Search found 112 matches
- 18 Oct 2022, 00:15
- Forum: Questions
- Topic: Texture Size and Using Objects
- Replies: 7
- Views: 629
Texture Size and Using Objects
I'm making texture files for the game that are fairly large (1200x600). I realized though that I could make the textures a lot smaller if I turn some elements of the models into objects with their own texture files. Many elements on these texture files are duplicated (they are elements that appear o...
- 14 Oct 2022, 19:06
- Forum: Questions
- Topic: Adding New Wonders
- Replies: 4
- Views: 406
Re: Adding New Wonders
Thanks
- 12 Oct 2022, 03:13
- Forum: Questions
- Topic: Adding New Wonders
- Replies: 4
- Views: 406
Re: Adding New Wonders
Yeah "IsWonder" was it. Feel kind of dumb. That was a pretty obvious solution. Thanks
- 11 Oct 2022, 14:06
- Forum: Questions
- Topic: Adding New Wonders
- Replies: 4
- Views: 406
Adding New Wonders
Is there a method to add new wonders to EE2, or is the list of wonders hardcoded? The main thing that I want to do is have a set of unique buildings that can only be built once. I tried downloading Rgv's EE4 to see how he added new wonders, but it seems like his mod is inaccessible now (a shame). ju...
- 10 Oct 2022, 19:43
- Forum: Questions
- Topic: Male Female Units
- Replies: 2
- Views: 287
Re: Male Female Units
Seems like a weird thing to hard code. Like randomly selecting a unit from a set of units could've been used in a lot of places for this game. I wanted to create a set of houses and have the actual appearance of the house be randomly chosen from a set, similar to age of empires.
- 10 Oct 2022, 12:51
- Forum: Questions
- Topic: Male Female Units
- Replies: 2
- Views: 287
Male Female Units
I'm curious if anyone knows how the game chooses a male or female unit when a citizen is created at the city center. Is this a hard coded feature?
- 09 Oct 2022, 17:21
- Forum: Questions
- Topic: Adding Unique Units
- Replies: 6
- Views: 1179
Re: Adding Unique Units
Well now I know lol
- 09 Oct 2022, 03:46
- Forum: Questions
- Topic: Adding Unique Units
- Replies: 6
- Views: 1179
Re: Adding Unique Units
I looked through EE4, couldn't see anything different than how I did it. Another thing is the unique unit will load in the map editor, but not in skirmish. So maybe it's something to do with skirmish settings. (Update) Ok so for some reason it this isn't a problem with Art of Supremacy, just Empire ...
- 09 Oct 2022, 02:51
- Forum: Questions
- Topic: Adding Unique Units
- Replies: 6
- Views: 1179
Re: Adding Unique Units
available in files? Like the file has been added to dbunitfiles? If so yeah. Like I said, the unit works if it hasn't been assigned to a civilization. Also, it only crashed if I use the civilization the unit is assigned to. I don't know if it's relevant, but i'm using the developer version of EE2 1....
- 09 Oct 2022, 00:04
- Forum: Questions
- Topic: Adding Unique Units
- Replies: 6
- Views: 1179
Adding Unique Units
So I created a new unit which works perfectly fine in the game, until I try to make it a unique unit. It gives the following error. error.jpg Here is the techtreenode, unit file, and the unitupgrade files. help.jpg help3.jpg help 2.jpg I noticed if I try to make any other vanilla unit unique (ex. ma...