Search found 43 matches
- 21 Jan 2018, 14:11
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 37430
Re: Empire Earth 2 Map making - MP - .ies Scripting
Hi, I've been hard at work at my mission, but I found a bug. If you play my mission in multiplayer and the host gets a crown, the game goes out of sync and if the client gets a crown his game crashes and the host gets an out of sync error. If you play in single player however there is no crown award...
- 14 Jan 2018, 13:31
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Empire Earth 2 - Chinese America Campaign
- Replies: 14
- Views: 5967
Re: Empire Earth 2 - Chinese America Campaign
Waw a custom campaign, i didn't know that was possible in this game, nice work.
- 26 Nov 2017, 13:43
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 37430
Re: Empire Earth 2 Map making - MP - .ies Scripting
Hi, I have implemented all the clocks and the scenario looks a lot better now. These are the new text entries: tx_futuretext97,"""Time until the first wave""" tx_futuretext98,"""Wave %WAVECOUNTER% of %MAXWAVE%: Next wave in""" tx_futuretext...
- 25 Nov 2017, 23:19
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 37430
Re: Empire Earth 2 Map making - MP - .ies Scripting
A yeah that's it, now its changed
- 25 Nov 2017, 20:49
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 37430
Re: Empire Earth 2 Map making - MP - .ies Scripting
<r><DOUBLE><s>[double]</s>1 hour 13 minutes 13 seconds<e>[/double]</e></DOUBLE>I have it working thanks to your script. <ATTACHMENT filename="Timer.PNG" index="0"><s>[attachment=0]</s>Timer.PNG<e>[/attachment]</e></ATTACHMENT> I use "IsMissionTimerExpired(int)" to do an action ones the timer runs ou...
- 25 Nov 2017, 19:33
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 37430
Re: Empire Earth 2 Map making - MP - .ies Scripting
Ok Nice, I will try and see of I can get it to work in my script.
- 25 Nov 2017, 17:59
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 37430
Re: Empire Earth 2 Map making - MP - .ies Scripting
Maybe I will make a clock script in the future, it can't be that hard.
- 25 Nov 2017, 12:08
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 37430
Re: Empire Earth 2 Map making - MP - .ies Scripting
Hi, I only needed text entries to show the status of the wave progression. Everything else is currently handled with strings created in the script. Yes there is a mission in empire earth 2 that uses a count down clock(like in mission: America 6 "The Cold War - Doomsday Countdown"), but the...
- 25 Nov 2017, 10:58
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 37430
Re: Empire Earth 2 Map making - MP - .ies Scripting
Hi Dr.MonaLisa, I need two text database entries for my senario. tx_futuretext98,"""Wave %WAVECOUNTER% of %MAXWAVE%""" tx_futuretext99,"""Final Wave: Survive for %SECONDS% seconds""" You now can probably guess the type of mission im creatin...
- 23 Nov 2017, 19:13
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 37430
Re: Empire Earth 2 Map making - MP - .ies Scripting
Hello Dr.MonaLisa,
Thank you for your help, this is really helpful.
I will send the text entries once i've finalised them.
Thank you for your help, this is really helpful.
I will send the text entries once i've finalised them.