Yes.
Search found 243 matches
- 23 Feb 2019, 06:45
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Loew's Ambient Pack for EE2 1.5 (Final)
- Replies: 74
- Views: 91518
- 22 Feb 2019, 22:09
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Loew's Ambient Pack for EE2 1.5 (Final)
- Replies: 74
- Views: 91518
Loew's Ambient Pack for EE2 1.5 (Final)
Logo.png ------------------------------------------------------------------------------------------------------------------------------------ We all know, that EE2 looks a bit generic. The most maps are empty and more expedient. So i have discuss with mona over that and i came up with the idea to c...
- 30 Jan 2019, 18:00
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
- Replies: 44
- Views: 9821
Re: Loew's Ambient Pack for EE2 1.5
Yes, i must make only the text entries. I mean with animations, that i'm not 100% satisfied with the trees, but i fix that.
- 27 Jan 2019, 13:00
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
- Replies: 44
- Views: 9821
Re: Loew's Ambient Pack for EE2 1.5
So, here are all fixed EE2X Trees from me. But i must repair a handful animations from that.
- 12 Jan 2019, 13:20
- Forum: Questions
- Topic: New Civilizations
- Replies: 6
- Views: 1896
Re: New Civilizations
I think, is not a good idea to add new civs, if that are hard coded. Mostly you can with good ideas and modding, work good enough with the existing civs.
- 12 Jan 2019, 11:07
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 36234
Interparse EE2 Scripting - Switch, lock and unlock gates.
And here is another trick. So you can, switch, lock and unlock gates. RULE testGates ONESHOT if ( GetWidgetSelectionCount("chat_input_textfield") >= 1 ) then actiontestGates END_RULE ACTION actiontestGates SCRIPT WORLD FlashWidgetForTime("chat_input", 5); DoDelay( 1.0 ); STEP Deb...
- 11 Jan 2019, 20:05
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 36234
Re: Empire Earth 2 Map making - MP - .ies Scripting
I agree with you. The best it to re-activation such rules. Maybe is the widget selection trick interessting for a multiplayer scenario...
- 11 Jan 2019, 13:10
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 36234
Multiple choice for story options in Scenarios
Another Idea. This script count the click on the chat console and triggers than a action. So there is a alternative to the not working chat trigger "HasTextBeenTyped". In this case you click with the mouse 3x on text input window and 1x mal on the "Allierte" button from the chat ...
- 04 Jan 2019, 08:49
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
- Replies: 44
- Views: 9821
Re: Loew's Ambient Pack for EE2 1.5
The Ambient Pack have a good scope. This also means, that i must put a lot of time and this is my leisure. But it has no top priority in my life. It will be finished, if i have more motivation and time as now. This applies to all projects of mine here, so and now i must learn for school and later ma...
- 01 Jan 2019, 14:05
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
- Replies: 44
- Views: 9821
Re: Loew's Ambient Pack for EE2 1.5
Thanks, i give my best.