Search found 336 matches

by Gonzalo
06 Jul 2022, 13:29
Forum: Questions
Topic: Citizens can't kill animals
Replies: 12
Views: 3323

Re: Citizens can't kill animals

I got my pc crashed last week and I haven't a backup of my mod. I have tried the same, to add animal code at db_155.zip, but it didn't work. Then I have added in zip but still doesn't work. Thanks in advance.
by Gonzalo
29 Jun 2022, 18:03
Forum: Questions
Topic: Custom civs
Replies: 4
Views: 1451

Re: Custom civs

Sad to read, but thank you, I'll try to tweak a little.

Added after 59 minutes 12 seconds:
No, it crashes the game :( :( :(
by Gonzalo
29 Jun 2022, 14:57
Forum: Questions
Topic: Custom civs
Replies: 4
Views: 1451

Re: Custom civs

Sorry, thank you for the tiding. If you'd please to write here to me which file is...otherwise I shall ascertain by myself, you know. Thanks! :)

Added after 1 hour 59 minutes 47 seconds:
Thanks, but I think it's impossible, I have checked dbwidget_fe8.csv :(
by Gonzalo
29 Jun 2022, 06:57
Forum: Questions
Topic: Custom civs
Replies: 4
Views: 1451

Custom civs

I wonder whether it's possible to make that custom civilizations can be made available for the ai on skirmish, and on the map editor. I have tried by adding code between triple quotation marks, which is on skirmish code in UI/fe_widgets.csv, into multiplayer code (same file), in the line of code whi...
by Gonzalo
29 Jun 2022, 02:22
Forum: Questions
Topic: Textures of buildings looking dark
Replies: 2
Views: 1585

Re: Textures of buildings looking dark

Thank you for the explanation. You are right, it would be easier to limit myself to the expansion, but I'd like to mod also the vanilla version, or at least not to break it.
by Gonzalo
28 Jun 2022, 12:26
Forum: Questions
Topic: Textures of buildings looking dark
Replies: 2
Views: 1585

Textures of buildings looking dark

Hi, I don't understand why textures of certain buildings which look ok on Art of Supremacy look very dark on Empire Earth 2. I have tried lightening textures and materials but the problem persists. I add images from the campaigns on original Empire Earth 2: EE2_ScreenShot_2022-06-28_11.48.26.467.jpg...
by Gonzalo
27 Jun 2022, 17:47
Forum: Questions
Topic: How are icons assigned to new units on EE2X UP15?
Replies: 0
Views: 2805

How are icons assigned to new units on EE2X UP15?

Hi, I am trying to adapt my wonder "El Pardo", which worked fine on Empire Earth 4 mod, to normal EE2X with patch 1.5. I have it for granted that most code must be placed on EE2X_db155, but I can't figure out (for now) where I must set the code for new icons. Thanks for help! 1 hour 53 min...
by Gonzalo
26 Jun 2022, 11:55
Forum: Questions
Topic: (New) climate mediterranean for Empire Earth 2
Replies: 1
Views: 1086

Re: (New) climate mediterranean for Empire Earth 2

EE2X_ScreenShot_2022-06-26_11.53.51.097.jpg
EE2X_ScreenShot_2022-06-26_11.53.51.097.jpg (736.17 KiB) Viewed 1076 times

My new climate is fully functional.
by Gonzalo
25 Jun 2022, 17:49
Forum: Questions
Topic: (New) climate mediterranean for Empire Earth 2
Replies: 1
Views: 1086

(New) climate mediterranean for Empire Earth 2

Greetings. I am trying to adapt mediterranean climate for original Empire Earth 2 UP 1.5. I am trying to slavishly follow stages of applying original Tundra climate of UP 1.5, but I don't know where's stored name of climate as it appears on skirmish and the editor. Also, I don't understand how to as...
by Gonzalo
24 Jun 2022, 21:36
Forum: Questions
Topic: Citizens can't kill animals
Replies: 12
Views: 3323

Re: Citizens can't kill animals

Nope, not the same problem. Anyway I solved, just duplicated files dbanima5.ddf in simulation folder and animals.ddf in units in EE2 and EE2X. Some incoherences remain, but I will solve later. Thanks for help.

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