Search found 98 matches

by RGV1
15 Jul 2021, 09:49
Forum: Questions
Topic: Modding .KF animations original from the game
Replies: 9
Views: 1897

Re: Modding .KF animations original from the game

I think it's possible to alter ... Hi Gonzalo. There are two problems with animation (I'm not sure if they were solved during this time). 1. nifskope - does not allow full editing of existing animation .kf You can view it, start the movement of the unit, but change it globally - there is no such fu...
by RGV1
15 Jul 2021, 09:36
Forum: Discussion
Topic: What causes a bug with the fighter-bombers and ships?
Replies: 9
Views: 9958

Re: What causes a bug with the fighter-bombers and ships?

I will duplicate the answer. Suddenly someone else will read, for the future. Hi MonaLisa! I met this bug when I adapted new bombers. It is available with fighter-bombers and heavy bombers. He meets both rockets and bombs. But, this bug is not present with helicopters (which is surprising). This bug...
by RGV1
15 Jul 2021, 09:29
Forum: Questions
Topic: question about the ai in the naval
Replies: 4
Views: 812

Re: question about the ai in the naval

Soldier96 wrote: 11 Jul 2021, 12:03 yes im ...
empire earth 4 russian mod
Which version? Did you download the full version from https://vk.com/empire_earth_4_mod?

Are new ground army units being built in realistic mod too?
Or only are not being new naval units built?
by RGV1
15 Jul 2021, 09:20
Forum: Spotlight
Topic: Prototyping System for Energy and Fuel
Replies: 6
Views: 2150

Re: Prototyping System for Energy and Fuel

PaulStretch wrote: 11 Jul 2021, 05:11 I've been working on a system for an energy gird bonus ...
The idea is interesting. EE2 allows you to make a lot of interesting effects and various game mechanics.
Whether it is relevant for the players is the question.
by RGV1
15 Jul 2021, 09:13
Forum: Questions
Topic: Changing What Epoch Certain Resources can Be Gathered
Replies: 9
Views: 1457

Re: Changing What Epoch Certain Resources can Be Gathered

I'm wanting to replace ... What exactly do you want to do? If you instead "iron" if you want to introduce a new resource instead of the old resource, then changing the visual image, text images should be enough for the player to understand that there is no "iron", but there is &...
by RGV1
15 Jul 2021, 08:58
Forum: Tutorials
Topic: Empire Earth 2 - Modding Basics - Tutorial created by RGV1
Replies: 3
Views: 4020

Re: Empire Earth 2 - Modding Basics - Tutorial created by RGV1

I am surprised. I thought this book was no longer needed. I am glad that it was needed and that it was translated into two languages. Hey RGV1, I feel so stupid but I can't find these land textures files to edit? I want to change the texture of the land. Hello Cory1985! Physically they are in the z...
by RGV1
11 Feb 2021, 14:46
Forum: Tutorials
Topic: Empire Earth 2 - Modding Basics - Tutorial created by RGV1
Replies: 3
Views: 4020

Re: Empire Earth 2 - Modding Basics - Tutorial created by RGV1

I am surprised. I thought this book was no longer needed. I am glad that it was needed and that it was translated into two languages.
by RGV1
14 Sep 2020, 14:58
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Empire Earth IV v9.6.0 (RUS)
Replies: 9
Views: 6848

Re: Empire Earth IV v9.6.0 (RUS)

Empire Earth 4 MoD is being developed by one person. Unfortunately, there is less and less free time, for the most part only for the release of patches. If you have a great desire, opportunity and interest, if you are not indifferent to Empire Earth II and the entire strategic series of EE, then you...
by RGV1
14 Sep 2020, 10:04
Forum: Questions
Topic: WW2 Panzers Mod
Replies: 7
Views: 2012

Re: WW2 Panzers Mod

I know to play the patch with mods you have to install a much unpredictable creator's version. I tried installing the old WW2 Panzers mods (that gives amazing new armored ww2-era units to Russia, Amerca, Britain, Italy, Japan, Germany and France). It used to be my favorite became the gameplay was a...
by RGV1
05 Aug 2020, 16:50
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Empire Earth IV v9.6.0 (RUS)
Replies: 9
Views: 6848

Re: Empire Earth IV v9.6.0 (RUS)

"per civilization (or per world region) for common buildings" We gave up on this. They do not fight, and this is less important than the different units (we think so). It cost a lot of effort. But new wonders of the world have been added to the mod. About 100 new wonders of the world. This...

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