Search found 18 matches

by brownsfan_95
12 Jun 2020, 05:46
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Red Crescent Truck Model
Replies: 5
Views: 3694

Red Crescent Truck Model

I created a simple change to the existing medical truck, one for the Middle Eastern civs. It is a Red Crescent Truck. This could be used in the game by creating a unit, "Medcar_ME" (or something) which would be placed directly before the existing Medcar unit in the dbtechtreenode5.csv and ...
by brownsfan_95
27 May 2020, 01:05
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Minor change to leader titles
Replies: 2
Views: 8072

Re: Minor change to leader titles

Update to this. I would not recommend replacing the file in your directory with this, I run a custom version of EE2 and there may be compatibility issues. Whats New: Additional Player names. Imperial/Economic/Military Names for leaders complete for French, Greeks, Japanese, Chinese, Turks/Persians, ...
by brownsfan_95
21 Jul 2019, 02:57
Forum: Questions
Topic: Debug/Exception Questions
Replies: 2
Views: 1652

Re: Debug/Exception Questions

Thanks for the quick response. Guess í'll have to poke around to find what i messed up.
by brownsfan_95
20 Jul 2019, 19:03
Forum: Questions
Topic: Debug/Exception Questions
Replies: 2
Views: 1652

Debug/Exception Questions

I have been doing quite a bit of modding in EE2 (Getting close on a big naval mod) for the last few months so I am pretty familiar with the Debug/Unhandled Exception screen ;) . My question is, how can I easily determine what is causing the crash? The code displayed does not make sense to me. For ex...
by brownsfan_95
23 Apr 2019, 23:06
Forum: Questions
Topic: Help with Russian City Center Visual
Replies: 7
Views: 2368

Re: Help with Russian City Center Visual

Sat42

No, i could never get it to work and i don't understand why. I tried it with some of RGV1's units from his EE4 mod but it wouldn't work. There has to be some other directory i am missing...
by brownsfan_95
23 Apr 2019, 23:03
Forum: Questions
Topic: For a set epoch, forcing some buildings to display looks from later epoch
Replies: 13
Views: 3065

Re: For a set epoch, forcing some buildings to display looks from later epoch

Sat42 If what you want is, for example, to have to cobblestone road (epoch 5-9) replace the dirt road (epoch 1-4) in the bronze age (epoch 3) this is what to do: 1. Go to the epoch5_upgrades.ddf file in "C:\Program Files (x86)\Sierra\Empire Earth II\zips_ee2x\EE2X_db.zip\EE2X_db\TechTree" ...
by brownsfan_95
23 Feb 2019, 01:38
Forum: Questions
Topic: Help with Russian City Center Visual
Replies: 7
Views: 2368

Re: Help with Russian City Center Visual

Gonzalo, We know the game did something similar to what you want with the 1.20 patch. In that patch, they changed the visual for the heavy infantry 1, epoch 11 (rifleman), for only the Turkish civ while leaving the other two middle eastern civs riflemen alone.They also did this for the mortar and ma...
by brownsfan_95
31 Jan 2019, 03:22
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Minor change to leader titles
Replies: 2
Views: 8072

Minor change to leader titles

This adds civilization-specific names for leaders for most civilizations. For example, German Military Leader is renamed "Generalfeldmarschall". Just some additional flavour for the game. If anyone has suggestions for some civs I left out, let me know. Also adds a few more generic player n...

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