Search found 7001 matches
- 15 Jan 2024, 17:06
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
- Replies: 471
- Views: 1399437
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
Im getting issue when through the install process after download. It says missing mss.dll32, and i already downloaded this file and inserted it in the windows map. still doesnt work Uten navn.jpg The error message is correct. You can find detailed answer on the help page: https://ee2.eu/help/#mss32...
- 13 Jan 2024, 10:25
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Can I emulate EE on Mac?
- Replies: 5
- Views: 4395
Re: Can I emulate EE on Mac?
Thanks for the information! Do you by any chance experience issues described e.g. in this post? https://forum.ee2.eu/viewtopic.php?p=28090#p28090 For display issues, it's usually (but not always) also good to use the Borderless Windowed Mode (a switch available in UP1.6 Settings). I personally moved...
- 12 Jan 2024, 12:10
- Forum: Ministry of Game Affairs of the Empire Earth II Community
- Topic: Players: "fremder" and "TooEasy4MyLvL" banned for nazism propagation.
- Replies: 4
- Views: 2314
Re: Players: "fremder" and "TooEasy4MyLvL" banned for nazism propagation.
I'd like to remind that they shared their ideology public, by sending nazi messages in multiple channels on Discord, possibly including the Support chat and the Multiplayer Lobby which increases the audience who could see it. This is just to clarify the fact that they were not banned for what they d...
- 09 Jan 2024, 17:53
- Forum: Ministry of Game Affairs of the Empire Earth II Community
- Topic: i ask for forgiven and promise it will not happen in future. KayOne
- Replies: 3
- Views: 220
Re: i ask for forgiven and promise it will not happen in future. KayOne
Was supposed to re-write all 10, but OK, this time I accept this.
Case solved.
Case solved.
- 09 Jan 2024, 17:37
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
- Replies: 471
- Views: 1399437
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
Minor update 160007 has been released! Update Type: Monthly Update. Changes: https://www.ee2.eu/patch/changes/#160007 - Fixed remaining issues in the "Remember angle" function. It was possible to determine thanks to the added Greta's "How dare you" feedback (for debugging purpos...
- 09 Jan 2024, 14:38
- Forum: Ministry of Game Affairs of the Empire Earth II Community
- Topic: i ask for forgiven and promise it will not happen in future. KayOne
- Replies: 3
- Views: 220
Re: i ask for forgiven and promise it will not happen in future. KayOne
Text was mostly unreadable.
There's lack of apostrophes and punctuation marks.
Please write it again in correct, readable text. Also please make photos in better light.
- 08 Jan 2024, 14:29
- Forum: Questions
- Topic: How to add Infinite Wood Resource to Skirmish?
- Replies: 6
- Views: 284
Re: How to add Infinite Wood Resource to Skirmish?
So there's no file that defines games to start with 3 trees near the city center?
- 07 Jan 2024, 10:33
- Forum: Questions
- Topic: How to add Infinite Wood Resource to Skirmish?
- Replies: 6
- Views: 284
Re: How to add Infinite Wood Resource to Skirmish?
I thought of hacking it by changing for example:
?
to:
Would make the game see infinite wood resource, but not the limited food bush.
Code: Select all
forageTrees
[
TRE_BANANA TRE_MANGO
]
to:
Code: Select all
forageTrees
[
RES_woodresource
]
- 07 Jan 2024, 09:53
- Forum: Questions
- Topic: How to add Infinite Wood Resource to Skirmish?
- Replies: 6
- Views: 284
Re: How to add Infinite Wood Resource to Skirmish?
Since you're using EE2: AOS, file:
EE2X_db_155.zip\EE2X_db\Terrain\dbclimat5.ddf
might have something useful. But I'm not sure where it could be defined.
Maybe Loew can answer this question?
EE2X_db_155.zip\EE2X_db\Terrain\dbclimat5.ddf
might have something useful. But I'm not sure where it could be defined.
Maybe Loew can answer this question?
- 05 Jan 2024, 17:26
- Forum: Ministry of Game Affairs of the Empire Earth II Community
- Topic: Delegalization of the [LFDY] clan in EE2.eu Multiplayer Services
- Replies: 0
- Views: 209
Delegalization of the [LFDY] clan in EE2.eu Multiplayer Services
EE2.eu respects the trademark owner's property. We have received a notice, that the newly created [LFDY] clan contains the word that was registered as a trademark property by the LIVE FAST DIE YOUNG clothing brand. https://trademarks.justia.com/791/78/lfdy-79178811.html Serial Number79178811 Registr...