Search found 336 matches
- 11 May 2019, 09:47
- Forum: Questions
- Topic: Buildings not advancing epoch in EE4
- Replies: 34
- Views: 7182
Re: Buildings not advancing epoch in EE4
what I have noticed, is that at the editor object placement list appear ALL units and buildings of all epochs and civilizations, as if restricted player checkbox were UNCHECKED... 16 seconds Yes icon is correct. 1 minute 25 seconds icon_unit_Americancitizen10,icon_unit_citizen_m_we_10.tga,0,0,77,60,...
- 11 May 2019, 09:40
- Forum: Questions
- Topic: Buildings not advancing epoch in EE4
- Replies: 34
- Views: 7182
Re: Buildings not advancing epoch in EE4
No, in that case name of the unit wouldn't appear in the editor (as in fact in the beginning happened)
- 11 May 2019, 08:43
- Forum: Questions
- Topic: Buildings not advancing epoch in EE4
- Replies: 34
- Views: 7182
Re: Buildings not advancing epoch in EE4
I want that my citycenters change flag when conquered, but Iwanicky must be busy for he doesn't answer my messages :( 49 minutes 21 seconds Here is the code for French citizen in epoch 10: //------------------------------------------------------------------------------------------------ // FRENCH CI...
- 10 May 2019, 20:01
- Forum: Questions
- Topic: Buildings not advancing epoch in EE4
- Replies: 34
- Views: 7182
Re: Buildings not advancing epoch in EE4
lolol
Added after 1 minute 3 seconds:
I request your observing that I am meeting your requirement not to talk in the chat about modding lol
Added after 28 minutes :
By the way, Vladimir told me that horsemen couldn't bear flags like footed, yet I want to make a try...
Added after 1 minute 3 seconds:
I request your observing that I am meeting your requirement not to talk in the chat about modding lol
Added after 28 minutes :
By the way, Vladimir told me that horsemen couldn't bear flags like footed, yet I want to make a try...
- 10 May 2019, 19:07
- Forum: Questions
- Topic: Buildings not advancing epoch in EE4
- Replies: 34
- Views: 7182
Re: Buildings not advancing epoch in EE4
Yes he did. In fact I have not solved the problem completely, still new buildings and citizens crash the game at first 20 seconds or sooner
- 10 May 2019, 14:01
- Forum: Questions
- Topic: Buildings not advancing epoch in EE4
- Replies: 34
- Views: 7182
Re: Buildings not advancing epoch in EE4
I achieved my object, soon I will publish pics of my epoch 10-11 western buildings with their flags, and if anyone is interested I will monitor him to create those flags!!
- 08 May 2019, 21:12
- Forum: Questions
- Topic: Buildings not advancing epoch in EE4
- Replies: 34
- Views: 7182
Buildings not advancing epoch in EE4
Hi, greetings to Dr. Mona Lisa, Loewenherz and Sat42. I am working on EE4 mod by RGV1, and I have successfully created different citycenters with flags different by civilization in epoch 7-9, but when I try to do the same with city center epoch 10-13 something is wrong, I have passed my view over an...
- 05 May 2019, 12:23
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Loew's Ambient Pack for EE2 1.5 (Final)
- Replies: 74
- Views: 91945
Re: Loew's Ambient Pack for EE2 1.5 (Final)
Thank you very much!!
- 05 May 2019, 11:08
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Grid Utility for EE2 and EE2X
- Replies: 3
- Views: 2277
Re: Grid Utility for EE2 and EE2X
Thank you Loew, I ignored the tricky way you used to create so perfect a grid!!
- 05 May 2019, 10:58
- Forum: Tutorials
- Topic: DEM of South America
- Replies: 15
- Views: 7149
Re: DEM of South America
You are right, Loewenherz, but still are many sites providing DEMs, only we should be able of exporting the file formats via 3dstudio or adobe photoshop, I think...