In the last epochs, you can build spaceships in the EE4 mod.
However, a space map in the true sense is available in patch 1.5 with Mars.
Search found 243 matches
- 26 Aug 2022, 21:18
- Forum: Questions
- Topic: Does the empire earth 4 mod have a space age and/or space map included?
- Replies: 3
- Views: 1236
- 09 Jun 2022, 09:19
- Forum: Questions
- Topic: Wonder area effect (Expansion of faith)
- Replies: 18
- Views: 2414
Re: Wonder area effect (Expansion of faith)
When will your mod actually be made available to the public? ^^
- 06 Jun 2022, 10:52
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: My scenarios for Empire Earth 2
- Replies: 73
- Views: 566719
Re: My scenarios for Empire Earth 2
I have not changed anything in the scenarios. The only thing I did was to insert them into the database system of Empire Earth 2 to display the scenarios in the campaign menu.
- 26 May 2022, 06:50
- Forum: Tutorials
- Topic: List of all IES script commands for scenarios in EE2 and EE2X
- Replies: 5
- Views: 4513
Re: List of all IES script commands for scenarios in EE2 and EE2X
Diplomacy Functions GetDiplomaticState // eDiplomaticState GetDiplomaticState(int in_iFromPlayer, // int in_iToPlayer) // Get the diplomatic stance of in_iFromPlayer towards in_iToPlayer. // It will be either kDiplomaticState_Hostile, // kDiplomaticState_Neutral, or kDiplomaticState_Allied. // exam...
- 22 May 2022, 14:07
- Forum: Tutorials
- Topic: List of all IES script commands for scenarios in EE2 and EE2X
- Replies: 5
- Views: 4513
Re: List of all IES script commands for scenarios in EE2 and EE2X
Selection Manipulation SelectUnit // bool SelectUnit(const char *in_szUnitName) // Adds a unit to the current selection for giving an order to. // Returns true so it can be used in Rules. // example usage: //Select the unit that I created in the //CreateUnitAtLocation example above SelectUnit("...
- 22 May 2022, 10:01
- Forum: Tutorials
- Topic: Disscussion about the tutorials
- Replies: 0
- Views: 3711
Disscussion about the tutorials
Here you can discuss about the tutorials.
- 22 May 2022, 09:59
- Forum: Tutorials
- Topic: How to create Scenarios for EE2 & EE2X - Handbook from Loew
- Replies: 1
- Views: 2807
How to create Scenarios for EE2 & EE2X - Handbook from Loew
Placeholder Please do not reply to the thread here! Disscussion and feedback have a place here: https://forum.ee2.eu/viewtopic.php?f=54&t=5592 https://www.ee2.eu/assets/img/logo_glow.png Overview ------------------------------------------------------ To jump to a specific location, simply search...
- 22 May 2022, 09:59
- Forum: Tutorials
- Topic: How to create Maps for EE2 & EE2X - Handbook from Loew
- Replies: 0
- Views: 4469
How to create Maps for EE2 & EE2X - Handbook from Loew
Please do not reply to the thread here! Disscussion and feedback have a place here: https://forum.ee2.eu/viewtopic.php?f=54&t=5592 Placeholder --------------------------- https://www.ee2.eu/assets/img/logo_glow.png Walkthrough for creating up a skirmish/multiplayer map for Empire Earth II (TM) ...
- 21 May 2022, 23:04
- Forum: Tutorials
- Topic: List of all IES script commands for scenarios in EE2 and EE2X
- Replies: 5
- Views: 4513
Re: List of all IES script commands for scenarios in EE2 and EE2X
Effects All the effects that can be attached to units and players are located in the ddfs in $/run/db/AreaEffects/. The special per-scenario effects can be added to dbareaeffects_scenario.ddf, and there is some helpful documentation in there as to how to craft them. AttachEffectToUnit // int Attach...
- 21 May 2022, 18:35
- Forum: Tutorials
- Topic: List of all IES script commands for scenarios in EE2 and EE2X
- Replies: 5
- Views: 4513
List of all IES script commands for scenarios in EE2 and EE2X
https://www.ee2.eu/assets/img/logo_glow.png Please do not reply to the thread here! Disscussion and feedback have a place here: https://forum.ee2.eu/viewtopic.php?f=54&t=5592 Overview ------------------------------------------------------ To jump to a specific location, simply search for one of...