Awesome, thanks Mona!
There's never been a better time to make scenarios for EEII + AoS!
Search found 129 matches
- 26 Nov 2020, 20:57
- Forum: Tutorials
- Topic: .IES Scripting - Solution for not working function HasTextBeenTyped( const char *in_szText)
- Replies: 8
- Views: 3407
- 26 Nov 2020, 14:17
- Forum: Questions
- Topic: Can you "spawn" aircraft in scenario?
- Replies: 4
- Views: 1071
Re: Can you "spawn" aircraft in scenario?
Yo, thanks again for the ideas and information! Yes I guess testing (also in the context of a particular level design) would reveal how feasible things are - I will be doing that in due time! One technique which was used in Age of Empires II was to have a path near the edge of the map be blocked eit...
- 26 Nov 2020, 11:44
- Forum: Questions
- Topic: Can you "spawn" aircraft in scenario?
- Replies: 4
- Views: 1071
Re: Can you "spawn" aircraft in scenario?
Super info, thanks Mona! If the targets (for the spawned aircraft) are mobile and aren't better defined than "generic player 1 forces" (I might specify the type like heavy mounted, heavy infantry as different targets but cannot be sure what exact units the player will still have at this po...
- 25 Nov 2020, 17:50
- Forum: Questions
- Topic: Can you "spawn" aircraft in scenario?
- Replies: 4
- Views: 1071
Can you "spawn" aircraft in scenario?
Hey there!
As per the title of the topic: can you "spawn" aircraft in a scenario, regardless of whether player (human or AI) has an airport?
Application: scripted scene (air raid), spawn aircraft then control group to attack target, then retreat and "despawn"
As per the title of the topic: can you "spawn" aircraft in a scenario, regardless of whether player (human or AI) has an airport?
Application: scripted scene (air raid), spawn aircraft then control group to attack target, then retreat and "despawn"
- 23 Nov 2020, 10:12
- Forum: Tutorials
- Topic: TUTORIAL: Map Editor - How to set the Time of Day in Scenarios?
- Replies: 6
- Views: 2324
Re: TUTORIAL: Map Editor - How to set the Time of Day in Scenarios?
Awesome stuff!
P.S.: "How to eat a banana" should totally become an actual scenario!
P.S.: "How to eat a banana" should totally become an actual scenario!
- 23 Nov 2020, 10:09
- Forum: Questions
- Topic: Setting time of day for scenario
- Replies: 7
- Views: 1209
Re: Setting time of day for scenario
For anyone coming across this thread - a solution now exists!
Please check the following tutorial:
viewtopic.php?f=54&t=5418
Please check the following tutorial:
viewtopic.php?f=54&t=5418
- 23 Nov 2020, 00:20
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
- Replies: 471
- Views: 1410557
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)
Minor update 158002 has been released! Update Type: Hotfix & Feature Update. Changes: https://www.ee2.eu/patch/changes/#158001 [some other cool stuff] - New feature: It's now possible to set the time of day in scenarios: * To use it, please simply add one of the following suffixes at the end of...
- 22 Nov 2020, 17:52
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Animal hyena
- Replies: 8
- Views: 6551
Re: Animal hyena
Pretty neat, Gonzalo! Not an easy thing to do!
- 21 Nov 2020, 15:18
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Animal hyena
- Replies: 8
- Views: 6551
Re: Animal hyena
A hyena would be a cool addition Gonzalo! Could you share a screenshot of the model?
- 20 Nov 2020, 12:46
- Forum: Questions
- Topic: map editor season cycle
- Replies: 50
- Views: 10060
Re: map editor season cycle
Theoretically, editing RAM works, because it could be done in the game save, and then loads different time of day settings to the editor. However, saving a .scn file seems to use default settings, and even RAM memory address is ignored. So it would require heavy debugging, and it's not so worth... ...