Search found 243 matches

by Loewenherz
18 Dec 2022, 19:02
Forum: Spotlight
Topic: Loews Spotlight
Replies: 3
Views: 826

Loews Spotlight

In this thread I present my latest work for patch 1.5. Among other things maps, assets and scenarios and campaigns. 2 minutes 58 seconds Project: Ambient Pack Final Update While I was working on the latest campaign, I thought of a few more things where the ambient pack could be readjusted. I have th...
by Loewenherz
09 Dec 2022, 05:12
Forum: Questions
Topic: Setting Map Editor Objectives
Replies: 23
Views: 2735

Re: Setting Map Editor Objectives

I think I know scripting quite well. I'll send you a few examples at the weekend and explain to you exactly how it works.
by Loewenherz
06 Dec 2022, 20:23
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Some Skirmish Maps
Replies: 4
Views: 2038

Re: Some Skirmish Maps

Thank you very much for the maps. This has turned out to be very good work.
by Loewenherz
28 Nov 2022, 21:09
Forum: Spotlight
Topic: World Trade Center WIP
Replies: 4
Views: 983

Re: World Trade Center WIP

Empire Earth 2 reminds me more and more of a city-building game in your version. You have achieved some impressive things.
by Loewenherz
15 Nov 2022, 23:03
Forum: Questions
Topic: Setting Map Editor Objectives
Replies: 23
Views: 2735

Re: Setting Map Editor Objectives

Territories can be named in the editor. Simply double-click on an empty space that contains a territory. I forgot to mention this in my tutorial. The rest is done by the script, which I have already listed in detail in the scripting list. So name the territory in the corresponding command. See: http...
by Loewenherz
14 Oct 2022, 14:50
Forum: Questions
Topic: Adding New Wonders
Replies: 4
Views: 411

Re: Adding New Wonders

Tipp: Under Empire Earth II Gold Edition\zips\hdrs.zip\DbHdrs\ you can found all enums or attributs, with that a unit in EE2 can deffinatet. ------------------ DbUnitDefEnums.h ------------------------------------- kUnitTypeAttr_BlockPathing, // unit CAN block pathing (not necessarily always blockin...
by Loewenherz
14 Oct 2022, 14:41
Forum: General Talking
Topic: Patch idea to balance Spahi/Hwarang etc. in epoch 1
Replies: 8
Views: 5091

Re: Patch idea to balance Spahi/Hwarang etc. in epoch 1

Since Windows 7's time is already numbered, I would keep this option. Windows XP and Vista are already as old as Asbach.
by Loewenherz
07 Oct 2022, 20:23
Forum: Questions
Topic: Map Editor Seasons
Replies: 6
Views: 639

Re: Map Editor Seasons

I'll just copy Mad Doc's description. I will write about it in more detail in my tutorial at some point. ------------- Immediately below is a model for an .ies script which you will write and attach to a map to make a scenario. To make an .ies file simply rename any text file extension (.txt) to .ie...
by Loewenherz
02 Oct 2022, 13:56
Forum: Tutorials
Topic: How to create Scenarios for EE2 & EE2X - Handbook from Loew
Replies: 1
Views: 2615

Re: How to create Scenarios for EE2 & EE2X - Handbook from Loew

Diplomacy

dip.png
dip.png (37.6 KiB) Viewed 905 times

The diplomatic starting position of the players among each other can be set under → Edit → Diplomacy...
Later, you can change this again in the script.

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