Search found 43 matches
- 26 Nov 2020, 18:20
- Forum: Tutorials
- Topic: .IES Scripting - Solution for not working function HasTextBeenTyped( const char *in_szText)
- Replies: 8
- Views: 3306
Re: .IES Scripting - Solution for not working function HasTextBeenTyped( const char *in_szText)
Nice, now we van make text based minigames.
- 20 May 2020, 18:57
- Forum: Tutorials
- Topic: TUTORIAL: Map Editor - How to generate maps greater than 500x500
- Replies: 2
- Views: 4711
- 12 Apr 2020, 16:40
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Dutch campaign demo with Exclusive Content Downloader
- Replies: 0
- Views: 8983
Dutch campaign demo with Exclusive Content Downloader
Here is a demo of the Dutch campaign I'm working. This is also a test for the new Exclusive Content Downloader see here for more info: Click this link to add the scenario to Empire Earth II The Art of Supremacy with the Unofficial Patch 1.5 launcher: empireearth2://decode-downloader-aos-scenario-htt...
- 30 Mar 2020, 19:07
- Forum: Questions
- Topic: How to make custom .aip files work
- Replies: 13
- Views: 4960
Re: How to make custom .aip files work
Sorry to hear that it is still crashing. It seems that there is no easy way to make a custom aip.
- 29 Mar 2020, 20:25
- Forum: Questions
- Topic: How to make custom .aip files work
- Replies: 13
- Views: 4960
Re: How to make custom .aip files work
Hi Bogdan, I may have found a solution for your crash with custom aip. You need to make a new aip file and start with the following code: // $Header: /run/AIPS/Skirmish_Default.aip 38 5/05/05 3:46p Kwasserman $ // The basic skirmish aip, EVERYONE should load this first, then override only the intere...
- 29 Mar 2020, 12:15
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: My scenarios for Empire Earth 2
- Replies: 73
- Views: 565898
Re: My scenarios for Empire Earth 2
Thanks for sharing your creations Bogdan, I'll certainly try them out and do some tests with the .api for myself once I've got some time. Interesting! Thanks for sharing. Would that be cool to include them to UP1.5? Regarding the .aip file, I'm not 100% sure, but I think once loaded to the scenario,...
- 23 Mar 2020, 10:09
- Forum: Questions
- Topic: How to make custom .aip files work
- Replies: 13
- Views: 4960
Re: How to make custom .aip files work
Hello Bogdan, I've messed around with aip's in the past. The aip's have to be placed in the Empire Earth 2 Gold Edition\aips or for the expansion AIPS_EE2X folders. Aip files are a bit tricky to get to work and to be honest, they don't work well for survival Egypt as the AI don't build most building...
- 07 Mar 2020, 21:44
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Survival Egypt (survival game mode)
- Replies: 14
- Views: 15282
Re: Survival Egypt (survival game mode)
Idk, but that change results in an error when loading it in the scenario
- 07 Mar 2020, 16:22
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Survival Egypt (survival game mode)
- Replies: 14
- Views: 15282
Re: Survival Egypt (survival game mode)
I've looked in to it and that error is only in Loewenherz script collection, so he needs to update his zip to change it. But it isn't a huge problem as the game tells you the error and you can fix it easily.
- 06 Mar 2020, 15:16
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Survival Egypt (survival game mode)
- Replies: 14
- Views: 15282
Re: Survival Egypt (survival game mode)
Hi Mortis,
Loewenherz has uploaded a zip with all custom scripts, Including Survival Egypt. You can download it here.
May I ask what you plan on doing with it? Just curious.
Loewenherz has uploaded a zip with all custom scripts, Including Survival Egypt. You can download it here.
May I ask what you plan on doing with it? Just curious.