Search found 112 matches

by PaulStretch
18 Oct 2022, 00:15
Forum: Questions
Topic: Texture Size and Using Objects
Replies: 7
Views: 629

Texture Size and Using Objects

I'm making texture files for the game that are fairly large (1200x600). I realized though that I could make the textures a lot smaller if I turn some elements of the models into objects with their own texture files. Many elements on these texture files are duplicated (they are elements that appear o...
by PaulStretch
14 Oct 2022, 19:06
Forum: Questions
Topic: Adding New Wonders
Replies: 4
Views: 406

Re: Adding New Wonders

Thanks
by PaulStretch
12 Oct 2022, 03:13
Forum: Questions
Topic: Adding New Wonders
Replies: 4
Views: 406

Re: Adding New Wonders

Yeah "IsWonder" was it. Feel kind of dumb. That was a pretty obvious solution. Thanks
by PaulStretch
11 Oct 2022, 14:06
Forum: Questions
Topic: Adding New Wonders
Replies: 4
Views: 406

Adding New Wonders

Is there a method to add new wonders to EE2, or is the list of wonders hardcoded? The main thing that I want to do is have a set of unique buildings that can only be built once. I tried downloading Rgv's EE4 to see how he added new wonders, but it seems like his mod is inaccessible now (a shame). ju...
by PaulStretch
10 Oct 2022, 19:43
Forum: Questions
Topic: Male Female Units
Replies: 2
Views: 287

Re: Male Female Units

Seems like a weird thing to hard code. Like randomly selecting a unit from a set of units could've been used in a lot of places for this game. I wanted to create a set of houses and have the actual appearance of the house be randomly chosen from a set, similar to age of empires.
by PaulStretch
10 Oct 2022, 12:51
Forum: Questions
Topic: Male Female Units
Replies: 2
Views: 287

Male Female Units

I'm curious if anyone knows how the game chooses a male or female unit when a citizen is created at the city center. Is this a hard coded feature?
by PaulStretch
09 Oct 2022, 17:21
Forum: Questions
Topic: Adding Unique Units
Replies: 6
Views: 1179

Re: Adding Unique Units

Well now I know lol
by PaulStretch
09 Oct 2022, 03:46
Forum: Questions
Topic: Adding Unique Units
Replies: 6
Views: 1179

Re: Adding Unique Units

I looked through EE4, couldn't see anything different than how I did it. Another thing is the unique unit will load in the map editor, but not in skirmish. So maybe it's something to do with skirmish settings. (Update) Ok so for some reason it this isn't a problem with Art of Supremacy, just Empire ...
by PaulStretch
09 Oct 2022, 02:51
Forum: Questions
Topic: Adding Unique Units
Replies: 6
Views: 1179

Re: Adding Unique Units

available in files? Like the file has been added to dbunitfiles? If so yeah. Like I said, the unit works if it hasn't been assigned to a civilization. Also, it only crashed if I use the civilization the unit is assigned to. I don't know if it's relevant, but i'm using the developer version of EE2 1....
by PaulStretch
09 Oct 2022, 00:04
Forum: Questions
Topic: Adding Unique Units
Replies: 6
Views: 1179

Adding Unique Units

So I created a new unit which works perfectly fine in the game, until I try to make it a unique unit. It gives the following error. error.jpg Here is the techtreenode, unit file, and the unitupgrade files. help.jpg help3.jpg help 2.jpg I noticed if I try to make any other vanilla unit unique (ex. ma...

Go to advanced search