Search found 18 matches
- 12 Jun 2020, 05:46
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Red Crescent Truck Model
- Replies: 5
- Views: 3694
Red Crescent Truck Model
I created a simple change to the existing medical truck, one for the Middle Eastern civs. It is a Red Crescent Truck. This could be used in the game by creating a unit, "Medcar_ME" (or something) which would be placed directly before the existing Medcar unit in the dbtechtreenode5.csv and ...
- 27 May 2020, 01:05
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Minor change to leader titles
- Replies: 2
- Views: 8072
Re: Minor change to leader titles
Update to this. I would not recommend replacing the file in your directory with this, I run a custom version of EE2 and there may be compatibility issues. Whats New: Additional Player names. Imperial/Economic/Military Names for leaders complete for French, Greeks, Japanese, Chinese, Turks/Persians, ...
- 21 Jul 2019, 02:57
- Forum: Questions
- Topic: Debug/Exception Questions
- Replies: 2
- Views: 1652
Re: Debug/Exception Questions
Thanks for the quick response. Guess í'll have to poke around to find what i messed up.
- 20 Jul 2019, 19:03
- Forum: Questions
- Topic: Debug/Exception Questions
- Replies: 2
- Views: 1652
Debug/Exception Questions
I have been doing quite a bit of modding in EE2 (Getting close on a big naval mod) for the last few months so I am pretty familiar with the Debug/Unhandled Exception screen ;) . My question is, how can I easily determine what is causing the crash? The code displayed does not make sense to me. For ex...
- 23 Apr 2019, 23:06
- Forum: Questions
- Topic: Help with Russian City Center Visual
- Replies: 7
- Views: 2368
Re: Help with Russian City Center Visual
Sat42
No, i could never get it to work and i don't understand why. I tried it with some of RGV1's units from his EE4 mod but it wouldn't work. There has to be some other directory i am missing...
No, i could never get it to work and i don't understand why. I tried it with some of RGV1's units from his EE4 mod but it wouldn't work. There has to be some other directory i am missing...
- 23 Apr 2019, 23:03
- Forum: Questions
- Topic: For a set epoch, forcing some buildings to display looks from later epoch
- Replies: 13
- Views: 3065
Re: For a set epoch, forcing some buildings to display looks from later epoch
Sat42 If what you want is, for example, to have to cobblestone road (epoch 5-9) replace the dirt road (epoch 1-4) in the bronze age (epoch 3) this is what to do: 1. Go to the epoch5_upgrades.ddf file in "C:\Program Files (x86)\Sierra\Empire Earth II\zips_ee2x\EE2X_db.zip\EE2X_db\TechTree" ...
- 23 Feb 2019, 01:38
- Forum: Questions
- Topic: Help with Russian City Center Visual
- Replies: 7
- Views: 2368
Re: Help with Russian City Center Visual
Gonzalo, We know the game did something similar to what you want with the 1.20 patch. In that patch, they changed the visual for the heavy infantry 1, epoch 11 (rifleman), for only the Turkish civ while leaving the other two middle eastern civs riflemen alone.They also did this for the mortar and ma...
- 31 Jan 2019, 03:22
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Minor change to leader titles
- Replies: 2
- Views: 8072
Minor change to leader titles
This adds civilization-specific names for leaders for most civilizations. For example, German Military Leader is renamed "Generalfeldmarschall". Just some additional flavour for the game. If anyone has suggestions for some civs I left out, let me know. Also adds a few more generic player n...