Search found 98 matches
- 05 Aug 2020, 15:45
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Empire Earth IV v9.6.0 (RUS)
- Replies: 9
- Views: 6836
Re: Empire Earth IV v9.6.0 (RUS)
- will there be an English translation of EEIV v9.6.0 in the near future? I'm working on it. I have no people. knowing both languages well. As a temporary solution, perhaps someone will try to localize it himself. Combine what is possible using the same strings. The texts are stored in a folder EE...
- 05 Aug 2020, 10:37
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Empire Earth IV v9.6.0 (RUS)
- Replies: 9
- Views: 6836
Empire Earth IV v9.6.0 (RUS)
Empire Earth IV v9.6.0 (RUS) Download: https://clck.ru/Q6Ssz Project support https://discord.gg/qChGbAr https://t.me/empire_earth_4_mod https://vk.com/empire_earth_4_mod https://ee4-eng.do.am https://empireearth4.ucoz.com https://www.youtube.com/watch?v=76tHzYLHhnI&t=29s https://www.youtube.com/...
- 04 Sep 2013, 09:52
- Forum: Discussion
- Topic: Who wants to play ee4 mod on the internet?
- Replies: 4
- Views: 4200
Re: Who wants to play ee4 mod on the internet?
<t>Hello<br/> My English is bad - (translate.google).<br/> It is enough to exchange simple messages.<br/> Now I can not play - I'm busy with work, there is almost no free time.<br/> "we can work together on some modding stuff."<br/> You can write me an email rgv1 @list.ru (no spaces). I appreciate a...
- 07 May 2013, 22:21
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.4 (2013)
- Replies: 101
- Views: 69027
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.4 (2013)
I get it.Thank you.
- 07 May 2013, 21:32
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Development Diary: EE2, EE2X - Unofficial patch 1.4
- Replies: 2
- Views: 4514
Re: Development Diary: EE2, EE2X - Unofficial patch 1.4
Thank you very much for open source.
Use for my mod.
Use for my mod.
- 07 May 2013, 21:23
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.4 (2013)
- Replies: 101
- Views: 69027
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.4 (2013)
Peak population of more than 2000 is not running.
The game is still not more than 2000 units can be built.
Checked.
((
The game is still not more than 2000 units can be built.
Checked.
((
- 07 May 2013, 09:13
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Empire Earth 4 - Empire Earth 4 (Mod) Make yourself EE4
- Replies: 61
- Views: 27636
Re: Empire Earth 4 - Empire Earth 4 (Mod) Make yourself EE4
"i notice a bug, it costs uranium to build a spearman in the first five epochs"
This is not a bug. This is so conceived.
is a ban on the production of the old units.
This is not a bug. This is so conceived.
is a ban on the production of the old units.
- 06 May 2013, 10:33
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Empire Earth 4 - Empire Earth 4 (Mod) Make yourself EE4
- Replies: 61
- Views: 27636
Re: Empire Earth 4 - Empire Earth 4 (Mod) Make yourself EE4
Greetings.
I encountered this problem.
I have done. Rar assembly mod EE4 version 9.3
It does not require the original game.
But it is in Russian language.
rghost.ru 45183336
I encountered this problem.
I have done. Rar assembly mod EE4 version 9.3
It does not require the original game.
But it is in Russian language.
rghost.ru 45183336
- 05 May 2013, 15:17
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.4 (2013)
- Replies: 101
- Views: 69027
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.4 (2013)
<t>topic with "Developer information"Yes. <br/> That would be good.<br/> I think to use the Empire Earth II: The Art of Supremacy - Unofficial patch 1.4 in EE4 Mod.<br/> <br/> Too bad that the players get little EE2: (<br/> <br/> ....<br/> <br/> I think I found a way to eliminate the drawbacks game ...
- 05 May 2013, 14:44
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.4 (2013)
- Replies: 101
- Views: 69027
Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.4 (2013)
Very good. 10000 population - need a powerful computer??
"Quick Start", it would be interesting to feature one citizen.
Hardcore game.
"Over 170 new maps" They do not work in EE2 AoS?
"Quick Start", it would be interesting to feature one citizen.
Hardcore game.
"Over 170 new maps" They do not work in EE2 AoS?