Search found 336 matches
- 20 Jun 2023, 20:31
- Forum: Questions
- Topic: Ambient audio crashes skirmish
- Replies: 4
- Views: 589
- 20 Jun 2023, 05:45
- Forum: Questions
- Topic: Ambient audio crashes skirmish
- Replies: 4
- Views: 589
Re: Ambient audio crashes skirmish
All my ambient music files are original, but perhaps Rgv1 modified some of the later epochs, I am not sure.
Added after 1 hour 11 minutes 56 seconds:
I created, however, a new hindi music file for egyptian civilization, but the problem was earlier...:/
Added after 1 hour 11 minutes 56 seconds:
I created, however, a new hindi music file for egyptian civilization, but the problem was earlier...:/
- 20 Jun 2023, 04:25
- Forum: Questions
- Topic: Ambient audio crashes skirmish
- Replies: 4
- Views: 589
Ambient audio crashes skirmish
Hi all, skirmish crashes with certain civilizations not western and not middle eastern (Empire Earth 4 mod). I think I tried to add different ambient audio for every civilization, (not by region). Even in the editor, Mesoamerican civilizations listen to no music, African listen to Mesoamerican style...
- 12 May 2023, 17:24
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Completely new and additional terrain textures for EE4
- Replies: 6
- Views: 4619
Re: Completely new and additional terrain textures for EE4
Thank you, Cory, for your feedback. I solved the problem, but some time ago, and I can't remember my solutions. Thanks.
- 07 Dec 2022, 16:01
- Forum: Spotlight
- Topic: World Trade Center WIP
- Replies: 4
- Views: 970
Re: World Trade Center WIP
Awesome! When will we get a link for downloading?
- 07 Jul 2022, 12:44
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 3323
Re: Citizens can't kill animals
Problem solved! I had created a file db/Animals.ddf with original and my animals, but that file ought to be at db_155!! Thanks.
- 07 Jul 2022, 10:21
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 3323
Re: Citizens can't kill animals
I have edited dbanima5.ddf in db_155.zip as I said, but names and verbose tips are in db/text. OK I'll try to imitate the original animals code. Thanks!
- 07 Jul 2022, 08:46
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 3323
Re: Citizens can't kill animals
OK, I have added herd code for my animals on dbanima5.ddf, and thought that it didn't work by the verbose tips being in English (my mod is in Spanish). But I tested by writing rabbit's verbose tip in Spanish and it still didn't work... :/
- 07 Jul 2022, 02:49
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 3323
Re: Citizens can't kill animals
Thanks for reply.
- 06 Jul 2022, 20:35
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 3323
Re: Citizens can't kill animals
More info: what I want is to add my animals to vanilla EE2 (on EE2X no problem). So I have added unitypes and unitmodels at db/units/animals.ddf, names and verbose tooltips on db/text unittypenames.ddf and unittypetips.ddf and herd stuff at simulation/dbanimal.ddf. But the names of the animals which...