Search found 243 matches

by Loewenherz
26 Aug 2022, 21:18
Forum: Questions
Topic: Does the empire earth 4 mod have a space age and/or space map included?
Replies: 3
Views: 1212

Re: Does the empire earth 4 mod have a space age and/or space map included?

In the last epochs, you can build spaceships in the EE4 mod.

However, a space map in the true sense is available in patch 1.5 with Mars.

Image
by Loewenherz
09 Jun 2022, 09:19
Forum: Questions
Topic: Wonder area effect (Expansion of faith)
Replies: 18
Views: 2373

Re: Wonder area effect (Expansion of faith)

When will your mod actually be made available to the public? ^^
by Loewenherz
06 Jun 2022, 10:52
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: My scenarios for Empire Earth 2
Replies: 73
Views: 566285

Re: My scenarios for Empire Earth 2

I have not changed anything in the scenarios. The only thing I did was to insert them into the database system of Empire Earth 2 to display the scenarios in the campaign menu.
by Loewenherz
26 May 2022, 06:50
Forum: Tutorials
Topic: List of all IES script commands for scenarios in EE2 and EE2X
Replies: 5
Views: 4455

Re: List of all IES script commands for scenarios in EE2 and EE2X

Diplomacy Functions GetDiplomaticState // eDiplomaticState GetDiplomaticState(int in_iFromPlayer, // int in_iToPlayer) // Get the diplomatic stance of in_iFromPlayer towards in_iToPlayer. // It will be either kDiplomaticState_Hostile, // kDiplomaticState_Neutral, or kDiplomaticState_Allied. // exam...
by Loewenherz
22 May 2022, 14:07
Forum: Tutorials
Topic: List of all IES script commands for scenarios in EE2 and EE2X
Replies: 5
Views: 4455

Re: List of all IES script commands for scenarios in EE2 and EE2X

Selection Manipulation SelectUnit // bool SelectUnit(const char *in_szUnitName) // Adds a unit to the current selection for giving an order to. // Returns true so it can be used in Rules. // example usage: //Select the unit that I created in the //CreateUnitAtLocation example above SelectUnit("...
by Loewenherz
22 May 2022, 10:01
Forum: Tutorials
Topic: Disscussion about the tutorials
Replies: 0
Views: 3436

Disscussion about the tutorials

Here you can discuss about the tutorials.
by Loewenherz
22 May 2022, 09:59
Forum: Tutorials
Topic: How to create Scenarios for EE2 & EE2X - Handbook from Loew
Replies: 1
Views: 2614

How to create Scenarios for EE2 & EE2X - Handbook from Loew

Placeholder Please do not reply to the thread here! Disscussion and feedback have a place here: https://forum.ee2.eu/viewtopic.php?f=54&t=5592 https://www.ee2.eu/assets/img/logo_glow.png Overview ------------------------------------------------------ To jump to a specific location, simply search...
by Loewenherz
22 May 2022, 09:59
Forum: Tutorials
Topic: How to create Maps for EE2 & EE2X - Handbook from Loew
Replies: 0
Views: 4177

How to create Maps for EE2 & EE2X - Handbook from Loew

Please do not reply to the thread here! Disscussion and feedback have a place here: https://forum.ee2.eu/viewtopic.php?f=54&t=5592 Placeholder --------------------------- https://www.ee2.eu/assets/img/logo_glow.png Walkthrough for creating up a skirmish/multiplayer map for Empire Earth II (TM) ...
by Loewenherz
21 May 2022, 23:04
Forum: Tutorials
Topic: List of all IES script commands for scenarios in EE2 and EE2X
Replies: 5
Views: 4455

Re: List of all IES script commands for scenarios in EE2 and EE2X

Effects All the effects that can be attached to units and players are located in the ddfs in $/run/db/AreaEffects/. The special per-scenario effects can be added to dbareaeffects_scenario.ddf, and there is some helpful documentation in there as to how to craft them. AttachEffectToUnit // int Attach...
by Loewenherz
21 May 2022, 18:35
Forum: Tutorials
Topic: List of all IES script commands for scenarios in EE2 and EE2X
Replies: 5
Views: 4455

List of all IES script commands for scenarios in EE2 and EE2X

https://www.ee2.eu/assets/img/logo_glow.png Please do not reply to the thread here! Disscussion and feedback have a place here: https://forum.ee2.eu/viewtopic.php?f=54&t=5592 Overview ------------------------------------------------------ To jump to a specific location, simply search for one of...

Go to advanced search