Search found 149 matches
- 10 Oct 2020, 12:07
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Bug - units are stuck on bridges
- Replies: 7
- Views: 2247
Re: Bug - units are stuck on bridges
Never seen wrong animation of other units (at least, in original EE2). M18 is totally unique here
- 10 Oct 2020, 11:49
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Bug - units are stuck on bridges
- Replies: 7
- Views: 2247
Re: Bug - units are stuck on bridges
May be that's the game's fault, I'm not arguing. You're right it should had got some bug fixes. My favorite bug is M18 Hellcat rotating its turret like crazy while shooting) Actually, that's the reason I never produce them, 'cause it hurt my eyes a little bit)) Regarding these lagging bridges — than...
- 09 Oct 2020, 16:57
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Bug - units are stuck on bridges
- Replies: 7
- Views: 2247
Bug - units are stuck on bridges
Hello) Recently I've encountered a strange bug which I haven't seen before: units are stuck in the middle of a bridge and don't go forward or backward. This issue occurs spontaneously in original EE2 scenarios after 20-30 minutes of playing (epochs and units can also be different). And that's strang...
- 24 Apr 2020, 11:52
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Can't change game pace in custom scenarios
- Replies: 8
- Views: 3949
Re: Can't change game pace in custom scenarios
Ok, but I'm not playing AOS. I'm playing original EE2. I agree it's a complicated issue that is not interesting for most people, though.
- 24 Apr 2020, 09:54
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Can't change game pace in custom scenarios
- Replies: 8
- Views: 3949
Re: Can't change game pace in custom scenarios
Oh, I was talking about game speed. Just messed up these definitions
Added after 7 minutes 3 seconds:
It’s strange that it can be changed everywhere, but not while playing custom scenarios
Added after 7 minutes 3 seconds:
It’s strange that it can be changed everywhere, but not while playing custom scenarios
- 23 Apr 2020, 22:20
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Can't change game pace in custom scenarios
- Replies: 8
- Views: 3949
Can't change game pace in custom scenarios
Hello again! I don't know exactly if it's the original game's problem or not, but I'm very annoyed with the fact that skirmish games or build in scenarios can be speeded up and the custom scenarios don't :roll: When I'm playing custom scenario (not test mission) and pressing the keys which are linke...
- 14 Apr 2020, 20:59
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Exclusive Content Downloader for Unofficial Patch 1.6
- Replies: 4
- Views: 8602
Re: Exclusive Content Downloader for Unofficial Patch 1.5
Thank you, Mona! However, there's a problem if you choose "NO" in overwriting file dialogue: the message says "successfully downloaded", which is not the case.
- 30 Mar 2020, 20:45
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Water in high quality with fix in DirectX 9
- Replies: 1
- Views: 948
Water in high quality with fix in DirectX 9
Hello! I don't remember if I've asked this question before, but there's a problem after enabling fix for graphics bugs in DirectX 9 (for intel graphic cards). In that case you can't enable 'High' for graphics of water (in EE2). In the UP1.5 Configuration Utility there's a hover tooltip for this opti...
- 30 Mar 2020, 18:04
- Forum: Questions
- Topic: How to make custom .aip files work
- Replies: 13
- Views: 4996
Re: How to make custom .aip files work
Unfortunately, I have the same issue again. In addition, AI armies are stuck from time to time, despite all the efforts
- 29 Mar 2020, 11:09
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: My scenarios for Empire Earth 2
- Replies: 73
- Views: 566240
Re: My scenarios for Empire Earth 2
Of course, I will be happy to see them as a part of mode! Regarding the .aip file, I’ve failed to integrate it to the scenario itself (because of unstable AI_ChangePersonality command). Gameplay is only correct, when I have it in /aips folder as the Skirmish_Default.aip; otherwise AI won’t attack/ki...