Search found 243 matches

by Loewenherz
28 Dec 2018, 14:17
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
Replies: 44
Views: 10083

Re: Loew's Ambient Pack for EE2 1.5

So Mona, here are the screens: EE2X: EE2_ScreenShot2.jpg EE2: EE2_ScreenShot0.jpg The game seemingly use a own Lighting System for Trees. There are in as SkinnigNiNode in the nif file. On this Screen are the same 3D Model. As attachment i have load a Tree, but forgott not, there are animated. And if...
by Loewenherz
28 Dec 2018, 12:04
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
Replies: 44
Views: 10083

Re: Loew's Ambient Pack for EE2 1.5

Mona, let me Rage. :twisted: :twisted: :twisted: Ok, i have now a bittel Slep. Later, i will test and show to fix this EE2x Lighting problem. I have worked non stop on this Project in the last days. To many EE2 is not good for me... :oops: Here is for other peopele a pictar from this problem: Tree_w...
by Loewenherz
28 Dec 2018, 00:19
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
Replies: 44
Views: 10083

Re: Loew's Ambient Pack for EE2 1.5

I cancel this project, because there is a hard bug in Empire Earth 2 Aos with the shadow from Trees. After meany testing, i must say, that i cant finish this Project. This Bug is not fixable. Sorry for there and im sad that i have lost so good time for this shit here. Next time better i read a good ...
by Loewenherz
21 Dec 2018, 10:24
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
Replies: 44
Views: 10083

Re: Loew's Ambient Pack for EE2 1.5

New work version released. Enjoy it! That is new: Trees - A lot of new trees for tropic regions - A lot of new trees for arid regions - A lot of new trees for temperated regions Landscape ambients - Stones and cliifs for tropic regions - Stones and cliffs for arid regions - Stones and cliffs for tem...
by Loewenherz
02 Dec 2018, 14:22
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
Replies: 44
Views: 10083

Re: Loew's Ambient Pack for EE2 1.5

New Workversion released. Whats new? ⚫ Fixes the Problem, that plants or other ambient Stuff blocked a point on the map, and blocks so buildings. In the next Workversion, a build in block units for wayfinding or Buildplaces. Here is the new code: // New unit type for free placing and rotating in EE2...
by Loewenherz
25 Nov 2018, 15:03
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
Replies: 44
Views: 10083

Re: Loew's Ambient Pack for EE2 1.5

First Release from my work version for test and criticism. It has the first flowers and stones. Is not ready for full release. ;) Put the the dbunitfile5.cfg file in the folder from 1.55.zip and the .ddf in the unit folder. Graphics unzip you in the main db folder. New workversion 1.3 is in the last...
by Loewenherz
18 Nov 2018, 17:10
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
Replies: 44
Views: 10083

Loew's Ambient Pack for EE2 1.5 (BETA)

Final version of Loew's Ambient Pack is available in the new topic: https://forum.ee2.eu/viewtopic.php?f=54&t=5193 --------------------- We all know, that EE2 looks a bit generic. The most maps are empty and more expedient. So i have discuss with mona over that and i came up with the idea to cr...
by Loewenherz
11 Nov 2018, 17:37
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: NifSkope - Tool for 3D models in EE2
Replies: 1
Views: 2193

NifSkope - Tool for 3D models in EE2

With this tools you can view, edit and add new .nif 3D models from the old Gamebryo Engine used in Empire Earth 2. The tool is really simple and can export also the 3D models from Empire Earth 3. I have add a older version. Works good enough for us, i think. ;)

Download:
NifSkope.zip
(6.31 MiB) Downloaded 334 times
by Loewenherz
02 Nov 2018, 10:22
Forum: Spotlight
Topic: Aesthetic changes to game.
Replies: 16
Views: 6460

Re: Aesthetic changes to game.

This can make only Mona alone, i think. To switch files like .cfg or .csv in a separate zip folder, needs it to edit the exe with assembly. You can only put .ddf files in a new folder and read in a new .ddf file via dbunitfile6.cfg. :( Unfortunately, we can edit this files not over the original db.z...
by Loewenherz
01 Nov 2018, 00:07
Forum: Spotlight
Topic: Aesthetic changes to game.
Replies: 16
Views: 6460

Re: Aesthetic changes to game.

To integrate a new underground textures for Units, there need a entry in follow files: dbsprite_overlay.csv visual_decals.ddf or a other ddf file. and than as "ChildNames" in a unit entry. A lot of work for that, but than it works. Maybe is later needful to seperate the terrain folder for ...

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