Search found 112 matches
- 27 Feb 2022, 23:32
- Forum: Questions
- Topic: Custom Area Effects Not Working with Developer Version
- Replies: 6
- Views: 1420
Re: Custom Area Effects Not Working with Developer Version
It didn't work. I'm just curious why the sub effects are causing problems. I just used the MaxHitPoints sub effect. The game crashed if the effect was in unittypes, but It worked when I moved it to crowns, which already had MaxHitPoints subeffect present in an unrelated area effect. As far as I know...
- 27 Feb 2022, 20:14
- Forum: Questions
- Topic: Custom Area Effects Not Working with Developer Version
- Replies: 6
- Views: 1420
Custom Area Effects Not Working with Developer Version
Before I added my mod files to the developer version of EE2 1.5, I had created a couple of area effects that all worked as intended. However after using the developer version, I had to move my effects to specific areaeffects files where certain sub effects are already present in the vanilla game. Sp...
- 27 Feb 2022, 04:18
- Forum: Questions
- Topic: Make AI Garrison idle Military units.
- Replies: 5
- Views: 1323
Re: Make AI Garrison idle Military units.
Getting the feeling you already tried fixing this?
- 27 Feb 2022, 03:42
- Forum: Questions
- Topic: Make AI Garrison idle Military units.
- Replies: 5
- Views: 1323
Re: Make AI Garrison idle Military units.
Any ideas how units affect performance the most? I did a test skirmish with where 2 players each had at least 2000 citizens. Even though most of them were Idle, the game lagged heavily. You might think it's the amount of models, but the thing is when you pause the game, there is no lag even with tha...
- 27 Feb 2022, 02:17
- Forum: Questions
- Topic: Make AI Garrison idle Military units.
- Replies: 5
- Views: 1323
Make AI Garrison idle Military units.
I'm curious if there is a way to encourage the AI to garrison idle military units in fortresses. My assumptions is that garrisoning idle units improves game performance.
- 20 Feb 2022, 08:22
- Forum: Spotlight
- Topic: Mechs and Starships
- Replies: 8
- Views: 3709
Re: Mechs and Starships
CC21 Battleship
Almost done. Just have to touch up some of the textures, and finish the turrets
Added after 7 minutes 51 seconds:
View from above. For scale, that's an airport in the bottom right.
Added after 18 minutes 33 seconds:
Ground View. Definitely need to work on the under textures
Almost done. Just have to touch up some of the textures, and finish the turrets
Added after 7 minutes 51 seconds:
View from above. For scale, that's an airport in the bottom right.
Added after 18 minutes 33 seconds:
Ground View. Definitely need to work on the under textures
- 11 Feb 2022, 09:15
- Forum: Questions
- Topic: Garrison Pop Counting
- Replies: 4
- Views: 1308
Re: Garrison Pop Counting
I did check the header files. No luck, but I figured I'll just make separate transports for infantry and vehicles. I think that makes sense about abusing the transport system. Where I want to use the nested garrison is with container modules that transports use to carry units. Instead of the transpo...
- 11 Feb 2022, 09:04
- Forum: Spotlight
- Topic: Mechs and Starships
- Replies: 8
- Views: 3709
Re: Mechs and Starships
Updated the dropship textures. Now I feel like I have to redo the mechs
- 10 Feb 2022, 19:35
- Forum: Questions
- Topic: Garrison Pop Counting
- Replies: 4
- Views: 1308
Re: Garrison Pop Counting
So if the pop count of the apc is 2, but it has 10 infantry garrisoned inside it, then when the apc is garrisoned inside a naval transport, it takes up 12 slots instead of 2. It seems like it is tied to the vehicle and not the building. I made the helicopter unit type the parent for the apc, and whe...
- 10 Feb 2022, 08:00
- Forum: Questions
- Topic: Garrison Pop Counting
- Replies: 4
- Views: 1308
Garrison Pop Counting
I've working on a transport that carries apcs that can carry infantry. I noticed though that when I garrison the apc. the game counts the infantry pop that is garrisoned in the APC towards the pop of the apc. Another problem, is unless the transport is set to both pick up infantry and vehicles, It c...