What things are calculated in order to win a crown in Empire Earth II?

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Dr.MonaLisa
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What things are calculated in order to win a crown in Empire Earth II?

Post by Dr.MonaLisa » 23 Jun 2015, 10:33

What things are calculated in order to win a crown in Empire Earth II?

In this tutorial, I'll explain what things are calculated to win a crown in Empire Earth II. This knowledge is important especially when you're playing Multiplayer games.
I'll be using two, important words:
- CONSTANT = gives points which will not be removed. Once you get them, you'll have them for the rest of the game.
- DYNAMIC = gives points which will be removed, for example when the specified building / unit gets killed.

Crown score is calculated in unchanged form, since version 1.0. Unofficial Patch doesn't affect this calculation.

Crown Military:
1. Total Number of Military Technologies Researched, CONSTANT, +1 point for every explored military technology.
2. Total Number of Enemy Units killed, CONSTANT, +1 point for every mobile unit killed.
3. Current Number of Military Units Owned, DYNAMIC, +1 point for every military unit owned.
4. Total Number of Enemy Buildings Destroyed, CONSTANT, +1 point for every enemy's building destroyed.
5. Total Number of Enemy Buildings Captured, CONSTANT, + 1.25 point for every captured building.
6. Military Buildings Constructed, DYNAMIC, +1 point point for every military building (barracks, outposts, workshops, etc.).
7. Wonders Owned, DYNAMIC, +10 points for every wonder which is owned by you, and which wasn't destroyed.

Crown Economic:
1. Total Number of Economic Technologies Researched, CONSTANT, +1 point for every explored economic technology.
2. Current Number of Economic Buildings Owned, DYNAMIC, +1 point for every economic building (warehouse, city center, market, etc.).
3. Current Number of Trade Routes Operating, DYNAMIC, + 5 points for every active trade route.
4. Total Number of Resources Gathered, CONSTANT, + 0.05 point for every gathered resource.
5. Gold Generated Through Trade Routes, CONSTANT, + 0.05 point for every resource generated by trading routes.
6. Wonders Owned, DYNAMIC, +10 points for every wonder which is owned by you, and which wasn't destroyed.

Crown Imperial:
1. Number of Imperial Technologies Researched, CONSTANT, +1 point for every explored imperial technology.
2. Number of Territories Owned, DYNAMIC, +10 points for every territory that you currently own.
3. Current Number of Roads and Bridges Owned, DYNAMIC, + 0.1 point per a piece of road or bridge.
4. Current Population level, DYNAMIC, +1 point for every HUMAN unit owned. Please note that catapults, planes, tanks, horses are NOT counted.
5. Resources Stolen, CONSTANT, + 0.001 point for every stolen resouece (you get it when capture a warehouse or a city center.
6. Number of Cultural Units Owned, DYNAMIC, +2 points per every cultural unit owned (spies, priests, etc.).
7. Units converted, CONSTANT, +2 points for a converted unit.
8. Wonders Owned, DYNAMIC, +10 points for every wonder which is owned by you, and which wasn't destroyed.)

This calculation is defined in file: zips\db.zip\db\Simulation\dbcrowns.ddf (for Empire Earth II)
or: zips_ee2x\EE2X_db.zip\EE2X_db\\Simulation\dbcrowns.ddf (for Empire Earth II: The Art of Supremacy).
Best regards,
Dr.MonaLisa
Ministry of Game Affairs
Department of Control and Complains


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