forests (in fact, all three the same trees). I have modified also saltpeter resource and renamed to sulphate. Now the game crashes on every climate (even temperate) when I try to paint forests. Maybe I have mistaken something, but on my backups with no newest patch installed the forest run ok, yet on my last backup, with newest 1.5 patch installed, the forests, every kind of forest, crash the game at the scenario editor. I DO NOT blame your patch, but try to understand why it happens badly. I have renamed again sulphate to saltpeter, and with same result. The only moidifications I have made on my last mods (besides having installed newest patch) is adding mesoamerican, fareast and african units for EE4, I have not touched terrain folder, just added a new texture for cliffs (256x256) which DOES NOT crashes the game. I keep researching and rely on your patch, but I would appreciate some help...

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Dr.MonaLisa
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Re: Crash on forest paint pane after installing developers patch

Post by Dr.MonaLisa »

I'm lost. You modified a lot of things.
You said you have backup with no newest developers version installed?
Try the following:
- Copy the backup folder somewhere else.
- Test if it runs fine (and if doesn't crash when painting forests)
- Download the newest Developers version from https://ee2.eu/patch/developers
- Overwrite all files and test again.

The newest Developers version doesn't have any chances, just Launcher update, so I doubt it can cause any problems.
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains
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Gonzalo
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Re: Crash on forest paint pane after installing developers patch

Post by Gonzalo »

Thank you very much ^^
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Gonzalo
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Re: Crash on forest paint pane after installing developers patch

Post by Gonzalo »

The problem seems to be, that I forgot to add """" at the beginning of a verbose tooltip. anyway I've got to keep testing...

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