Search found 243 matches

by Loewenherz
23 Feb 2019, 06:45
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 74
Views: 91518

Re: Loew's Ambient Pack for EE2 1.5

Dr.MonaLisa wrote: 23 Feb 2019, 03:33 Full text database?
Yes. ;)
by Loewenherz
22 Feb 2019, 22:09
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 74
Views: 91518

Loew's Ambient Pack for EE2 1.5 (Final)

Logo.png ------------------------------------------------------------------------------------------------------------------------------------ We all know, that EE2 looks a bit generic. The most maps are empty and more expedient. So i have discuss with mona over that and i came up with the idea to c...
by Loewenherz
30 Jan 2019, 18:00
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
Replies: 44
Views: 9821

Re: Loew's Ambient Pack for EE2 1.5

Yes, i must make only the text entries. I mean with animations, that i'm not 100% satisfied with the trees, but i fix that.
EE2X_db_155.zip
(349 KiB) Downloaded 159 times
EE2_Ambientpack.zip
(37.36 MiB) Downloaded 236 times
by Loewenherz
27 Jan 2019, 13:00
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
Replies: 44
Views: 9821

Re: Loew's Ambient Pack for EE2 1.5

So, here are all fixed EE2X Trees from me. But i must repair a handful animations from that. ;)
by Loewenherz
12 Jan 2019, 13:20
Forum: Questions
Topic: New Civilizations
Replies: 6
Views: 1896

Re: New Civilizations

I think, is not a good idea to add new civs, if that are hard coded. Mostly you can with good ideas and modding, work good enough with the existing civs. ;)
by Loewenherz
12 Jan 2019, 11:07
Forum: Discussion
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 61
Views: 36234

Interparse EE2 Scripting - Switch, lock and unlock gates.

And here is another trick. So you can, switch, lock and unlock gates. RULE testGates ONESHOT if ( GetWidgetSelectionCount("chat_input_textfield") >= 1 ) then actiontestGates END_RULE ACTION actiontestGates SCRIPT WORLD FlashWidgetForTime("chat_input", 5); DoDelay( 1.0 ); STEP Deb...
by Loewenherz
11 Jan 2019, 20:05
Forum: Discussion
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 61
Views: 36234

Re: Empire Earth 2 Map making - MP - .ies Scripting

I agree with you. The best it to re-activation such rules. Maybe is the widget selection trick interessting for a multiplayer scenario... :mrgreen:
by Loewenherz
11 Jan 2019, 13:10
Forum: Discussion
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 61
Views: 36234

Multiple choice for story options in Scenarios

Another Idea. This script count the click on the chat console and triggers than a action. So there is a alternative to the not working chat trigger "HasTextBeenTyped". In this case you click with the mouse 3x on text input window and 1x mal on the "Allierte" button from the chat ...
by Loewenherz
04 Jan 2019, 08:49
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (BETA)
Replies: 44
Views: 9821

Re: Loew's Ambient Pack for EE2 1.5

The Ambient Pack have a good scope. This also means, that i must put a lot of time and this is my leisure. But it has no top priority in my life. It will be finished, if i have more motivation and time as now. This applies to all projects of mine here, so and now i must learn for school and later ma...

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