Search found 336 matches
- 06 Jul 2022, 13:29
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 3374
Re: Citizens can't kill animals
I got my pc crashed last week and I haven't a backup of my mod. I have tried the same, to add animal code at db_155.zip, but it didn't work. Then I have added in zip but still doesn't work. Thanks in advance.
- 29 Jun 2022, 18:03
- Forum: Questions
- Topic: Custom civs
- Replies: 4
- Views: 1468
Re: Custom civs
Sad to read, but thank you, I'll try to tweak a little.
Added after 59 minutes 12 seconds:
No, it crashes the game
Added after 59 minutes 12 seconds:
No, it crashes the game
- 29 Jun 2022, 14:57
- Forum: Questions
- Topic: Custom civs
- Replies: 4
- Views: 1468
Re: Custom civs
Sorry, thank you for the tiding. If you'd please to write here to me which file is...otherwise I shall ascertain by myself, you know. Thanks!
Added after 1 hour 59 minutes 47 seconds:
Thanks, but I think it's impossible, I have checked dbwidget_fe8.csv
Added after 1 hour 59 minutes 47 seconds:
Thanks, but I think it's impossible, I have checked dbwidget_fe8.csv
- 29 Jun 2022, 06:57
- Forum: Questions
- Topic: Custom civs
- Replies: 4
- Views: 1468
Custom civs
I wonder whether it's possible to make that custom civilizations can be made available for the ai on skirmish, and on the map editor. I have tried by adding code between triple quotation marks, which is on skirmish code in UI/fe_widgets.csv, into multiplayer code (same file), in the line of code whi...
- 29 Jun 2022, 02:22
- Forum: Questions
- Topic: Textures of buildings looking dark
- Replies: 2
- Views: 1601
Re: Textures of buildings looking dark
Thank you for the explanation. You are right, it would be easier to limit myself to the expansion, but I'd like to mod also the vanilla version, or at least not to break it.
- 28 Jun 2022, 12:26
- Forum: Questions
- Topic: Textures of buildings looking dark
- Replies: 2
- Views: 1601
Textures of buildings looking dark
Hi, I don't understand why textures of certain buildings which look ok on Art of Supremacy look very dark on Empire Earth 2. I have tried lightening textures and materials but the problem persists. I add images from the campaigns on original Empire Earth 2: EE2_ScreenShot_2022-06-28_11.48.26.467.jpg...
- 27 Jun 2022, 17:47
- Forum: Questions
- Topic: How are icons assigned to new units on EE2X UP15?
- Replies: 0
- Views: 2962
How are icons assigned to new units on EE2X UP15?
Hi, I am trying to adapt my wonder "El Pardo", which worked fine on Empire Earth 4 mod, to normal EE2X with patch 1.5. I have it for granted that most code must be placed on EE2X_db155, but I can't figure out (for now) where I must set the code for new icons. Thanks for help! 1 hour 53 min...
- 26 Jun 2022, 11:55
- Forum: Questions
- Topic: (New) climate mediterranean for Empire Earth 2
- Replies: 1
- Views: 1118
Re: (New) climate mediterranean for Empire Earth 2
My new climate is fully functional.
- 25 Jun 2022, 17:49
- Forum: Questions
- Topic: (New) climate mediterranean for Empire Earth 2
- Replies: 1
- Views: 1118
(New) climate mediterranean for Empire Earth 2
Greetings. I am trying to adapt mediterranean climate for original Empire Earth 2 UP 1.5. I am trying to slavishly follow stages of applying original Tundra climate of UP 1.5, but I don't know where's stored name of climate as it appears on skirmish and the editor. Also, I don't understand how to as...
- 24 Jun 2022, 21:36
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 3374
Re: Citizens can't kill animals
Nope, not the same problem. Anyway I solved, just duplicated files dbanima5.ddf in simulation folder and animals.ddf in units in EE2 and EE2X. Some incoherences remain, but I will solve later. Thanks for help.