Search found 98 matches
- 15 Jul 2021, 09:49
- Forum: Questions
- Topic: Modding .KF animations original from the game
- Replies: 9
- Views: 1897
Re: Modding .KF animations original from the game
I think it's possible to alter ... Hi Gonzalo. There are two problems with animation (I'm not sure if they were solved during this time). 1. nifskope - does not allow full editing of existing animation .kf You can view it, start the movement of the unit, but change it globally - there is no such fu...
- 15 Jul 2021, 09:36
- Forum: Discussion
- Topic: What causes a bug with the fighter-bombers and ships?
- Replies: 9
- Views: 9958
Re: What causes a bug with the fighter-bombers and ships?
I will duplicate the answer. Suddenly someone else will read, for the future. Hi MonaLisa! I met this bug when I adapted new bombers. It is available with fighter-bombers and heavy bombers. He meets both rockets and bombs. But, this bug is not present with helicopters (which is surprising). This bug...
- 15 Jul 2021, 09:29
- Forum: Questions
- Topic: question about the ai in the naval
- Replies: 4
- Views: 812
Re: question about the ai in the naval
empire earth 4 russian mod
Which version? Did you download the full version from https://vk.com/empire_earth_4_mod?
Are new ground army units being built in realistic mod too?
Or only are not being new naval units built?
- 15 Jul 2021, 09:20
- Forum: Spotlight
- Topic: Prototyping System for Energy and Fuel
- Replies: 6
- Views: 2150
Re: Prototyping System for Energy and Fuel
The idea is interesting. EE2 allows you to make a lot of interesting effects and various game mechanics.
Whether it is relevant for the players is the question.
- 15 Jul 2021, 09:13
- Forum: Questions
- Topic: Changing What Epoch Certain Resources can Be Gathered
- Replies: 9
- Views: 1457
Re: Changing What Epoch Certain Resources can Be Gathered
I'm wanting to replace ... What exactly do you want to do? If you instead "iron" if you want to introduce a new resource instead of the old resource, then changing the visual image, text images should be enough for the player to understand that there is no "iron", but there is &...
- 15 Jul 2021, 08:58
- Forum: Tutorials
- Topic: Empire Earth 2 - Modding Basics - Tutorial created by RGV1
- Replies: 3
- Views: 4020
Re: Empire Earth 2 - Modding Basics - Tutorial created by RGV1
I am surprised. I thought this book was no longer needed. I am glad that it was needed and that it was translated into two languages. Hey RGV1, I feel so stupid but I can't find these land textures files to edit? I want to change the texture of the land. Hello Cory1985! Physically they are in the z...
- 11 Feb 2021, 14:46
- Forum: Tutorials
- Topic: Empire Earth 2 - Modding Basics - Tutorial created by RGV1
- Replies: 3
- Views: 4020
Re: Empire Earth 2 - Modding Basics - Tutorial created by RGV1
I am surprised. I thought this book was no longer needed. I am glad that it was needed and that it was translated into two languages.
- 14 Sep 2020, 14:58
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Empire Earth IV v9.6.0 (RUS)
- Replies: 9
- Views: 6848
Re: Empire Earth IV v9.6.0 (RUS)
Empire Earth 4 MoD is being developed by one person. Unfortunately, there is less and less free time, for the most part only for the release of patches. If you have a great desire, opportunity and interest, if you are not indifferent to Empire Earth II and the entire strategic series of EE, then you...
- 14 Sep 2020, 10:04
- Forum: Questions
- Topic: WW2 Panzers Mod
- Replies: 7
- Views: 2012
Re: WW2 Panzers Mod
I know to play the patch with mods you have to install a much unpredictable creator's version. I tried installing the old WW2 Panzers mods (that gives amazing new armored ww2-era units to Russia, Amerca, Britain, Italy, Japan, Germany and France). It used to be my favorite became the gameplay was a...
- 05 Aug 2020, 16:50
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Empire Earth IV v9.6.0 (RUS)
- Replies: 9
- Views: 6848
Re: Empire Earth IV v9.6.0 (RUS)
"per civilization (or per world region) for common buildings" We gave up on this. They do not fight, and this is less important than the different units (we think so). It cost a lot of effort. But new wonders of the world have been added to the mod. About 100 new wonders of the world. This...